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Keith J Davies
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Keith J Davies

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I've seen this article describing and alignment alternative before, and the first step looks pretty reasonable to me... then it turns up the resolution, expanding the number of options available and getting really precise.

I'll stick to allegiances-rather-than-alignment, myself, but I think the first part of this article describes a more usable alignment model explanation than the rule books really ever did.

edit: weird, I thought the link had been included... evidently when you try to add it explicitly as a link, if it can't download the sample image and stuff it doesn't include the link.

http://www.wordofthenerdonline.com/the-beard-speaks-revising-good-and-evil/
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Jason Paul McCartan's profile photoThomas Fleming's profile photoKevin Chenevert's profile photoIan Borchardt's profile photo
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that sounds almost like it could be tracked with one of the hit point variations I described a while ago. Pollution is 'light damage' that is easier to get rid of, Corruption is 'real damage' that is much harder, if it can be done at all.

Heh, '"Taint" or Corruption', right there.

http://www.kjd-imc.org/blog/hit-point-variations-mana-and-madness-and-taint-oh-my/
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Keith J Davies

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Lol. Nice.
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Keith J Davies

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Stupid Deaths Stories

A comment just now reminded me of a stupid PC death. In high school we were playing Harnmaster, which has a wickedly deadly combat system (half the time even if you survive the fight you stand a good chance of dying of blood loss or infection). You are encouraged to avoid combat.

One adventure we'd made camp and set our watch. He heard noise in the trees around us and went to investigate... and ran into a small mob of goblins.

player: "I scream for help."
GM: rolls "okay, it's enough that the light sleepers wake up. You hear <PC> screaming for help in the bush."
player: "HELP! HELP! GOBLINS!"
awake guys: "goblins? We wake the others, '<PC> found goblins in the woods'."
player: "HELP! GOBLINS!"
everyone: "we quick don armor..."
player: "GOBLIIINS"
everyone: "and draw our weapons..."
player: "finally. 'COME SAVE ME!'"
me: "and I smother our fire."
everyone: "oh, good idea!"
player: "WHAT?!"
everyone: "and we spend the rest of the night hoping the goblins don't come looking for his friends."
player: "..."
GM: rolls "you're lucky, they're having so much fun tormenting him that they kill him before moving on."
not-dead-PC: "worst. night. ever."
another-not-dead-PC: "yeah, fatigue penalties all day."

Player eventually forgave us. "Yeah, that was incredibly dumb, in retrospect I don't blame you at all."
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Keith J Davies

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I've heard of head cheese before, but head cake?
 
WHYYYYYYY
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Karen Schumacher's profile photoRyan Northcott's profile photoChris Bradshaw's profile photoBeloch Shrike's profile photo
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+Chris Bradshaw No. Four....head. ZING!
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Keith J Davies

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They hit $80,000! Soft covers will instead by hard covers, and hard covers will instead be leather.

They're currently at $80,184... I'm in for digital, but this sounds like it might warrant the shipping hit I'll take by upgrading to physical.
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Keith J Davies's profile photoJason Paul McCartan's profile photoJoseph Bloch's profile photo
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<$1,100...
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Keith J Davies

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Resharing for morning people.
 
Does monetary treasure have more utility and value to old school play than I think it does? Does it serve greater purpose than giving experience points and taking care of things whose primary purpose is bleeding off money?

Or is it better to link rewards to goals more directly? Is it likely to encourage players to become more engaged because they seek out specific rewards to help them achieve their goals?
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Keith J Davies

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Does monetary treasure have more utility and value to old school play than I think it does? Does it serve greater purpose than giving experience points and taking care of things whose primary purpose is bleeding off money?

Or is it better to link rewards to goals more directly? Is it likely to encourage players to become more engaged because they seek out specific rewards to help them achieve their goals?
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Keith J Davies's profile photoAnders Nordberg's profile photo
 
One thought is, perhaps you should assign monetary value to lore and secrets (and, if using treasure XP, thus also experience)? They do have value, potentially very great value, although they aren't tangible in the material sense, but it's also a bit more specific than arbitrary goals for XP.
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Keith J Davies

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I didn't know this was a thing!
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And it's a good thing, too.  Very useful for all types of games, not just M&M.
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Keith J Davies

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Or perhaps 2g1c... sometimes they're hard to differentiate.
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Reshared for morning people
 
Making further progress, identifying the mosaics to be included in the Hall of Faded Kings and the sort of information to be gleaned from them.
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Computer programmer, game designer.  Long-time denizen of rec.games.frp.dnd, writes "KJD-IMC" articles and working on Echelon d20.