"How South Korea turned the tide on a demographic imbalance threatening economic growth and social structures."
Good job by South Korea the male-female imbalance is practically zero or normal.
The masters of this art are, by all accounts, Disney: the waits for attractions at their theme parks can easily last twenty times as long as the rides themselves, and yet clever design makes the wait feel like part of the experience itself. (Probably the best example of this is the queue for the Indiana Jones ride at Disneyland, which is an immersive experience in its own right and full of easter eggs, both things to spot and things to act on, and could really be considered an attraction in its own right)
Emergency medical crews, from civilian EMTs to combat medics, are often guessing as to what's going on inside someone's body during an injury. It's often not until you have someone on the operating table that you can really know, and by then it may be too late. Experience will, of course, teach people what an arterial bleed looks like versus a venuous one, or how you can tell if blood may be pooling critically inside the body, but how do you teach this to new people without requiring years in the field?
A team at UCLA has come up with an interesting solution: using detailed biometric data from CAT scans, they've built high-resolution 3D models of human body parts, and done physical simulation of various types of injury, so that you can see exactly what's happening inside and out. It promises to be a useful teaching tool.
It may also be useful for makers of games and movies, but not necessarily: when the "Crazy 88" fight scene in Kill Bill was too realistic about what actually happens when a roomful of people is getting cut open with sharp objects, the MPAA wanted to give the film an NC-17 rating; Tarantino's decision to change the scene to black and white (so the tremendous amount of red wasn't as evident) was part of the deal to reduce it to an R. And that scene wasn't even particularly realistic; to be unnecessarily specific, he was fairly accurate about the amount of blood in the human body and the pressure it's under, but not in the way it moves when it comes out.
If you want to see what blood actually looks like from major injuries, you can follow the link and see a video of the simulations prepared by the team. But I should warn you that it's fairly disturbing, even though it's entirely computer animation: I suspect that we have a deeply ingrained response to the sight of how blood actually moves. You have been warned.
- Murdoch UniversityBachelor of Communication in Communication & Media Studies and Web Communication, 2015 - present
- Singapore PolytechnicDiploma in Music & Audio Technology, 2009 - 2012
I'm a lively and eccentric person who loves Languages, Cultures, Music and The Arts!
I'm also a quiet meditative thinker who's interested in Metaphysics and Psychology.
I communicate via English, Chinese (Mandarin & Hokkien) and Japanese. I am hearing but am learning ASL as well.
I'm working as a Japanese Tour Guide at HIS.
I'm aiming to become a voice-actress.
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- Private Japanese Teacher, 2015 - present
- H.I.SJapanese Tour Guide, 2013 - present