This is a revamp of the Stars at War campaign system. It's reshuffled the Sequence of Play, answered the rules questions I've gotten, and added a sidebar or five. It also includes three sample campaign maps, for a 3, 4, and 5 player "open book" campaign, and has the annex for how to integrate Full Thrust with Stars at War.
Many thanks to Hugh Fisher, Will Minsinger, Shawn Yarborough and Jon Barson for their contributions and expertise.
With these files, you should be able to run a Stars at War campaign game, or take one of the maps, some decks of cards and some dice with you to play it as a stand-alone Diplomacy variant with some extra chrome.
I am looking for people willing to tackle doing an annex for other game engines beyond Full Thrust, and I'm looking for better alternatives to DDACSs, which can't translate its combat results down to damage to individual hulls, making it a poor alternative to other combat options.
You will need to be a $5 patron to see the rules draft. Your card won't be run until June 1st, so this is an excellent opportunity to take a peek, decide if this is something you want to support and cancel if it's not to your liking.