Demo was meant to last 20 minutes but I'm guessing this included setup and the actual play felt longer. Multiple games were available but each demo participant only got to play one which was a shame.
Wearability was nice. I wear glasses and asked if I needed to take them off, the Sony rep (also a glasses wearer) told me to try with them on first as he always does and sure enough there was no pinching or squishing, of course this is a 10 minute experience so maybe pressure points will show up after a more extended play. Not really much they can do about that though, for now I'll say it's glasses friendly.
The device has a padded extended back which you pull out, you then rest the main display and press a button to move it back up against your face until it's comfortable. Works nicely and again you can get a personally preferred snug fit without excessive pressure.
Weight wise I wouldn't say I noticed any front heavy or excessive momentum when you turned your head.
My game experience was Eve:Valkyrie a space shootemup. Cockpit check, 3D movement check, lots of pew pew. I think I'll class this in the gimmick games for VR as there was nothing like Valve's experimental software pushing the VR, it was simply a means to look around your ship. So yeah, not the worst but certainly not a system seller. All demos as far as I could see took place with the player sitting down.
I have to admit that when first putting on the headset (this is my first VR experience outside of Cardboard) I was immediately hit with anxiety and the loss of visual input from the outside world. It lasted probably 5-10 seconds and faded as soon as I had movement control with my head and the display. VR coders are going to have to take care with this IMO. More than ever, ripping control from a players senses to run a cutscene could result in some people ripping off the headset.
Onto the experience. As I was waiting for my turn I notice the guy in front of me barely moved his head, it was like he was just playing a standard 3D game. Likewise, as I fill out a questionnaire after the experience the person after me did the same thing, rigid head. I asked the second person afterwards why they didn't move their head, did they forget they could. Their short answer was the initial anxiety in the beginning made them very cautious not to push their luck and bring it back through wild head movements. Again, something Devs are going to have to hand hold people through until the VR experience becomes more common.
That all said, I of course made sure to look around as much as I could. At on point, mid boost, after multiple barrel rolls and my head flipping all over the place trying to track an enemy ship I had to concede and just let go of the controls and let the ship level out. Now I don't think that is a bad thing, I got myself into that mess by pushing it, recovered immediately but it does make me concerned that we're going to see some VR horror games attempt to make you hurl.
Game wise, it was a regular shooter. Lots of cockpit glass to look out of, super cool to enter a turn and look up to better track your target. I kind giggled (internally, pls I'm big man) when I looked down and saw my hands on the in game joystick, felt natural.
Framerate looked good as was the latency. Again, wasn't a very extended period of play but I certainly didn't feel motion sick beyond that barrel roll scenario. Graphics were a little pixelated but I think we're going to have to live with that for a few years. Certainly serviceable.
As a non console owner, price dependent, it could be a good alternative to building a beefy PC and getting Oculus/Vive. Colour me impressed.
Bonus EGX Tips
If you're still attending EGX and want a VR Experience but you don't have appointments with Vive or PSVR. Then you still have choices. The Elite Dangerous stand has Vive hooked up to try. There are also a few games in the Indie area which have Oculus and Vive to try. Queues were pretty reasonable from 2-3 people "Kart VR" to 15-20 "Crystal Rift"
Also say hello to the Project Zomboid guys because they're just awesome and also stop by the Prison Architect stand as that gets my best stand of the show,
#egx #egx2015 #PlaystationVR #Morpheus #Vive