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Kristian Sons
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New #xml3d  plug-in to display STL files with #WebGL  available on Github: http://xml3d.github.io/xml3d-stl-plugin/examples/

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Use JavaScript to author #WebGL materials! shade.js will compile it to efficient GLSL shaders. In our little Shade Studio you can try it out (be aware that shade.js supports a small subset of JavaScript).

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Use JavaScript to author #WebGL materials! shade.js will compile it to efficient GLSL shaders. In our little Shade Studio you can try it out (be aware that shade.js supports a small subset of JavaScript).

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Released version 0.3.0 of the XML3D Blender exporter:
https://github.com/ksons/xml3d-blender-exporter

New features:
* Asset Clustering
* Statistics in Preview template
* Improved UI for exporter options
* Bugfixes: #9, #10

The chart gives you a good overview, which assets make up the main payload of the scene.
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Hi, I just released alpha version 0.2.0 of the XML3D Blender exporter:
https://github.com/ksons/xml3d-blender-exporter

It now supports armatures and animations (at least some of the many variations possible in Blender). Hope you enjoy the video!

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Hi,

I released a (very early) version of a new XML3D exporter:
https://github.com/ksons/xml3d-blender-exporter

It exports the Blender scene to XML3D, which is an extension to HTML to describe 3D graphics. The xml3d.js implementaiton is based on WebGL and JavaScipt.

Currently, the exporter only supports the very basic geometry, materials and lamps. However, more features to be added in the upcoming weeks.

I'm very happy for your feedback, issues, contributions etc.

Happy new year!
  Kristian
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Dear XML3D users,

we are happy to announce version 4.8 of xml3d.js!

Here the new features from the Changelog:

*   Recursive Assets 
*   Load Events
*   iOS 8 Support
*   New build system based on grunt
*   Improved texture filtering
*   Draw multiple line strips in a single mesh 
*   Bugfixes


Thanks for the contributions from external users (Cyberlighting, Intel) and to all users! We are looking forward for your feedback.

Enjoy your holidays,
  The XML3D Team

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XML3DRepo @ AUTOCAD Magazin
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