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Krister Persson
Father, Squaredancer, Game Master and Horse Lover
Father, Squaredancer, Game Master and Horse Lover


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En liten "primer" med skillnaderna mellan The Fate of Ambria och FATE Core.

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Skapade en liten lathund på svenska. Det är en i stort sett rak översättning av "bokmärket" som ligger för nedladdning på Evil Hats hemsida.

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För närvarande håller jag på med en guide för att spela i Järnringens Symbaroum-värld, fast med FATE Core-baserade regler. Ännu så länge är det mesta materialet på engelska men när jag känner mig nöjd med resultatet kommer jag även att översätta det till svenska.

Jag hoppas på att få möjlighet att testa det i helgen, om jag får ihop folk.

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Eftersom jag kände att det saknas en grupp för svenska spel baserade på FATE Core eller FATE Accelerated och för svenska spelare som är intresserade av dem, har jag skapat en sådan grupp.
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Would it make the game too deadly if I lower the stress boxes from 1, 2, 3, 4 to 1, 2, 2, 2? Or would it just encourage the players to find non-stress inducing solutions? Some fights might be unavoidable though.

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Invoke and compel a Shadow (kind of like an aura)?

Shadows play a significant role in the game/hack I'm trying to create. I have described them like this:

"Everything in the game has a shadow, but shadows are mostly used for people, creatures, and places.The shadow’s appearance varies depending on the creature’s or object’s relationship to the powers of the world. Civilized creatures often have gold, silver or copper colored shadows, but all kinds of metallic colors are possible.

When a creature becomes tainted with corruption, the shadow changes to reflect this. Specks of rust or corrosion will start to appear. Permanent corruption will make it even darker. Most people are unaware of the shadows, but there are some with the ability to “read” the shadow of a person, object or place."

I realize the Shadows aren't very fun or interesting by themselves. "Silvery with streams of copper" could just as well go into the description. But in combination with the corruption mechanism, they come alive. In some situations, a tainted shadow can get you killed, in other situations, it would arouse suspicion if you have a "clean" shadow. Most of the time no one cares what your shadow looks like, if they can even see it, that is.

Is there a point in having a box for Shadows among the other aspects or would I be better off just treating the Corruption stress track as a hidden/secret aspect?

I never thought John Locke's words would have any bearing on Sweden but we're quickly heading in that direction:

 “whenever the Legislators endeavor to take away, and destroy the Property of the People, or to reduce them to Slavery under Arbitrary Power, they put themselves into a state of War with the People, who are thereupon absolved from any farther Obedience, and are left to the common Refuge, which God hath provided for all Men, against Force and Violence. Whensoever therefore the Legislative shall transgress this fundamental Rule of Society; and either by Ambition, Fear, Folly or Corruption, endeavor to grasp themselves, or put into the hands of any other an Absolute Power over the Lives, Liberties, and Estates of the People; By this breach of Trust they forfeit the Power, the People had put into their hands, for quite contrary ends, and it devolves to the People, who have a Right to resume their original Liberty.”
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The Fate of Ambria - Help needed

As many of you have probably seen, I'm working on guidelines on how to play Symbaroum with the Fate Core rules. I have enclosed a link to the material I have come up with so far. The Rituals in the Excel file are still only partially translated.

I have probably made a ton of mistakes and the guidelines are most likely very unbalanced. That's why I need your help, especially from people who are very experienced with Fate Core and have a working knowledge of Symbaroum. You can either reply to this thread or send an email to last name dot first name at gmail dot com.

My goal is to create an as pure a Fate experience as possible while incorporating the defining features of Symbaroum, like for instance corruption. Eventually, I would like the players to roll all the dice, just as in Symbaroum.

Thank you in advance!

PS. I have posted to a Facebook group and to the Symbaroum TRPG group here on Google+ as well, as I figure the odds of receiving feedback are better that way :-)
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