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Keith J Davies
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Keith J Davies

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Huh, I guess I didn't reshare for the morning people before leaving for the tournament today.

Son did well, beat both of his opponents (one with a good uchimata for an orange belt), daughter lost both matches but was up against a couple of girls two years older, green belts grading for blue next week and made both of them work for it.
 
I don't have the rooms identified, exactly, but I do now know the major locations of interest in The Keys of Heraka-at.
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Keith J Davies

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NSFW, Bad Dragon Labs... specialized sex toys.

I did not know about this before, I cannot explain this now, but I have to admit that after having looked at some of the products (as prompted by a friend, "check this one out!") their idea of 'size guidelines' confuses me about as much as the size numbers for women's clothing or Starbucks coffee.

"Small is how big?"
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+Ron Edwards "Ye Gods the colors. I don't get the colors. Does that ... matter?"

Yep it determines their elemental alignment.
Plus the black ones are bigger!
I'm here all week, tip your waitress.
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Keith J Davies

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I have absolutely no idea what this means.  That is my story and I am sticking to it....
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A little later than I'd aimed, but still ready for tomorrow.

So, does all this planning and preparation interfere with player agency? I don't think so.
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Have him in circles
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Keith J Davies

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I don't have the rooms identified, exactly, but I do now know the major locations of interest in The Keys of Heraka-at.
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Keith J Davies

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The Great Hall of Faded Kings

The Keys of Heraka-at is an adventure that allows the PCs to learn the truth of the fall of the Donnerkonig, and to potentially become the new Donnerkonig.

This great hall is lined with paintings showing great acts of the Donnerkonig over the centuries they ruled, from the mighty acts that established their power, through acts during their reign, and even the diminishing acts during their decline.
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Keith J Davies

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+Grey Knight modified my copy of the script again.

* built a default seed value using os.urandom()
* added 'subelement counts' such as I was generating before (d20, <=10 = 0, 11-14 = 1, 15-17 = 2, 18-19 = 3, 20 = 4)

The algorithms are unchanged apart from that, though. Generally they're running much higher grade results than I was getting before, but fairly linear is still possible.
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struct.unpack() is the one: pushed that change
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Keith J Davies

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And again for morning people. Wednesday night the post when up early, last night not so much.
 
A little later than I'd aimed, but still ready for tomorrow.

So, does all this planning and preparation interfere with player agency? I don't think so.
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Keith J Davies

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"Aaahhhhh! We're boned! Help us, Obi-Keith! You're our only hope!"
review documentation, schedule
"I don't know why you asked for help, you got that right."

+Phil Vecchione 
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+Grey Knight could perhaps use some refinement on the spacing :)

This is based on the positions found in the script. Technically planar if you ignore the space encircled around the nodes...
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and if I have any other ideas I can push then. I haven't used git much, so it may be a little rocky...
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Have him in circles
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Computer programmer, game designer.  Long-time denizen of rec.games.frp.dnd, writes "KJD-IMC" articles and working on Echelon d20.