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Marco Lizza
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Happy New Year everyone! Keep on coding! http://bit.ly/1VsKEj0 #1gam #gamedev #indiedev

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A Faster "atan()" Function

Optimize a function/algorithm/procedure is never an easy task. Luckily there’s a whole bunch of cases where the Almighty LUT (Look-Up Table) makes it possible (and frequently in an easy way). The atan()  function (which alongside atan2()  is quite a neat…

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The latest version of Lua has been released. As usual, the Windows CE porting has been updated. This is a bug-fix release of version 5.3, aiming to solve the following problems string.format("%f") can cause a buffer overflow (only when ‘lua_Number’ is…

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Thanks to a reader of the Thimbleweed Park Devblog, I just learned the existence of a nice programming-game, namely Elevator Saga. Please, try it! It’s really addictive! :)

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On the Abuse of a Physics Engine

Do one need a full-fledged physics engine to implement a game? Based on the current nowadays trend it definitely seems so. However, back in the very beginning of the gaming era, things were different. Almost every game struggled with some of the aspects…

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On the Abuse of a Physics Engine

Do one need a full-fledged physics engine to implement a game? Based on the current nowadays trend it definitely seems so. However, back in the very beginning of the gaming era, things were different. Almost every game struggled with some of the aspects…

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Coroutines Scheduler in Lua

While pondering on how to implement the script multi-tasking part of the engine, I stumbled into this nice blog-post by Jonathan Fischer explaining a possible approach. Willing to customize it to my own purposes, I ended with a module that shares the…

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