I'm very excited to be able to finally post this. We've been working on building Lands of Ruin for more than 3 years now. LoR is a hybrid tabletop skirmish level wargame that utilises technology in form of a companion tablet app to achieve things that are not possible in traditional wargaming approach.
Naturally, we face a lot of skepticism from gamers when we tell that our game has a companion app that is required to play the game. There's a fear that adding technology ruins the feeling of tabletop gaming. This is very understandable.. I'd have the same doubts.
Today, we are starting a series of video releases that explore and explain different parts of Lands of Ruin. We have created a video series that goes through everything from the concept to gameplay and explaining our design approach and why technology in LoR adds but doesn't deduct from the traditional tabletop experience.
To accompany these videos we're writing a series of blog posts diving deeper to each of the topics.
The first video in the series goes through the concept and what hybrid tabletop gaming means.
The first blog post of the series takes a deep dive to hidden complexity in the game. In this post we talk about things the tablet companion app is able to do automatically making the game complex while keeping the complexity out of the way.