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Keith J Davies
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Keith J Davies

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Again for the Morning People
 
Later than I usually post (I try to have each day's post up by 10pm the night before), but it's still early enough and I haven't been to bed yet.

But I'm fixing that now.
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Random Encounters in Pathfinder

(I'm confident I know the answer for the old school games...)

How often are random encounters actually used in Pathfinder? The published adventures I've looked at seem to include some encounters that might not be expected (i.e. "what are those doing here?") but are still more or less set pieces.

Do 'wandering monsters' actually show up in Pathfinder adventures?
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There's Kingmaker of course.
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Again for Morning People
 
Knocked a Quick One Out for N-Day

Naming things is hard. This method -- and I've talked about it before -- is a really handy way to make things easier.
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Knocked a Quick One Out for N-Day

Naming things is hard. This method -- and I've talked about it before -- is a really handy way to make things easier.
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I wish I knew how Randall comes up with the alt text. I loved this one.
Warning: this comic occasionally contains strong language (which may be unsuitable for children), unusual humor (which may be unsuitable for adults), and advanced mathematics (which may be unsuitable for liberal-arts majors). BTC 1FhCLQK2ZXtCUQDtG98p6fVH7S6mxAsEey ...
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The word you're looking for is impenetrable
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Again for morning people
 
Really quick one for "M Day", asking much the same question as I did earlier today: what would be a good way to handle spell-like abilities in Echelon? I have a pretty good grasp on spells, should spell-like abilities be more similar? More different? Something else entirely?
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Really quick one for "M Day", asking much the same question as I did earlier today: what would be a good way to handle spell-like abilities in Echelon? I have a pretty good grasp on spells, should spell-like abilities be more similar? More different? Something else entirely?
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I use a magic point system myself for magic myself.  It represents mental strain, and yes, if you run out of magic points you can burn up your hit points too.  This applies both for spells and magical abilities.  In fact the ability to cast cantrips is a magical ability rather than a spell for mages.  [Cantrips don't use spells and allow the mage to do any minor magical trick they like.]  If mages ever become wizards (a separate class), then they can treat most spells as cantrips (but it's more expensive than use the standard sorcery).]

[Clerics (demon hunters, rather <grin>), don't get cantrips because this is where their turn undead ability comes in.  Incidentally clerical method is based on antipathy - the banishing of the supernatural - rather than the sympathy of a mage's sorcery.]

Since the magic point system is inversely proportional to the hit points system (which is is the damage a class does), I tend to use the same reserve for any magical abilities (rating them as  the equivalent magic, although if a natural ability they might have expertise in their use which makes it easier and cheaper to use).
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Keith J Davies

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Later than I usually post (I try to have each day's post up by 10pm the night before), but it's still early enough and I haven't been to bed yet.

But I'm fixing that now.
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There are two ways I find wandering monster tables particularly interesting.

Firstly, you can design your entire sandbox around them.  This is particularly true with wilderness encounter tables which can fill in the blank parts of the map as the characters move through it.  I have lots of different things on my random encounter tables apart from creatures and peoples, including structures such as villages and temples, landmarks, and general weirdness.  I even use a shuffled card file of unique encounters (that started with the hex encounters in Wilderlands of High Fantasy).  Draw a card and record it on the map.  And then connect it to what is going on already (and influence what is happening ahead).

Secondly, and this is particularly true with dungeon adventures, they make a useful goad to player characters.  In this case they often don't actually get used in the normal course of events, but when the characters do something that is likely to attract the attention of adversaries - like smash down doors or smash open chests rather than pick them - then they become exceedingly useful, even if play is normally predetermined.  This is especially true when the characters decide to hole up for the night within the dungeon.
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Oh, it's a beach

I saw some space ships orbiting a fiery planet. My bad.
 
PAINTOGRAPHY FROM MY FAVORITE BEACH

Photo Slideshow. http://www.kujaja.com/en/portfolio/raybilcliff/

The dawn light and clouds reflect in a tidal pool on the beach at low tide just below the promenade at Whitley Bay in England. Shot with my Sony a77 at f8 and ISO-100 for a 1/6th second exposure. Lens is my 16-50mm set at 16mm

More Photos and Helpful Tutorials on my website.  http://www.trueportraits.com/

#LandscapePhotography +Landscape Photography +Margaret Tompkins +Kevin Rowe +Toshi Nakamura +Tony Phillips +Jeff Beddow +Kevin O'Connell Photography +Dennis Hoffbuhr +Dave Gaylord +Doug Hagadorn +Eric Drumm +RJ Wilner 

#themagicoflight Curators +Ray Bilcliff +Hamid Dastmalchi +Paul Stein 

#paintography +Paintography Curators +Gail Beerman +Ray Bilcliff
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I like your version better.
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Calling it now

Fourth one is fated to be successful.

Description of landing history:

They're 3 for 3 in getting to the right spot.
First one came in at too much of an angle, second one reached the empty ocean right where the barge was before rough seas forced it to return to shore (where it calmly settled down and promptly sank), and now this one.


Note: "(where it calmly settled down and promptly sank)"

So...

The third one landed, fell, burned, then sank into the ocean.
But the fourth one, the fourth one my son...
 
Sooo Close!

SpaceX just released this "high resolution and color corrected Falcon 9 first stage landing video". While yesterday's CRS-6 landing attempt ends with the reusable rocket falling over and exploding on their autonomous spaceport drone ship, they look sooo close to getting this right.

What do you think about reusable launch vehicles or reusable launch systems? Are they in our near future?

#crs6 #spacex #falcon9 #rocket #droneship #reusability #reusable #space #technology #science #scienceeveryday
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+Nat Sheppard From what I understand, the problem was lateral motion on the part of the rocket. So the barge isn't the problem.
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I never was good at these games.
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classic vid
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Fffuuu.... found the problem.

mdframed, the package that gives me all my boxed text and stuff, doesn't work with multicols, the way I'm getting multiple columns.

This is a sad thing.
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And as it happens, the trade-off that has the automatically breaking stat blocks actually didn't look as good as I'd expected. 
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Computer programmer, game designer.  Long-time denizen of rec.games.frp.dnd, writes "KJD-IMC" articles and working on Echelon d20.