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- Always wondered...on a 2D grid, how do you represent that a ship is higher or lower on the "horizon"?41w
- "Oh, look, Martha! One of these 3D-ists who want to know why star-maps don't show the third dimension even though the galaxy is over 3,000 light-years thick around these parts.
"Well, there's a simple answer to that, and the answer is: shut your face." :-)
For spaceship battles, I read the old Star Ace RPG mentioned that ships "fly in formation" anyway (and may not have the stomach for fancy 3-D maneuvers anyway...)41w
- Dimensions, we don't need no stinking dimensions... grab a copy of X-Plorers and take a look at the space combat there. It only has distance between ships for its combat rules.
I think Diaspora space combat also just uses distance between ships as its map.41w
- Yeah, I read Diaspora thoroughly, it is an abstraction with ships placed on a one-dimensional number-line. But two dimensions are a minimum since you may be called upon to decide if the fuzzy dice hanging from your rear-view on the right blocked your vision of the corvette with the particle beam, and such stuff.41w
- Bill and I both own a copy and looked at it last night. It has many ideas we came up with ages ago when we had originally decided that narrative-space-combat would be a thing in FS. We believe we'll still have a chapter on it, since most combats will be the PC's against 1 or more (narrative works great for that). Narrative combat breaks down when tracking multiple ships on both sides of a fight.
We love hex maps! A lot of ideas were kicked around last night regarding a tactical board game, questions about the current games ships, weapons and defenses and deciding what to put into the core game.41w
- I decided to do vectored movement in a Traveller game once. After careful analysis, I discovered that two points define a line. In other words, with two objects - ships - it is one dimensional. You have the distance between them, the difference in velocities (how fast they are closing or separating), and the acceleration of each. And that's it. All else is special effects. Accelerating sideways to the direction towards the enemy is just a way of decreasing your ability to accelerate away, or towards.
Three points define a plane, so if you have three ships, or two ships and a planet, it is two dimensional. You need at least four objects to have any use for three dimensions.41w
- I do like the simplicity of Diaspora and X-Plorers space combat, but I also like 2d space combat rules.41w