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Julian Togelius
Works at New York University
Attended University of Essex
Lives in New York CIty, USA
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Julian Togelius

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Algorithms that select which algorithm should play which game
This was meant to be a short post announcing some new papers of ours, but it grew. So what you get is a post announcing some new papers, with plenty of context. Video games are possibly the best way of testing artificial intelligence algorithms. At least I'...
This was meant to be a short post announcing some new papers of ours, but it grew. So what you get is a post announcing some new papers, with plenty of context. Video games are possibly the best way of testing artificial inte...
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Julian Togelius

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Which games are useful for testing artificial general intelligence?
It is very hard to make progress on artificial intelligence without having a good AI problem to work on. And it is impossible to verify that your software is intelligent without testing it on a relevant problem. For those who work on artificial general inte...
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Julian Togelius

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Fascinating read on board game archeology and the universality of game design.
http://www.eurogamer.net/articles/2016-06-01-why-did-ancient-egypt-spend-3000-years-playing-a-game-nobody-else-liked
The clay pot theory of historyIt was hard work being dead in ancient Egypt. You had to put the hours in. Upon death, ancient Egyptians believed that your ba…
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Julian Togelius

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Most games feature some kind of artificial intelligence. At least in the sense that some part of its software makes decisions that seem “autonomous” to the players of the game. In particular, if the game includes some kind of non-player characters (NPCs), some of the game's code needs to decide ...
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Julian Togelius

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My invited talk at the Swedish AI Society's workshop
http://iotap.mah.se/artificial-intelligence-video-games/
Video games are great testbeds for developing artificial intelligence (AI), and AI could help game developers create new games. In this keynote presentation from the Swedish Artificial Intelligence Society (SAIS) workshop at Malmö University, Julian Togelius talks about how developing AI and ...
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The differences between tinkering and research
Some of us have academic degrees and fancy university jobs, and publish peer-reviewed papers in prestigious journals. Let's call these people researchers. Some (many) others publish bots, hacks, experimental games or apps on blogs, web pages or Twitter whil...
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Great post, thank you. I'm a bioinformatics student :)
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+Ahmed Khalifa presenting our paper on General Video Game Level Generation (coauthored with +Diego Perez and +Simon Lucas) here at GECCO.
Paper:
http://julian.togelius.com/Khalifa2016General.pdf

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The General Video Game Level Generation Competition is live! Participate here.
http://www.gvgai.net/zips/GVG-LG_CompRunner.zip
Or in person at IJCAI.
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Tomorrow Wednesday at 10am-5pm EDT +Ahmed Khalifa and I will run the General Video Game Level Generation Competition live at ‪#‎IJCAI16‬. Everyone will be welcome to participate in judging level generators online and at the conference. We will post links for participating tomorrow morning.
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Your blog post is on another website
You can find my most recent blog post, " Is actual artificial intelligence the next frontier for AI in games? " on the Mobius AI website . Mobius is a startup focused on providing state-of-the-art AI as a service for games. Products currently in development...
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On level generation in general, and a new competition
Procedural content generation has been a thing in the games at least since Rogue and Elite in the early 80s. Plenty of games feature some kind of procedural generation, for example of levels, maps or dungeons. There's also lots of generation of more auxilia...
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Work
Occupation
Game AI researcher
Employment
  • New York University
    Associate Professor, 2015 - present
  • IT University of Copenhagen
    Associate Professor, 2012 - 2014
  • IT University of Copenhagen
    Assistant Professor, 2009 - 2012
  • IDSIA
    Postdoc, 2007 - 2009
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
New York CIty, USA
Previously
Malmö, Sweden - Colchester, UK - Lugano, Switzerland - Lund, Sweden - Brighton, UK
Contact Information
Home
Phone
+46705192088, +19172853152
Education
  • University of Essex
    PhD, Computer Science, 2004 - 2007
  • University of Sussex
    MSc, Evolutionary and Adaptive Systems, 2002 - 2003
  • Lund University
    BA, Philosopy, 1998 - 2002
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Male
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