Profile cover photo
Profile photo
Manuel “ManuFS” Sambs
548 followers -
Games for the Games God! Dice for his throne!
Games for the Games God! Dice for his throne!

548 followers
About
Posts

Post has attachment
When you have that ABBA itch, but really can't be bothered to switch from your metal playlist.
Add a comment...

Post has shared content
Writeup of yesterday's session of Beasts & Barbarians! And some data about my gaming year in general. :)
Yesterday's game of Beasts&Barbarians was a blast! Short overview below, but first a few stats from project 52 in 52 in 2018:

At this point I have a GM-Player ratio of 60-40. This is significantly more heavy on the GM side than it was last year, but not surprising. I am running two campaigns (ETU and Rippers), I have to do playtesting, and that leaves little time to actually play myself.
Of 43 games played, 37 used Savage Worlds.
I am currently 1 game ahead of schedule (43 games played in 42 calendar weeks).
With my gaming schedule nicely filled due to the campaigns I am confident to hit my goal early December, maybe sooner.

Beasts & Barbarians
+Markus Wagner, my fiancé, and a new player with only a little experience in roleplay gaming all joined me for what was planned as a one-shot introductionary game of B&B (Steel Edition). I prepared pregens for the players, a mercenary (Loincoth Hero and Parry/Damage supporting Edges), a thief (more of a tomb raider), and a Lotusmaster (the Chemical Tradition Edge is awesome!). I used the Cricket one-sheet, but modified it due to personal liking and time constraints. Markus, unless you don't mind spoilers, you want to stop reading now.

.
.
.

I placed the adventure in the deep south, with the group heading out from Caldeia by ship, heading towards the Lush Jungle. I introduce Aartaro as the guy who hired them for an expedition to find a mysterious temple which only appears every 50 years. I made him out to be a weathered man on a quest, with a vengeance. I described him as looking really battered by a long life: missing leg, missing eye, lost fingers, too many scars in his face alone to count.
They sailed south, and during the night of the second day a terrible storm hit, taking the sailors completely by surprise. It was supposed to be clear weather and smooth sailing! And to make matters even worse, a young kraken decided the ship was a welcome snack.

The sailors were no match for the raging tentacles, so it was up to the heroes to fight off the kraken. We used the Quick Combat rules, and everybody gave amazing narrative for their actions against the beast. The thief tied herself to a rope and swung over the side, chucking daggers into the beast's eye. The Lotusmaster let himself be grabbed by a tentacle, to hurl explosive powders (his Burst power) into the kraken's maw. And the merc then cut the tentacle holding the Lotusmaster, using his big axe like a pendulum to swing the Lotusmaster back on deck as soon as he grabbed the axe-handle. Bennies all around!

The journey on went peacefully, and the group reached Verazar, to resupply and repair the ship. Two days of downtime gave the heroes a bit of time on their hands. The Lotusmaster decided to cook up some drugs and make some fast money, which succeeded... partially. He did make drugs and sell them, but he probably doesn't want to show his face there for a while as soon as his customers discover the side-effects. The mercenary tried to gather some more intel about the expedition and their employer, but failed to learn anything. The thief visited some old acquaintances in the city (and rolled a lot better for Streetwise), to learn that the temple might actually exist, and should indeed provide kingly loot. After a night of partying the ship set sail in the late hours of the day, to make its way up the Anaconda River.

A few minutes after the sun had completely set the crew noticed the complete blackness which had engulfed the ship. Watchmen with lanterns were needed to steer the ship clear of the riverbanks, and the stars and moon above had vanished into blackness. The Lotusmaster deduced a very unlucky omen, but Aartaro pressed them on. After a few hours of sailing Aartaro finally proclaimed their arrival at the correct landing site, and he and the heroes road to shore in a small boat. Due to his pegleg the way through the jungle was slow, but he kept pressing everyone on, due to the temple only appearing from dawn to sunset (information he hadn't shared before)! The group made their way through the thick underbrush as fast as they could, with the Lotusmaster trying his best to memorise the way and certain landmarks, including a big round tree.

The thief warned everyone about the tree, noticing it actually being a meat-eating monster! This was not due to a roll, she just made it up on the spot, I loved it! The Lotusmaster, being Curious, began chucking stones at the tree. With every hit it grumbled and turned a bit, which greatly amused the Lotusmaster and lead to more stones getting thrown, until the tree-monster had enough and attacked! I used the Ogre stats from Core, with Agility reduced to d4 and Pace reduced to 2 (it was a tree, after all, albeit a slightly mobile one). The merc charged into battle, but failed to hit (really unlucky rolls, and he didn't want to burn through his Bennies while not even at the temple). The Lotusmaster threw a powder-package into the creatures gaping maw, managing to make it cough and choke (Shaken!), and the thief waited for an opportune moment to throw a dagger (went on hold until the creature opened it's maw again). When the moment came a single dagger pierces the gums of the creature straight into it's brain (yay exploding damage rolls!)!

Aartaro didn't give them much time to celebrate, time was running short! They hurried along through the jungle, and with the first rays of sunshine hitting the leaf-roof of the jungle they arrived at the temple-site. A small pyramid stood there, overgrown and long claimed by the jungle. They made their way to the entrance, slowly inching forward, looking for traps. The thief spotted pressure plates, and told everyone to avoid them. Aartaro... slipped on his pegleg and crashed his head into one of the plates (failed Agility roll, very fitting for this unlucky fellow). Everyone froze! When no arrows came shooting out of the walls they theorised that maybe the plate has to rise again to release the trap, so they gathered a big rock from the jungle and weighted the plate down. After leaving the plate-area the Lotusmaster went back and used his staff to press and de-press a plate. Nothing happened. Everyone was relieved.

They entered a big hallway, filled with columns and the sides lined with animal statues. The Lotusmaster tapped them, but they were only stone (everybody was going "Those are going to come alive. We need to be ready."). They passed the hallway without incident to enter the main chamber. Centered in the room way a big sarcophagus, etched with runes (translated by the Lotusmaster to a warning to "not disturb, less ye be in deep shit"). Behind the sarcophagus stood a stone platform, on it a stone throne. Sitting in the throne, a mummy, adorned in jewels, her hands resting on the throne armrests with palms up. In her right hand, a small statue, her left hand empty. Around the sarcophagus and throne-platform, mountains of gold, coins, jewels, mundane items like plates and cups decorated with rubies, emeralds, diamonds.

The greedy thief went straight to looting, searching for the easiest to carry items with the biggest worth. The merc stood guard in the entrance, unsure what to make of the situation. The Lotusmaster approached the sitting mummy, studying the small statue in her hand, a praying mantis made out of pure gemstones, not touching it though, heeding the warning on the sarcophagus. Then he noticed Aartaro approaching the throne, trembling, crying, yet overjoyed! Their employer fell to his knees before the throne, grabbing a small item from a pouch. Whispering, choking through tears, he said "I am so sorry..." and placed the gemstone-made statue of a small cricket in the mummy's empty hand. The fingers curled around it instantly.

A thunderous voice boomed through the chamber! Only the Lotusmaster had the barest of understanding, translating it roughly to "THE THIEF HAS RETURNED!", and before he could shout a warning the lid of the sarcophagus flew open! Normally this would have been where a fight broke out, but due to time-constraints I had to shorten the end. So I ran a Dramatic Task, which needed the heroes to escape the awakened mummy warrior and stone-worms (which had been disguised as some of the columns in the hallway. HA! No living statues!), find the exit again, all without dying and before the temple would disappear for another 50 years!

The heroes ran, making a straight dash for the exit. Behind them they could hear Aartaro's desperate cries, as the mummy took revenge for his atrocity 50 years earlier. He died a mercifully quick death. Round 1 of the Dramatic Task saw the thief leading the group on a wild chase between the columns, trying to confuse the worms and mummy. Good supportive rolls happened and she got a Raise! In round 2 the group just made a straight run for the exist, trying to be faster than the temple's guardians. Again, good supportive rolls, and then Lady Luck granted the group two Raises! Within only 2 rounds they made it to the exit, gasping for air, and then seeing the temple vanish, replaced by untouched jungle.

Aartaro dead, the temple gone for another 50 years. The thief had plundered many items, worth a small fortune. The Lotusmaster had grabbed a gem-encrusted cup before fleeing. The mercenary... has the Poverty hindrance, and now we know why, because he left with only his life. They made their way back to the ship, telling the crew about Aartaro's unfortunate death at the "hands" of a big tree-monster. Then they sailed back to the city.

After this adventure we checked what happened to the heroes. The mercenary actually brought a bit of the curse with him! He's Unlucky for the next adventure. The thief got bored to death and used her newfound riches to pick up a bad habbit. Word about the Lotusmaster's deeds on this adventure spread, and people will buy him drinks to hear his tale for the next adventure!

Bottom Line: BLOODY HELL, that was a lot of fun! Sadly we didn't get to do a long full combat, I really wanted to see Loincoth Hero, Distract, and Still Got One Edges in full action. But everyone had a blast. This group was amazing, they instantly fell into their roles and became a team of adventurers. They played their Hindrances, gave each other great cues for fun situations, and gave me amazing tidbits to work into the story. B&B offered me great inspiration, and we will visit there again, continuing the saga of these three heroes!

Yesterday's game of Beasts&Barbarians was a blast! Short overview below, but first a few stats from project 52 in 52 in 2018:

At this point I have a GM-Player ratio of 60-40. This is significantly more heavy on the GM side than it was last year, but not surprising. I am running two campaigns (ETU and Rippers), I have to do playtesting, and that leaves little time to actually play myself.
Of 43 games played, 37 used Savage Worlds.
I am currently 1 game ahead of schedule (43 games played in 42 calendar weeks).
With my gaming schedule nicely filled due to the campaigns I am confident to hit my goal early December, maybe sooner.

Beasts & Barbarians
+Markus Wagner, my fiancé, and a new player with only a little experience in roleplay gaming all joined me for what was planned as a one-shot introductionary game of B&B (Steel Edition). I prepared pregens for the players, a mercenary (Loincoth Hero and Parry/Damage supporting Edges), a thief (more of a tomb raider), and a Lotusmaster (the Chemical Tradition Edge is awesome!). I used the Cricket one-sheet, but modified it due to personal liking and time constraints. Markus, unless you don't mind spoilers, you want to stop reading now.

.
.
.

I placed the adventure in the deep south, with the group heading out from Caldeia by ship, heading towards the Lush Jungle. I introduce Aartaro as the guy who hired them for an expedition to find a mysterious temple which only appears every 50 years. I made him out to be a weathered man on a quest, with a vengeance. I described him as looking really battered by a long life: missing leg, missing eye, lost fingers, too many scars in his face alone to count.
They sailed south, and during the night of the second day a terrible storm hit, taking the sailors completely by surprise. It was supposed to be clear weather and smooth sailing! And to make matters even worse, a young kraken decided the ship was a welcome snack.

The sailors were no match for the raging tentacles, so it was up to the heroes to fight off the kraken. We used the Quick Combat rules, and everybody gave amazing narrative for their actions against the beast. The thief tied herself to a rope and swung over the side, chucking daggers into the beast's eye. The Lotusmaster let himself be grabbed by a tentacle, to hurl explosive powders (his Burst power) into the kraken's maw. And the merc then cut the tentacle holding the Lotusmaster, using his big axe like a pendulum to swing the Lotusmaster back on deck as soon as he grabbed the axe-handle. Bennies all around!

The journey on went peacefully, and the group reached Verazar, to resupply and repair the ship. Two days of downtime gave the heroes a bit of time on their hands. The Lotusmaster decided to cook up some drugs and make some fast money, which succeeded... partially. He did make drugs and sell them, but he probably doesn't want to show his face there for a while as soon as his customers discover the side-effects. The mercenary tried to gather some more intel about the expedition and their employer, but failed to learn anything. The thief visited some old acquaintances in the city (and rolled a lot better for Streetwise), to learn that the temple might actually exist, and should indeed provide kingly loot. After a night of partying the ship set sail in the late hours of the day, to make its way up the Anaconda River.

A few minutes after the sun had completely set the crew noticed the complete blackness which had engulfed the ship. Watchmen with lanterns were needed to steer the ship clear of the riverbanks, and the stars and moon above had vanished into blackness. The Lotusmaster deduced a very unlucky omen, but Aartaro pressed them on. After a few hours of sailing Aartaro finally proclaimed their arrival at the correct landing site, and he and the heroes road to shore in a small boat. Due to his pegleg the way through the jungle was slow, but he kept pressing everyone on, due to the temple only appearing from dawn to sunset (information he hadn't shared before)! The group made their way through the thick underbrush as fast as they could, with the Lotusmaster trying his best to memorise the way and certain landmarks, including a big round tree.

The thief warned everyone about the tree, noticing it actually being a meat-eating monster! This was not due to a roll, she just made it up on the spot, I loved it! The Lotusmaster, being Curious, began chucking stones at the tree. With every hit it grumbled and turned a bit, which greatly amused the Lotusmaster and lead to more stones getting thrown, until the tree-monster had enough and attacked! I used the Ogre stats from Core, with Agility reduced to d4 and Pace reduced to 2 (it was a tree, after all, albeit a slightly mobile one). The merc charged into battle, but failed to hit (really unlucky rolls, and he didn't want to burn through his Bennies while not even at the temple). The Lotusmaster threw a powder-package into the creatures gaping maw, managing to make it cough and choke (Shaken!), and the thief waited for an opportune moment to throw a dagger (went on hold until the creature opened it's maw again). When the moment came a single dagger pierces the gums of the creature straight into it's brain (yay exploding damage rolls!)!

Aartaro didn't give them much time to celebrate, time was running short! They hurried along through the jungle, and with the first rays of sunshine hitting the leaf-roof of the jungle they arrived at the temple-site. A small pyramid stood there, overgrown and long claimed by the jungle. They made their way to the entrance, slowly inching forward, looking for traps. The thief spotted pressure plates, and told everyone to avoid them. Aartaro... slipped on his pegleg and crashed his head into one of the plates (failed Agility roll, very fitting for this unlucky fellow). Everyone froze! When no arrows came shooting out of the walls they theorised that maybe the plate has to rise again to release the trap, so they gathered a big rock from the jungle and weighted the plate down. After leaving the plate-area the Lotusmaster went back and used his staff to press and de-press a plate. Nothing happened. Everyone was relieved.

They entered a big hallway, filled with columns and the sides lined with animal statues. The Lotusmaster tapped them, but they were only stone (everybody was going "Those are going to come alive. We need to be ready."). They passed the hallway without incident to enter the main chamber. Centered in the room way a big sarcophagus, etched with runes (translated by the Lotusmaster to a warning to "not disturb, less ye be in deep shit"). Behind the sarcophagus stood a stone platform, on it a stone throne. Sitting in the throne, a mummy, adorned in jewels, her hands resting on the throne armrests with palms up. In her right hand, a small statue, her left hand empty. Around the sarcophagus and throne-platform, mountains of gold, coins, jewels, mundane items like plates and cups decorated with rubies, emeralds, diamonds.

The greedy thief went straight to looting, searching for the easiest to carry items with the biggest worth. The merc stood guard in the entrance, unsure what to make of the situation. The Lotusmaster approached the sitting mummy, studying the small statue in her hand, a praying mantis made out of pure gemstones, not touching it though, heeding the warning on the sarcophagus. Then he noticed Aartaro approaching the throne, trembling, crying, yet overjoyed! Their employer fell to his knees before the throne, grabbing a small item from a pouch. Whispering, choking through tears, he said "I am so sorry..." and placed the gemstone-made statue of a small cricket in the mummy's empty hand. The fingers curled around it instantly.

A thunderous voice boomed through the chamber! Only the Lotusmaster had the barest of understanding, translating it roughly to "THE THIEF HAS RETURNED!", and before he could shout a warning the lid of the sarcophagus flew open! Normally this would have been where a fight broke out, but due to time-constraints I had to shorten the end. So I ran a Dramatic Task, which needed the heroes to escape the awakened mummy warrior and stone-worms (which had been disguised as some of the columns in the hallway. HA! No living statues!), find the exit again, all without dying and before the temple would disappear for another 50 years!

The heroes ran, making a straight dash for the exit. Behind them they could hear Aartaro's desperate cries, as the mummy took revenge for his atrocity 50 years earlier. He died a mercifully quick death. Round 1 of the Dramatic Task saw the thief leading the group on a wild chase between the columns, trying to confuse the worms and mummy. Good supportive rolls happened and she got a Raise! In round 2 the group just made a straight run for the exist, trying to be faster than the temple's guardians. Again, good supportive rolls, and then Lady Luck granted the group two Raises! Within only 2 rounds they made it to the exit, gasping for air, and then seeing the temple vanish, replaced by untouched jungle.

Aartaro dead, the temple gone for another 50 years. The thief had plundered many items, worth a small fortune. The Lotusmaster had grabbed a gem-encrusted cup before fleeing. The mercenary... has the Poverty hindrance, and now we know why, because he left with only his life. They made their way back to the ship, telling the crew about Aartaro's unfortunate death at the "hands" of a big tree-monster. Then they sailed back to the city.

After this adventure we checked what happened to the heroes. The mercenary actually brought a bit of the curse with him! He's Unlucky for the next adventure. The thief got bored to death and used her newfound riches to pick up a bad habbit. Word about the Lotusmaster's deeds on this adventure spread, and people will buy him drinks to hear his tale for the next adventure!

Bottom Line: BLOODY HELL, that was a lot of fun! Sadly we didn't get to do a long full combat, I really wanted to see Loincoth Hero, Distract, and Still Got One Edges in full action. But everyone had a blast. This group was amazing, they instantly fell into their roles and became a team of adventurers. They played their Hindrances, gave each other great cues for fun situations, and gave me amazing tidbits to work into the story. B&B offered me great inspiration, and we will visit there again, continuing the saga of these three heroes!
Add a comment...

Post has attachment
Bennies for tomorrow's game of Beasts and Barbarians. :)
Photo
Add a comment...

Post has shared content
Add a comment...

Post has attachment
Add a comment...

Post has attachment
Huh... oh well, I'm already on FB, what's one more "free" service to leech data, right? Ping me there. :)
Add a comment...

Post has attachment
Facebook: https://www.facebook.com/people/Manuel-Sambs/100015605613546
Discord: Manuel "ManuFS" Sambs#2178
Reddit: https://www.reddit.com/user/ManuFS (I usually only post announcements there)
Mail: manuel.sambs@googlemail.com
Blog: https://savage-german.blogspot.com/ (kind of inactive, but still the home of Savage Shadowrun Second Edition)
MeWe: mewe.com/i/manuel.sambs (no idea if that'll last)
Add a comment...

Guess that means more focus on FB now. Which makes me want to throw up, but I guess I have to go where the audience is. Thanks a lot for that, Google.
Add a comment...

Post has attachment
The plug has been pulled. 10 more months, then Google+ is going away (for consumers).
Add a comment...
Wait while more posts are being loaded