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Mark Plemmons
415 followers -
Professional writer, editor, and game designer
Professional writer, editor, and game designer

415 followers
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Question about a 'magic move' for my new game.

I've been toying around with a new cross-genre PbtA game tentatively titled "F*ck Your Genre" or "FYG" for short.

In my brain it's currently sort of a combo of the RIFTS RPG meets Rick & Morty. As the working title implies, it's designed to evoke and fuck with different genres at the same time. The working draft playbooks 16(!) include characters like The Dread Pirate, The Fastest Gun in the West, The Luchador Supreme, The Mighty Kongorilla, The Mekka Prime, and (which brings me to my question) The Holy One.

I don't want 'MAGIC!' to be a big part of the game, so The Holy One's moves are minor miracles like "Give Me A Sign" (crowd faith healing), "Suspiciously Specific Sermon" (influencing), and such. Those are pretty straightforward, but I could use some feedback on whether the following makes sense or if I'm missing something really obvious....

Religion is Magic: Appeal to whatever sentient cosmic force you believe in, strike a dramatic pose or gesture, and roll +MOVE. On 10, choose the spell form and one effect; unless otherwise specified, the effect is instantaneous. On 7-9, choose the form and effect, but the GM also creates or chooses a mishap. On any hit, target one creature, object, or area within line of sight that is also no larger than an imaginary cube of approximately [6 x STAT] feet on each side; you may target yourself instead. On a miss, your magic goes significantly awry; the GM will decide exactly how.

Special: On 11, double the effect or add a second effect as appropriate. On 12, double one of the current effects or add a third effect as appropriate.

Form: bolt, burst, cloud, flame, globe, ray, shadow, wind

Effect: animate a statue (up to STAT minutes; you do not control it), clothes to ashes, detect magic, find money (up to STAT coins), multiply food (one piece becomes up to STAT), purify water, walk on water/air (up to STAT minutes), water to wine/beer (up to STAT gallons)

Mishap (examples): wrong form, unexpectedly intense form, similar but different effect, max variable = 1 (1 min, 1 coin, 1 gallon, etc.)


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Yeah. It does feel like that sometimes, doesn't it?
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When your day job is both annoying and helping lives at the same time. #sockselfie
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MLR - short for "Main Line of Resistance"
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There's a very insightful, well-written post (about triggers and personal PTSD when playing RPGs) over on +Ben Lehman's G+ page. It encapsulates some of my own thoughts on the X-Card. I don't discourage anyone from using the X-Card, but it doesn't work for me personally, which is why I didn't recommend it in MASHED.

Ben's description of the 'Luxton technique' reminds me strongly of +Avery Alder's original "Safe Hearts" (https://buriedwithoutceremonyblog.files.wordpress.com/2017/01/safe-hearts.pdf), which you may recall I abbreviated for MASHED with her permission. Safe Hearts was before the advent of the X-Card, which is why it appears in Monsterhearts 2 but not in the original.

Anyway, go read Ben's post!

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Floating fire ant colonies. Now there's a terrifying monster.

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Black Gate has a nice introductory piece on Solar Pons by August Derleth. I've always had a soft spot for both.
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