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Levi Kornelsen

Discovery, Episode 1:
Solid character introductions, strong bridge drama, very pretty cinematography. Clearly set in the Star Trek Canon; not yet giving me the same vibe - but neither did DS9, at first.

I'm interested in the Klingon drama, but not at all a fan of the new makeup look thus far.

It's not blowing my hair back, yet, but it's solid so far.
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If Wonder Woman is...
Everyone else: "Diana, no"
Diana: "Diana, yes!"

Then the Flash is...
Everyone else: "Barry, no."
Barry: "Barry, yes."

... Forty-five minutes later...

Barry: "Oh, yeah. Barry, no."
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I will become willing to entertain the notion that sexism is mostly dealt with when I hear from women that functional pockets are now a standard feature of clothing made for them.

This may be an odd place to draw the line, but I'm comfortable with it.
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Mental oddity post:

Sympathy is where person A feels thing about what person B feels. You can be hurt, and I can be angry in sympathy.

Empathy is where person A feels as person B feels. Your hurt is mirrored in me.

I have a cognitive hitch, the result of which is that I recognize facial expression by analysis, not by instinct. Exactly how this works is unclear; I've always been this way, and it's below the threshold of anything severe (as are all my oddities).

You smile, I consciously note that you are smiling (or don't), I react (or don't). Empathy is one step further out for me than standard, and often seems a half-step out of pace to others, as if my emotions are being calculated. Which isn't quite right. I don't calculate my emotions; I need to figure out yours.

So, yeah. Now you know a thing about me.
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...I'm officially calling it:

That's enough cowbell.
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Tenocha: The First Age

(Some moderately-standard world stuff)

In the first age, the greatest of magicians was Mushussu.  They were a blood magician, and teacher of blood magicians.

Over a span of centuries, Mushussu and their students transformed themselves, slowly borrowing this trait and that from other species, ever prolonging their lives. So too did they transform others, in experimentation, and from this many kinds of people sprang - and were banished to the north as failures.

From even more ancient bones did Tiamat, a student of Mushussu, raise up the blood of dragonkind, and melded that with the blood of humanity, and borrowed from it.  In this, Tiamat erred, though they did not know it then.  For the blood of dragons can carry memory, and these new dragons hatched with secret memories of their first reign over the world, and they spoke in lost tongues, and laid their plans.

Just as Tiamat worked in ancient blood, so too did other students break from the working of blood altogether, and began to work in dreams.  These ones found that they might well become immortal by transforming the bonds that held soul to body, and binding their souls instead to their dreams.  In this fashion, they might transcend the body, and take in new ones prepared for them.

The first attempts at this transcedence were many, and flawed, for they undid the names of those transformed.  Over months and years, those changed lost all memory and identity, becoming hungry dreaming souls seeking flesh to possess.  Yet they were immortal, ageless; they are with us still, as the lesser host of the diabolical.

After a hundred years of refinement, Mushussu and their students had mastered this art, so they might keep their names and memory, and even the great among them transcended their bodies to become immortal nightmares.

It was then that the dragons struck, smashing those storehouses where prepared bodies were laid in storage, to house the new immortals.  The nightmare souls struck back against them with the bodies they retained, and demanded their human followers sacrifice their own flesh to make new forms for them.

None can say how long the war lasted, but when it ended, the diabolical both lesser and greater had been locked out of the world - a state they seek even now to escape.
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Continued thinking at Tenocha, sex, and gender, some slang:

A low-binder is someone with a penis; a high-binder has breasts. A two-binder has both, a no-binder has neither (at least not externally).

These terms are casual, and refer to where the subject wears a constraining wrap (a binder) when running or playing ball games.

They also speak to relative social fervour; slang comes from ball games to genital form at least in part because "proper" ball games are thrilling and anticipated, while sex is pretty everyday stuff. Dressing up sex in ball game talk is more fun than the reverse.
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Doing some completely-vanilla Minecrafting... Have reached the stage where I have a couple ender pearls and a known nether fortress to raid for blaze powder.

Stronghold-seeking is imminent. Wheee!
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Screwing around with the materials for Tenocha. It's written as a society with a third gender and "general human variation in physical sex characteristics".

I suspect a revamp of it will contain the same ideas, buuuuuuut be framed instead as having three life roles for socialization (which will subsume gender as we think of it), and note that "Yeah, interbreeding with shapeshifted dragons means there's some cloaca-having and egg-laying folks among those who are strongly draconic, as well as some with hemipenises; most of these don't work for reproduction, but it's a thing. This is not odd to your character; kids run around naked and ask each other about their junk all the time here, so you already got it. Yes, there's sex preferences you as a player might consider odd, in addition to general acceptance of pretty much everything earthly. No, they're not a social issue; nobody gives a shit what you're into unless it's them."
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Post has shared content
Brain candy on gaming styles.
So here's a thing I've been working on. It is an Apocalypse Engine-style list of GM Principles for running OSR-style games in PbtA or rules-light systems, primarily cobbled together from writing by +Ben Milton and Steven Lumpkin. I've got it in a state that I'm only marginally hesitant to expose to an arbitrary number of eyes. I’ve reached that point where I don't feel like it's quite finished, but my eyes glaze over when looking at it. In particular, I think there may be some principles or references remaining that might be too specific for the spirit of the collection.

I’m also wary of the apparent tension between nominal PbtA playstyles and OSR playstyles, especially in the light of recent blog posts from prominent folks in the respective communities. I’m certain that there is overlap these styles somewhere in ludic space, but in its current state, this document is kind of orthogonal to the search for it. I feel like I should do more to directly address this, though I don’t know if I should heap on further disclaimers in the document itself. Perhaps I should just strip out the references to PbtA and focus on rules-light games and folks new to running the original games without the implicit/historical context.

Feel free to post opinions here, and proofing suggestions and comments to the doc itself. Thanks!
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