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Gmr Leon
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Gmr Leon

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On a separate note, some other conversations I tossed up on reddit awhile ago...

Do games really need plots, or simply setups (contextualization/situation framing)?
http://redd.it/2i8p32

What made granular progression (e.g. leveling) prevail over spontaneous/intervalic progression (e.g. powerups/immediate upgrades)?
http://redd.it/2j01c0

How does good voice acting of protagonists add to immersion (or does it merely add to engagement)?
http://redd.it/2j2vfb

Is there still a place for timedragging (i.e. content padding through grindy activities/arbitrarily long timers) in games?
http://redd.it/2agvaw
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Gmr Leon

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Another shot at open, flexible procedural space gaming on the horizon. Will it live up to its goals unlike those that have come before? Who knows, but it might be worth keeping an eye on:


#Empyrion #Gaming #Kickstarter #PCgames #Spacegames #proceduralgames #space  
One-off extension of deadline for Invite-a-Friend program: Many of you have asked to extend the deadline for our Invite-a-Friend program because they are close to reaching the 7-friend limit. We decided to comply with your request and have extended the deadline until 3pm EST on Monday, ...
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Gmr Leon

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In case you're interested, I've been running some discussions over on Reddit for some gaming topics that have been on my mind lately.

Optimal strategies/builds, peer pressure, and broken designs.
http://redd.it/29je79

Isolation and the Unresponsive Sandbox
http://redd.it/29vkm0

If you'd like, feel free to respond  here or over there, I'd be interested to see some of your thoughts. Just make sure to be clear which topic you're responding to.
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Gmr Leon

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If you've been partaking of the GOG sale and picked up Summoner, I may have some fixes for you (same thread on GOG forums and Steam, pick whichever you prefer to visit):

http://www.gog.com/forum/summoner/uncovered_potential_speed_issue_solution

http://steamcommunity.com/app/275570/discussions/0/522730535864918937/

#GOG #GOGsummersale #Steam #Steamsummersale  
Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, customer love, and one fair price for all regions.
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Gmr Leon

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I don't remember anyone here that I've circled very much. Let's chalk it up to cyber amnesia and agree that I probably like you.
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Gmr Leon

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I need to go over this with a finer tooth comb, probably, but I wanted to get these ideas hammered out before they left me. Tell me, what do you think? Do you think open worlds are fine as-is, or could use some improvement? Would you like to see a return of games built around a hub design, instead, with all the improvements of modern tech to accompany them?

#Design #Games #Gaming #GameDesign #Videogames #Infamous #Prototype #Spiderman #Spyro #CrashBandicoot #SlyCooper #Vexx #Dustforce #Bastion #OpenWorld #LimitTheory  
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Gmr Leon

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In case you've received or picked up a PS4 and are wondering about headsets, I put together a little thing:
**Will my PS3 headset be compatible with the PS4?** This depends mainly on whether or not it's wireless, as there are some reports on potential issue...
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Gmr Leon

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This is article covers a great point. Multiplayer shooters have been tearing themselves to shreds trying to rake in more cash, at the cost of player retention and consumer interest. A subdivided product hardly inspires consumer confidence (e.g. when am I going to be asked to buy the next stupid thing?), and it's amazing the existing business model for shooters has continued as long as it has.

As far as the industry seems to be concerned, you have three choices, buy+subscribe+cash shop or download freely+cash shop or buy+cash shop. The first option is outrageous, but seen as less so compared to the latter two. The idea with the first is you receive assured content at no cost, everything in the cash shop is vanity related and unnecessary. The mistrust towards the last two falls along my criticism of existing shooters' approach, there's an expectation of requests to buy more. This is extremely reasonable with the second option, but not as much with the third.

Why? They've around received a baseline of money from purchasing the game, everything afterward from the cash shop is somewhat supplemental. Nevertheless, some games' approaches to this have justified players' wariness of the model. However, at least one game is approaching this in a stupidly clever way that directly attacks the problem of player retention and product subdivision fatigue. Guild Wars 2 is introducing content in a "season" form similar to television series, with the caveat that if you attend the "showing" of the content, you'll receive free access to revisit it afterwards. If you missed it, you can simply catch up by buying access to it.

While it has yet to go into action, if priced properly, this effectively circumvents the problems mentioned as long as at least one person is still paying attention to the game to tell their friends. This also serves to give the companies good marketing figures from inflated player attendance numbers that are occurring due to "free stuff." It's almost a win-win-win in all respects.
Television sports coverage helped me get into Dota 2, but that's not the entire story. The increasingly complicated hassle of annual sequels and aggressive DLC is driving my friends away from big AAA...
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Gmr Leon

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For anyone interested in getting into modding FTL, I made a basic guide over on Steam.

#FTL #Mod #GameMods #Steam #SpaceGames #Space #Gaming #Videogames  
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Gmr Leon

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In case you missed it, I wrote lengthy thoughts on game world design and motion controls.

http://virtualtraversal.blogspot.com/2014/05/world-designs-go-open-or-go-hub.html

http://virtualtraversal.blogspot.com/2014/05/are-we-our-limbs-or-our-hands.html

Sorry to repeat myself without much in-between. I'm still in the process of determining how I'm doing things with this account. Tell me what you think, where I might improve (I know the layout's barebones but I like its flexibility in offering different viewing options, and have minimal knowledge of how to improve webpages), and anything else that comes to mind.
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Gmr Leon

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A somewhat lengthy rundown analysis of the fadeout of motion controls and some mild hints as to why to be found therein. I'm going to grapple more heavily with the why in another post, because I think it's bigger than anything I mention here. I'd intended to do so with this post, but found myself somewhat captivated with exploring each company's approach and mild stumbles.

#MotionControls #Wii #Kinect #PlaystationMove #Videogames #Gaming #Games #WiiSports #LocalMultiplayer #OculusRift #ProjectMorpheus #Valve #Microsoft #Nintendo #Sony #OculusVR  
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Gmr Leon

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Closing up shop on my G+ pet projects in the form of gathering and curating Minecraft/Gaming pages into circles via a page. It's shown me a couple things: I can grow small audiences via social networks and I can somewhat harness productive focus for things. Another part to all this is that I can more clearly see why I need a crew. I can put together and deliver an idea, but not maintain it.

I need others to collaborate with that help me maintain things more consistently. That's mildly problematic over the 'net though, as other experiments of mine have shown. Also what I've observed with other projects of similar natures. Keeping crewmates involved in projects is hard as hell work, no matter the amount of methods of communication with them.

All in all, the experiments have provided good data, I feel. In what way I'll make use of it? Who knows yet. All I do know is that if I'm going into a project that requires extended maintenance to remain useful, I'll have to not only grow an audience, I'll have to seek out other interested individuals to help run the show. That part's probably the hardest overall, in all honesty.

In short, Leon's a dumbass who conducts experiments producing results that are probably already easily found from other similar experiments.
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Have him in circles
636 people
Raman Sharma's profile photo
Anh Le's profile photo
Jeff B. Baker's profile photo
Turil Cronburg's profile photo
Toonami Tribute Page 1997 - 2008 R.I.P's profile photo
John Edward Benjamin's profile photo
Margaret Janssen's profile photo
Joe Jay (MinecraftA2Z)'s profile photo
Cody Allison's profile photo
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Presently exploring my interests. Trying to see which are applicable and how I can change those that aren't to be so.
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Let's try to find something new.
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Hey, if you've seen a horrible Team Fortress 2 player or a random person diving in and out of story discussions for Guild Wars on GWO or Guru or Portal on the valvetime.net or Steam forums, then you've found the right person.

In ages past I had the time to bounce around those, but I'm getting into the rhythm of a new phase, so maybe not so much anymore. We will see.
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Gmr Leon, Leon