Profile cover photo
Profile photo
Lars J. Nilsson
47 followers -
Computer programmer, opera singer and armchair philosopher.
Computer programmer, opera singer and armchair philosopher.

47 followers
About
Posts

Post has attachment
PhotoPhotoPhotoPhotoPhoto
Vadslund Juli 16
5 Photos - View album

Post has attachment
PhotoPhotoPhotoPhotoPhoto
Vadslund 28 dec 2015
8 Photos - View album

Hi all, I'm new to Fate, but really impressed with what I've seen so far (this community not the least). I'm now gearing up to run my first game - a city game in a fantasy world of my own making.

I was thinking about turning it a bit more gritty. So here's an idea I'd like input on - if it's done before please excuse me and point me in the right direction :-)

Let's imagine all Skills that are trained (i.e. Avarage or more) are required to be associated with a category, and let's do the notation like so: "skill/category". The category would in effect be a subset of the skill most representative of your training - so for example Fight/Sword, Lore/History, Drive/Motorcycle etc.

The mechanics would be: Any Skill action that falls within the trained Category works as normal. Any Skill action not within the trained Category works with modification -1. Border cases is decided by GM.

An example: "Foo is a fighter and trained with swords (Fight/Sword) at Great, and is currently fighting the foul beast called Freddie. He uses his long sword and rolls normally at +4 since swords is what he's trained with and uses all the time. However, Freddie get's lucky and disarm him. Damn his luck! To the rescue comes Bar and throws Foo a poleaxe. Foo is trained to fight but has not specialized in polarms, so he fights on with a -1 modification at Good."

Or: "Bar is an academic and has Lore/History at Great. But now you're asking him about science. Damn his luck! He does know a great deal, but not as much and rolls at Good for the science questions."

And so on. What I'm trying to achieve is to retain the usefulness of the broad skills but add the notion of training - true masters of any art or craft usually are specialized in a narrow field, with some exceptions of course.

Further specializations can be done with Aspects and Stunts.

Also note that it might still be possible to be a master of the whole field in a Skill. If you want, for example, Fight/* to be a true weapon master you can, but it will probably cost double to advance. Or you could solve It with an aspect, "Boastful Master of all Arms".

What do you guys think?

Post has attachment
PhotoPhotoPhotoPhotoPhoto
Vadslund 26/4 2015
22 Photos - View album

Post has attachment
PhotoPhotoPhotoPhotoPhoto
Florence April 2015
27 Photos - View album

Post has attachment
PhotoPhotoPhotoPhotoPhoto
Easter 2015
9 Photos - View album

Post has attachment
PhotoPhotoPhotoPhotoPhoto
Fano & San Gemini & Assisi -14
65 Photos - View album

Post has attachment
PhotoPhotoPhotoPhotoPhoto
Vieste & Ascoli Piceno -14
32 Photos - View album

Post has attachment
PhotoPhotoPhotoPhotoPhoto
Nikkaloukta 2014
68 Photos - View album

Post has attachment
PhotoPhotoPhotoPhotoPhoto
Ramnäs Gruva 2014-05-24
27 Photos - View album
Wait while more posts are being loaded