- Software Engineer, 2008 - present
- BigWorldGame Programmer, 2005 - 2008
- HoplonLead Programmer, 2004 - 2005
- ESSSLead Programmer, 1999 - 2004
- Escola Politecnica, University of Sao Paulo1997
- League of War: Mercenaries
- One More Line!
"If (and it's no small if) it pans out, these modules could be a universal way to add hardware functionality to anything. You could buy one really great camera module, then use it in your phone, your tablet, your doorbell — whatever."
For comparison, the first time a computer did this in chess was in 1996, when Deep Blue beat Garry Kasparov in the first game of a six-game match, before Kasparov turned around to win three and draw two. But the next year, Deep Blue and Kasparov played again, and this time Deep Blue won the tournament, 3.5 to 2.5. By 2006, computers could reliably beat humans at chess.
Go is a much more complex game than chess, especially from a computer's perspective, and this level of competition was thought to be a decade or more away. DeepMind's success in this is significant not just because of the milestone, but because it illustrates the tremendous power of the new foundational techniques in AI that they have been exploring. These techniques are likely to have a huge effect on how machine learning works over the next several years, and together with the major advances in neural networks in the past few years (many of which happened at Google, DeepMind's sister company in Alphabet), we should expect huge strides in the abilities of computers to observe and understand the world around them in the years to come.
Congratulations to the #AlphaGo team!
Lauren Weinstein's Blog: What Google's New Changes to Google+ and YouTub...
In a pair of blog posts today, Google announced major changes in the operations of their Google+ (G+) and YouTube services: http://googleblo
Grim Fandango Remastered – Android Apps on Google Play
***Now 33% off in celebration of launch week!***Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny