After a conversation started by my fiance +Maude Charles
, that grew to include +Michael McDowell
and +Daniel Linehan
, I've been working on what will be my next home game: a supers game set during WWII.
My touchstone was "a game that had people that could walk through hails of bullets and soar across the sky, but they were still people with problems in a world of problems". Yeah, I know that's long. I really want to engage with my James Robinson, Roy Thomas, and John Ostrander influences.
I took a look around at supers games out there and most weren't quite right: Marvel Heroic (by +Cam Banks
) is great at big events but wasn't built for "continuing series comics", Powers For Good (an incredible design bu +Sage LaTorra
) is light-hearted and fun but aims to emulate team books, so it has broader relationship mechanics than I'm looking for. So, I start to hack wildly.
This is the character sheet for the game, a hack that smashes together pieces of Marvel Heroic, Powers For Good, some Monsterhearts, and about ten other things. No stats, no playbooks, no special moves. Everything revolves on a core set of common moves.
My agendas so far:
*Make the PCs feel heroic
*Fill the PCs lives with crisis
*Let the story run free.
More to come, I'm sure.