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Ken Burnside
Works at Demand Media
Attended University of Alaska Fairbanks
Lives in 53202
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Ken Burnside

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Video #1 in the series.
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Yay tutorials 
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Ken Burnside

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The quarterly Squadron Strike ship designer sheet update.

The June deadline was missed due to the move, the next update will be out on September 16th.

As always, if you have a registered copy of Squadron Strike, you can always get the latest version of the sheet at http://services.adastragames.com
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Ken Burnside

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This is a turn by turn breakdown of the alpha-test between the Karthians and the League ships, minus the last turn where the League did a lovely job dodging Karthian missiles and we called it.

(We did do a couple of "what ifs" for demonstration purposes. The League player thought the Karthian missiles were horrifying and was glad he dodged them with clever maneuver.)
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Ken Burnside

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Satire Achieves Full Recursion. New Evidence Of Closed Comedic Timing-like Loops.

Also, Wonkette promotes Milo Yiannapoulis For Him!

http://wonkette.com/603783/that-gross-milo-guy-has-some-hilarious-satire-for-you-about-wait-come-back#MSbORGURlQEsDUEd.01
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Ken Burnside

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How does one access specific pages (like my page Ad Astra Games) to make posts in the new Google Plus interface?
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Thank you, Susan. It wasn't showing the Ad Astra option before, but it is now.

Problem solved!
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http://www.reagencydesign.com/collections/54275-all-products/products/17158284-relativistic-rock

Because your wardrobe is not geeky enough. Yet.

You truly need these shirts. :)
The Relativistic Rock shirt was the first product that one half of Reagency Design ever did, back in 2001. It's a classic, and it's been out of print for about seven years. Bringing it back into print, it's also been updated, with splashier art on the front! We mix Einsteinian collisions with Co - Online Store Powered by Storenvy
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I need one of these before the next Maker fair. :)
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Have him in circles
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Ken Burnside

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Wakes are way more fun when they're surprise parties.

#RNC2016 
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My Magic 8 Ball says: "We'll see!".
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As the post says - flow chart for Mode 1 Movement for Squadron Strike.
Official Post from Ken Burnside: Mode 1 Movement doesn't follow physics. Because it doesn't follow physics, some players need a bit of a refresher on how thrust, pivoting and next turn's speeds all interact. Here it is in convenient flow-chart form! Enjoy!
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9 New Ships for Squadron Strike as we re-launch the Interstellar Expanse setting. Come get in on the action! If you've been on the fence about the Patreon, this is a good time to get involved!
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Not really, no - the tech levels are too disparate for a ship of the same size to have the same point cost (power). There are enough odds and ends, point cost wise, that mixing and matching to get fleets of comparable cost is doable. For example, the Rulomani Banshee is 167 points - the Chandrasekar is 299. Four Banshees versus two Chandras and a Jones should be a fairly even fight. Mind you, four Banshees mean that multiple Banks have risked some of their largest assets to take out a Chandra...so there's need to be a good story setting up that scenario.

There may be more effort to "flesh out" duelling pairs later on, but the sweet spot for this game is 2-4 ships per player, and those fights tend to be more interesting if they're not 'perfect unit count matches'.
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More information on the Interstellar Expanse setting is coming next month. This is a good time to support the Patreon.
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Tune in to find out more...
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I need a brave volunteer. Well, a brave customer.

I think I've re-jiggered the back end to point the website's credit card transactions at my new bank account.

To test, I need to make a sale or three.

If you've been interested in my nonfiction ebooks, this would be an especially auspicious time to buy some:

http://www.adastragames.com/products/?category=Non-Fiction
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Ken Burnside

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+David Brin 

Another of your predictions has come true:

http://imgur.com/r/4chan/f5H39Ds
Imgur: The most awesome images on the Internet.
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Dr Brin posited that widespread access to satellite photography, and the obsessiveness of crowds would result in faster identification (and hopefully, removal) of pollution from public spaces and waterways.

He'd envisioned those pollutants to be chemical or industrial, not memetic...

As to the target accuracy:

1) Target ID was confirmed by the Russian Air Force, which while not as "collateral damage averse" as the US Air Force, is a (mostly) professional organization. I'd estimate that the identified target is at least 95% probable to be a Daesh training ground.

2) The targeted area is primarily agricultural -- collateral damage was minimized due to its isolation.
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Ken's Collections
People
Have him in circles
972 people
Joe Beason's profile photo
Roxanne Smolen's profile photo
J.C. Denton's profile photo
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QAWI KHAN's profile photo
manish chotia's profile photo
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Mark Waddell's profile photo
Work
Occupation
Writer, game designer, page layout wonk, graphic designer.
Employment
  • Demand Media
    Technical Writer, 2008 - present
  • Ad Astra Games
    Creative Director, 2006 - present
  • MCI Inc.
    Technical Writer, 2001 - 2003
  • Steve Jackson Games
    Print Buyer, 2004 - 2005
  • Amarillo Design Bureau Inc.
    Marketing Director, 2005 - 2006
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Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
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53202
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Tagline
Game designer. Purveyor of recreational mathematics. Writer.
Introduction
Game designer, freelancer writer.  Based out of Milwaukee, WI. Purveyor of recreational mathematics.  Sometimes poet.
Bragging rights
Designer of the only playable set of 3-D space combat games to reach the market. Designer of a very small RPG. Sometimes fencing instructor.
Education
  • University of Alaska Fairbanks
    English, History, 1988 - 1990
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Male
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