I'm sure there's a way to make it work. Perhaps have the knight standing upon a weir, or if it's a civilised region maybe the river becomes a canal for a bit, complete with locks. Or just save him until your players are back on land.
This isn't the most exciting session report as the players spent most of the time buying and selling kit, and there are no useful insights into running The Enemy Within II but I include it out of completeness for those following along.
+Marc Torley they're going to be in the city for a while I think; the final chapter of the campaign is set in Altdorf but it's a bit weak so I may keep them busy in Middenheim instead and just have them visit Altdorf for the finale. If so, your site will come in useful, thanks!
I know WFRP2 isn't really about killing things and taking their stuff, but sometimes it would be handy to know how much money an NPC is carrying. I know there are some rudimentary loot tables in the WFRP1 core rules, but has anyone encountered any sort of treasure table type mechanic for WFRP2?