The lack of a good layout in the ruleset caused some headaches and flipping back and forth through the PDF, but after a few hours we had our characters set for a few adventures set in the year 1979.
Character creation was very free form, and we discussed the different archetypes, which quickly flowed into a back and forth idea-fest that fleshed out everyone into the rough outlines below:
Steve Octane - Our all-American driver, he and his El Camino arrived on site to help deliver tables to the community center - but stayed to deliver justice to the thugs who attacked!
Leroy Jenkins III - Resident pimp, who was on site to survey the new locale for new talent, he took exception to people busting up his new recruits.
Chuin - An elderly korean gentleman who was there because he volunteers there to impart wisdom of his forefathers to the underprivileged through his use of Martial Arts.
Frankie - Kicked out of the Army when he took the fall for the a superior's embezzlement, the tough-as-nails giant has been trying to live a quiet life mopping floors and staying out of trouble. At least, since he got fired from the Zoo for that 'escape', he's been trying...
Don "Chi" Kong - A hyper-intelligent orangutan from the year 2294, he had been sent back into the past by the leader of his resistance cell to try and divert a very unpleasant future from happening. Unfortunately, his memory was a bit scrambled from the time-hop, so now he just pals around with Frankie who makes everyone think he's just a pet. They were at the community center for Frankie's new job as head janitor, and Donk for the free bananas.
We then did a quick scene of combat where some chinese tong members attacked the community center, and picked up some rules questions I have to look up for next week, but one thing that changed and clicked for me quickly was that I wanted to help the players create new and creative ways to defeat their foes - not so much playing the bad guys to win as is usual in D&D and the like. So combat for me as the GM was much more creative and collaborative than it would have been with a system more in-tune/created for sim-combat instead of cinematic action-fu.
Love this system. Can't wait till next week :) #rpg #fengshui2