The Digital Antiquarian tackles Civilization!

The original design for the game didn't have warfare, diplomacy, or technological advancement; all of that was added as the design was iterated on:

> Like Railroad Tycoon before it, Civilization was born out of Meier’s abiding fascination with SimCity. [...] Railroad Tycoon had attempted to take some of the appeal of SimCity and “gameify” it by adding computerized opponents and a concrete ending date. It had succeeded magnificently on those terms, but Meier wasn’t done building on what Wright had wrought. In fact, his first conception of Civilization cast it as a much more obvious heir to SimCity than even Railroad Tycoon had been. Whereas SimCity had let the player build her own functioning city, Civilization would let her build a whole network of them, forming a country — or, as the game’s name would imply, a civilization.

To think, most 4X games today, they tend to just copy Civ’s basic formula, including elements like the city-building, warfare, diplomacy, technology…

And then the guys making the first Civ had no idea that this would become a genre, just putting together systems that seemed to make sense to them. If they hadn’t thought of the technology idea, for instance, would anyone else have come up with it? Today, it feels like such an obvious idea that surely someone would eventually have made a game that also had you developing technology throughout the ages… but would they have?
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