Tried to play games over the long weekend, with varying success.
I've heard for years that Bioshock is one of the best shooters ever but hadn't gotten around to playing it. So I tried it out.
Did not like:
1. I am not a fan of 1950's as a motif. Honestly I'm not a fan of the 20th century in general, but 1950's especially.
2. I didn't enjoy the combat. I felt like I had to be excessively conservative with my ammo or else I'd run out immediately. Every time I missed with a single bullet I wanted to load from the last save. Often my desire to make sure I hit meant I would stand still aiming and then get shot and die.
Gave up after an hour and a half.
Was excited for this game, being from the guy who made Braid, which was excellent.
Apparently, all the puzzles are... uh... mazes. Like, children's puzzle book mazes; draw a line from start to end. Admittedly with lots of additional constraints (e.g., your path must separate the black squares from the white squares), but... really? This isn't what I signed up for.
Honestly I suspect I would enjoy this game more if it were just about exploring the scenery, with the puzzles removed.
I gave up 20 minutes in.
OK, here we go. Great game. Basically Limbo (same developer) except better. Excellent side-scrolling puzzle platformer. Only like 3 hours long but that's cool with me.
Also, regarding the last bit... wat.
Shadow of the Colossus (the "spiritual successor" to Ico) is one of my favorite games of all time, but I hadn't actually played Ico. Or, I tried playing it once, got about an hour in, and got distracted.
This time I completed the whole thing (7:20 by the in-game timer).
This is basically a pretty great 3D puzzle-platformer, with a few pretty big flaws. The camera is painful. The battles are not very fun (but get less utterly annoying once you have a sword). The color scheme -- gray, dull brown, dull green -- makes the world not very fun to look at; I sort of feel like Ico with The Witness's graphics would be a much better game.
One thing I do very much appreciate is that it's impossible to "miss" anything in the game. If you make it through the game, you did not miss any secrets nor fail to gather any hidden items. I kind of wish more games were like that -- so that I don't feel the compulsion to pick up every damned rock checking for secrets. Like Zelda with the tedious parts removed. Shadow of the Colossus was similar in eliminating everything superfluous to focus on the meat of the game (the boss battles, in its case), which was one of the great things about it.
In any case, Ico was good, but there's a lot of games that are pretty strictly better: Shadow of the Colossus, Mario 64/Sunshine/Galaxy, Portal 1/2, The Talos Principle, ...