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Keith J Davies
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Keith J Davies

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Strange Juxtaposition

Listening to Isaac Hayes' theme from Shaft, clicked on a Kickstarter link to open in a background tab. Thanks to a recent interface change at Kickstarter, the pitch video started.

"Hi, my name's +Eloy Lasanta from Third Eye Games"

"Whoa", thinks I. "Weird sample to include here... oh, yeah."

I have to admit, it kind of worked.
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and somewhere out there Cheft must exist.
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Keith J Davies

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Looks dodgy as Dodge McDodgeDodge

34 backers at the 1€ level, none at the 250€ level, but 257€ pledged so far.

Why? Because you get 10 beermats per 1€ pledged.

This has to slam into Kickstarters "no bulk ordering" clause (which I think is a crap rule anyway...).

But hey, at 1,000€ every 10€ gets you a nicely-polished, way too rounded d6 with the D&P logo engraved on it.

Eh... it's probably not as bad as it seems to me. But I think +Peter Regan did this better.
Drink&Play is raising funds for Drink&Play - Coasters for gamers, Season ONE on Kickstarter! This is for the Gamers
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Hm, the brown coaster could be used as a 9x9 Go board...
Though one would have to chose to either rest his glass of beer or other liquid or to play?@.@;
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*Resource Management... Who Cares?

OSR-style games have long had an association with resource management... but how many groups actually worry about it?

In decades of play in several groups, OSR and not, I think we've only rarely tracked in detail. Everyone has a week or two of rations in their backpacks, half a dozen torches or a lantern, and so on... but after that it's almost always handwaved.

Arrows? "A couple of quivers" and it's assumed you restock as opportunities allow (though special arrows are often tracked). Small coin -- stop at a tavern, as long as you're not actually skint you can afford your grog -- and so on... I don't remember the last time I saw anyone actually spending copper.

So... resource management? Or lip service and handwaving? Or something else?
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I understand your point of view!
And I think you're wrong!
Because I have fun with exploring even without resource management!

Can you just agree that I'm entertained with exploring even without resource management? Thanks
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+Naomi Davies maybe too much anime, maybe too many JRPGs...

At first I didn't see the tool in her hand as a peel, a bread-handling paddle used in baking.

It was obviously a badass pizza cutter.
 
==== Gluten Free Baking ====

A pretty great episode on Gluten Free Baking, why it's difficult, and what Gluten is. 
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Honey, you shovel better than any man I've ever known, but that does not make you a superhero.
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Need to fail faster

My models show many results I like:

* higher-tier characters tend to overpower lower-tier characters;
* more-skilled characters can stand up to higher-tier characters;
* armor is a great leveling factor.

Fights look like they will take longer than I want. Between two high-tier characters conditions can be such that one character dominates (100% victory for one side) but still take four rounds or so. It seems to me that when things are that imbalanced they should end faster.

The model uses static damage, the same at all tiers. I think a tier-oriented adjustment (+1/2 tier perhaps?) will enhance the inter-tier advantage a bit, but greatly speed fights.

Time to update the model and rerun, I guess.
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+Ian Borchardt I'm probably going with your suggestion on armor. I'm not entirely happy with having to roll a mitt full of dice each time, but the combat results look a lot like what I want.
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Blood Island Update

We finished exploring the first level of the triangular tower in +Joe D's Blood Island last night. We managed to avoid a fight (nice reward suggested, but getting a similar reward last time almost wiped us out), we got an artifact that lets us ask questions of Those Who Came Before, we got three golden keys that we anticipate being able to use upstairs...

And three dogs. I've got a dog now! Gold key, yes, yes, I've got a dog now!
 
I hope they took the dog with them :)))
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What about this sword

http://oglaf.com/hefty-grogol/
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Thoughts on Saving Throws in Echelon

Saves used to work as typical in D&D, but that won't work here. In this post I describe how saves are adapted for use in the dice pool system.

+Grey Knight +John Payne +Jay Dugger +David Lamb +Alex Abel 
In the earlier, d20-based design I had the normal three saving throws: Fortitude, Reflex, and Will. The bonuses scaled with level using the Level Bonus, and talents could increase them further. Saving throw talents also granted other benefits such as increased hit points and increased magic ...
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Have him in circles
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Probably more often performed by younger choirs, the average age here delights me.
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Check the release date on that one: these were the young men. :o)
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"It takes him about an hour and a half to outline the full map."

Outline? Outine?

Hell, I'd consider getting this tattooed (what, it's going to draw attention to me?). And possibly add place names.

And damn right I'd turn this into a setting.
Jacob is a 25-year-old college students who was born with a very unique birthmark.
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+Benjamin Baugh
 Well, the plan wasn't to get a tattoo. If I can find the time for it, I plan to trace the scars, and write a hexcrawl for it.
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"Just because you lost your virginity doesn't mean you can go around throwing your cat at everybody!"
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Keith J Davies

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Wireless MIDI Controller for Acoustic Guitar
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So, +Joe D's Blood Island

Where you can meet one of these little bastards. Did we start with just one, or were there two to start? Either way, scarily close to a TPK.

Right +Erik Tenkar, +David Przybyla, +Craig Brasco, +David B?

And, uh, what are we doing tomorrow?

(image courtesy of +Purple Duck Games's 50% off PDFs and stock art sale at http://www.rpgnow.com/product/117099/Stock-Art-Cold-Ooze)
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until Canada Day, July 1. I'm not sure if he ends it immediately before or at the end of July 1, though.
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Introduction
Computer programmer, game designer.  Long-time denizen of rec.games.frp.dnd, writes "KJD-IMC" articles and working on Echelon d20.
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