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Ken Burnside
Works at Demand Media
Attended University of Alaska Fairbanks
Lives in 53202
867 followers|438,687 views
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Ken Burnside

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Coming soon from ReagencyDesign....
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Ken Burnside

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Cybersecurity consultant Chris Roberts told the FBI he hacked into aircraft computer systems and controlled aircraft engine midflight, court documents say.
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Ad Astra Games and Axanar Productions will bring the space battles of the Four Years War to tabletop gaming with Squadron Strike: Axanar!  Using the critically acclaimed Squadron Strike game engine, Squadron Strike: Axanar will show the arms race between the Klingon Empire and the United Federation of Planets in unprecedented detail. The product will be available in both PDF and print formats, and will include the canonical class hist...
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Ken Burnside

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The Stars at War is the new campaign game that I've built - this is a substantial revision to the rules set that was published in January, and includes functional integration to the tactical game.

Next month, we'll have an annex showing how to mix Full Thrust into a Stars at War campaign and a few sample "open play" maps scaled to print on 11x17 and be used locally.
This used to be the Abstract Campaign System (which was posted in January). It's since gotten a formal editing pass, expanded by about 15% of its total word count, added a better interface to the...
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I'll leave it off Facebook then. You'll note the G+ shares. 
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New Kickstarter Update showing one of the backer rewards in action.

https://www.kickstarter.com/projects/1386934735/ad-astra-games-avid-assistant/posts/1196724

We're at 24 hours left, and $700 away from a stretch goal that, three days ago, I thought was totally out of reach.  Thank you, thank you all!
Ken Burnside is raising funds for Ad Astra Games AVID Assistant on Kickstarter! A tablet-based assistant for Ad Astra's 3D space games.
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Ken Burnside

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This is a revamp of the Stars at War campaign system. It's reshuffled the Sequence of Play, answered the rules questions I've gotten, and added a sidebar or five.  It also includes three sample campaign maps, for a 3, 4, and 5 player "open book" campaign, and has the annex for how to integrate Full Thrust with Stars at War.  

Many thanks to Hugh Fisher, Will Minsinger, Shawn Yarborough and Jon Barson for their contributions and expertise.  

With these files, you should be able to run a Stars at War campaign game, or take one of the maps, some decks of cards and some dice with you to play it as a stand-alone Diplomacy variant with some extra chrome.  

I am looking for people willing to tackle doing an annex for other game engines beyond Full Thrust, and I'm looking for better alternatives to DDACSs, which can't translate its combat results down to damage to individual hulls, making it a poor alternative to other combat options. 

You will need to be a $5 patron to see the rules draft.  Your card won't be run until June 1st, so this is an excellent opportunity to take a peek, decide if this is something you want to support and cancel if it's not to your liking.
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Challenge Coins have arrived! 
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These look great, Ken!
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May The Fourth Be With You!

With the widespread availability of gorgeous miniatures from a galaxy Far Far Away, it seems only appropriate to take them into new dimensions that have heretofore been unexplored...  

These are excellent ships to use for basic introductory games - they're fast, they're nimble, and the A7 Twin Engine Fighter tends to die quickly.  

We recommend a scenario where each of the new players gets a Cross Wing fighter and the instructor flies waves of A7s to be shot down by our heroic newbies.  

Also included are a set of optional rules for Squadron Strike that allow you to more properly capture the feel of cinematic starfighters.
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I should login to EVE Online and fly a B-Wing around today.

I mean, a Catalyst destroyer. :-)

Now with Quafe Corp dress! ;-)

Mmmmmm.... Quafe.... :-0

http://go-dl.eve-files.com/media/corp/CPPC/catalyst_manufacturers.png
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Ken Burnside

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My primary bit of advocacy for the Hugo Kerfluffle is nine words:

Read the works. Vote your conscience. In that order.

For a longer piece, and a very good explanation of the inner mythology driving Theodore Beale, read this:

http://www.philipsandifer.com/2015/04/guided-by-beauty-of-their-weapons.html?m=1

Then, read the works, vote your conscience, in that order.
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Ken, you have GOT to be kidding?  The man doesn't know what fascism is beyond it being a word for people he doesn't like.
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Coming soon: 

Squadron Strike: Traveller

https://youtu.be/KllOG9zYjFY
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Final Kickstarter Tally:

$15,942
350 Backers
318% funded.

Web based URL for the current version:

http://services.adastragames.com/avid/

(This might be a new record for fastest project delivery for Kickstarter.)
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What Browsers Does Version 1 Work In?

Chrome on Linux/Mac/Windows
Safari on iOS for iPad and iPad Mini
Chrome (native browser) for Android

We have known rendering problems with Internet Explorer, and Firefox and they're on our to-do list.

Within a week, we''ll have options in place for people post screen captures of rendering issues and will try to do a fairly rapid debug cycle while we work on new features.

Some features, such as the box mini renders, require working webGL. This means we're NOT going to worry too much about older browsers, especially older versions of Internet Explorer.  Some platforms are much lower priority than others - we will always be focusing first on tablets rather than phones or PCsWhat Browsers Does Version 1 Work In?

Chrome on Linux/Mac/Windows
Safari on iOS for iPad and iPad Mini
Chrome (native browser) for Android

We have known rendering problems with Internet Explorer, and Firefox and they're on our to-do list.

Within a week, we''ll have options in place for people post screen captures of rendering issues and will try to do a fairly rapid debug cycle while we work on new features.

Some features, such as the box mini renders, require working webGL. This means we're NOT going to worry too much about older browsers, especially older versions of Internet Explorer.  Some platforms are much lower priority than others - we will always be focusing first on tablets rather than phones or PCs
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Have him in circles
867 people
Joshua Thomsen's profile photo
Jon Wayne Alcantara's profile photo
Nancy Lebovitz's profile photo
Julie Whelan Capell's profile photo
ross santana's profile photo
Dave Taht's profile photo
Nevin Culley's profile photo
Daniel Branch's profile photo
Randy Culler's profile photo
Work
Occupation
Writer, game designer, page layout wonk, graphic designer.
Employment
  • Demand Media
    Technical Writer, 2008 - present
  • Ad Astra Games
    Creative Director, 2006 - present
  • MCI Inc.
    Technical Writer, 2001 - 2003
  • Steve Jackson Games
    Print Buyer, 2004 - 2005
  • Amarillo Design Bureau Inc.
    Marketing Director, 2005 - 2006
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Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
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53202
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Tagline
Game designer. Purveyor of recreational mathematics. Writer.
Introduction
Game designer, freelancer writer.  Based out of Milwaukee, WI. Purveyor of recreational mathematics.  Sometimes poet.
Bragging rights
Designer of the only playable set of 3-D space combat games to reach the market. Designer of a very small RPG. Sometimes fencing instructor.
Education
  • University of Alaska Fairbanks
    English, History, 1988 - 1990
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Male
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