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Julian Pritchard
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Julian Pritchard

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One of my favourite games :3
 
Cadence, a musical playground of beautiful puzzles, is on KICKSTARTER!!! We've worked crazy hard on this, and we're really proud of what your eyeballs and eardrums are about to witness!

Please tell everybody, the first day on Kickstarter is the most important! 
https://www.kickstarter.com/projects/947738574/cadence
Made With Monster Love is raising funds for Cadence on Kickstarter! A Musical Playground of Beautiful Puzzles
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In November 2013, two colleagues* and I made 30 games. Although I have done some game prototyping before, working on so many games in such a short period gave me some insights I did not have before...
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Don't like Hangouts for whatever reason?  Hate WhatsApp or anything like it? (Kik, iMessage, Facebook Chat, BBM, WeChat, etc. etc.)

Personally, I hate the fact that none of these are truly cross-platform and that they can't talk to each other. Some of them might be secure, but others definitely aren't, and figuring out who's using what is a crapshoot.

So there's good 'ol XMPP (what most of these were probably based on). Linked below are detailed instructions to get set up on DukGo. Use it on whatever XMPP client you can get your hands on - Pidgin (https://www.pidgin.im/download/) is great for Desktop, Xabber (https://play.google.com/store/apps/details?id=com.xabber.android) and ChatSecure (https://play.google.com/store/apps/details?id=info.guardianproject.otr.app.im) for Android, and ChatSecure (https://itunes.apple.com/us/app/chatsecure-encrypted-secure/id464200063?mt=8) for iOS. If someone can let me know what's available for BlackBerry, that'd be great, but I'm sure there has to be something by now.

I'm there, so you can add me (using my usual Interwebs handle - send a carrier pidgin if you can't figure out what that is).
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Been tweaking the screenshake for zX - Hyperblast
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So I've been working on bringing zX - Hyperblast over to Game Maker Studio.

Why? Short answer: web-build.

Needless to say the process of moving from GM8 to GM:S is not easy. Horrendous pain in the ass comes to mind actually. But there are some rare occasions when it is all worth it.

Like having a bug make the entire game opaque. What wonderful screengrabs!
Bugs they suck but every so often they can have some unexpectedly beautiful results. Here are some incidental art as a by-product of moving the game to GM: Studio. Hope you enjoyed those since that's it. Bug's already fixed! This entry was posted in Uncategorized by Julian Pritchard.
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Have him in circles
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Ye sharing most of my website/blag stuff though it's own account now, feel free to circle it or something :)
 
Wrote a little blag about some issues I was having with an audio bug in Game Maker
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BEST NEWS THIS YEAR!
 
Winamp saved by the Belgians - Belgian radio aggregator Radionomy has bought WinAmp from AOL http://ow.ly/2CW89C
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South Africa's eToll issues

As an ex pat this is something I've been aware of for a while but this is a great summary. The shocking part is how similar the UK conservatives are to corrupt ANC. Seriously how far off the privatisation of railroads, post office and the like is this logic.

Social infrastructure should be handled by the government and NGOs. Any private involvement by definition requires profit which is obviously negative for users and social investment.

These companies aren't taking a risk. The government will pay all the costs and the we as users pay again to use the service.
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I have been waiting all day for it to be out :3
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Epicness well done guys!
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Come play some IceBurger's I'm currently ranked second on the leaderboards, but my main goal is to dethrone +Andy Moore from being the king of his own game: your help is needed.
 
IceBurgers has just launched on Android... And just in time for halloween! Finally you can play the epic strategy word game on your waycool phones and tablets!! #finally
After a cargo ship full of hamburgers collides with another ship full of le...
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Ye, Iceburgers is mostly about being fast since that is the most important part in getting higher scores.

Kinda feel the game doesn't devote enough visual juice to the importance of the multiplier.
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Have him in circles
376 people
Jacques de Jager's profile photo
Tomasz Dzierza's profile photo
David Leonard's profile photo
Justin Osterholt's profile photo
Henry Quinn's profile photo
Steve Gale's profile photo
Michael de Jager's profile photo
Estelle Pretorius's profile photo
Michael Gentile's profile photo
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Deputy Editor at Dev.Mag, game developer: currently working on zX.
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Game Designer, Programmer, Journalist, Musician.
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I make video games.
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Karuji
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Julian Pritchard's +1's are the things they like, agree with, or want to recommend.
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