_Follow a clan of thieving kobolds from the treacherous Blood Wood to the hazardous dungeon isle of Omen to retrieve the fabled Darkskye Diamond! _
Level 3 characters provided, rules will be taught.
Please RSVP at the MeetUp.
Last night I started our group through a 13th Age version of Castle Greyhawk. I redid the first level so it would be easy as hell against level 5 adventurers, except for one encounter that should be a match for them.
So the players go blasting and murdering their merry way through it all - killing even the saddest, most gentle Eye of the Shallows the world has seen (poor Howard!) until they find a room with a large pool and playful dolphins.
So NOW the most murder-hobo of them all decides to drop his Bundy-esque paranoia and go swimming with the dolphins in order to scoop up all the silver coins lying in the bottom of the pool.
...and the Killer Dolphins attacked!
3 of them swarmed the poor sorcerer, staggering him in the first surprise round. The Paladin - in heavy armor - didn't want to jump into the deep pool and possibly drown, so he hit his ally with a cast-for-power Mighty Healing that took him out of immediate danger.
The sorcerer flailed helplessly as the dolphins came back around - one missing a thrashing leg, but the other making up for it as it critically hit the poor guy - knocking him unconscious.
Which wasn't deadly in and of itself, but then the mage - going berserk with rage at seeing the blood staining the waters - cast an empowered lightning bolt at all three dolphins.. even after being warned that it would (in the water) act more like a fireball and could hurt his friend.
He critically hit. 200 points of damage to all 4 targets.
And another PC falls....
I wanted to give him a proper burial.. you did hear me say, "loot the body"
In a library.
(Yes I know he should have rolled his attack on each of the 5 targets, but damn if it wasn't truly epic to see that go off. :))
Maul of Spotlessness
During the 11th Age, the reigning Dwarf King known as "Fricto the Unreasonably Picky" comissioned a great weapon that not only would strike fear into the hearts of his enemies, but would keep his armor from being splattered by the gore of said enemies being crushed. This is a case of people being careful what they wish for.
Attack / Damage Bonus: +1 / +2 / +3 per tier.
It Puts the Lotion on the Skin: (Daily) After scoring a critical hit, you can spend a recovery as a free action.
It Gets the Hose Again: (1/Battle) Use a quick action to quickly clean wielder and a 5' circle around him of all dust, dirt, blood, and signs of battle. (This does not help with fatigue, damage, etc.)
Quirk: Despises being dirty and is distrustful of anything filthy.
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