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Julian Togelius
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In 15 minutes, I'll be giving this talk on the internet. You can listen in if you want. It's for free, but you have to provide your own refreshments if you want any. It'll be one of my regular talks, you may have heard it before.
Click the link below to join. If you want to.
https://attendee.gotowebinar.com/register/946965776691967491
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CEC vs GECCO
I've been to both the IEEE Congress on Evolutionary Computation (CEC) and IEEE Genetic and Evolutionary Computation Conference (GECCO) many times now, but this year was
probably the first time that I attended both of the two major
evolutionary computation...
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Empiricism and the limits of gradient descent
This post is actually about artificial intelligence, and argues a position that many AI researchers will disagree with. Specifically, it argues that the method underlying most of deep learning has severe limitations which another, much less popular method c...
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An episode of the Data Skeptic with +Georgios Yannakakis and me. We talk about... guess what? AI and Games!
Data Skeptic
Data Skeptic
dataskeptic.com
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A video of my talk at AIHelsinki two weeks ago. Overview of my research and some new projects towards the end. I had planned for a longer talk, so I did my best to cram in the material using the time-honored technique of speaking really fast.
https://www.youtube.com/watch?v=NRPk9-PKjEo&feature=youtu.be
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Artificial Intelligence and Games, the new textbook by +Georgios Yannakakis and me, is now available for pre-order. Will be available in print in March. https://www.amazon.com/Artificial-Intelligence-Games-Georgios-Yannakakis/dp/3319635182/
We poured our souls into this and hope you (and your students/colleagues) like it!
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What makes a game hard for humans and algorithms? Damien Anderson, Matthew Stephenson, Christoph Salge, Jochen Renz, John Levine and I propose a class of Deceptive Games in this new EvoStar paper, and test a number of variations against various AI algorithms.
https://arxiv.org/pdf/1802.00048.pdf
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New paper by +Philip Bontrager Wending Lin, +Sebastian Risi and me: Deep Interactive Evolution.
We use Generative Adversarial Networks as the genotype-to-phenotype mapping in interactive evolution, allowing humans to interactively evolve lifelike pictures in specific settings.
https://arxiv.org/abs/1801.08230
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+Georgios Yannakakis and I are running a summer school on AI and Games in Chania, Crete, next year!
http://school.gameaibook.org/
We don't have a registration system up yet, but we do have a system for expressions of interest - sign up now if you're interested in hearing more!
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