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Judd Karlman
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Judd Karlman
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Actual Play  - 
 
A lovely Saturday morning riding around the Riverlands with +Rachel E.S. Walton and +Drew U.

A healed eye!

A baby Demi-Goddess!

Rumors of Great Spiders in the mines!

Duel of Wits with a bloodthirsty knight!

Good stuff.


Spring thaw has settled onto the Riverlands and the Swordlord and her Sorcerer took their demi-goddess south to Spearpointe. They stopped at Spider Hill, Ikare's Mine and ended at Spearpointe. It was about a week to each place, a month or so total on the road. Before leaving, Ivo bought a writing kit for his apprentices, as he'd wanted to before the chaos, deities and scars of the past session. Spider Hill Spider Hill got hit with the bl...
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Drew U
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"There were webs found in the deep tunnels, suggesting that somewhere down there are Undernesters, GREAT SPIDERS from the MONSTER BURNER.

Ahem."

LOL!
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Judd Karlman
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Discussion  - 
 
I wrote up the post I made last night into a more complete blog post with links and characters and guidelines for writing beliefs.

Paizo puts out these free PDF's for many of their adventure paths and here's the one for Iron Gods. They are chock full of art, ideas and a map or two. I used one like it and its accompanying Kingm...
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Judd Karlman's profile photoRachel E.S. Walton's profile photoJohn Love's profile photoLenny Pacelli's profile photo
17 comments
 
I have consistently included avancs and grindylow in many of my games, mainly because of that book.

+Rachel E.S. Walton that sounds like one hell of a session
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Judd Karlman

Session Reports (past or plans)  - 
 
In which we begin *Fate's Fell Hand

Spoilers for those who would like to play the module later. +Rachel E.S. Walton, +Eric Duncan and +Renee Knipe are welcome to read it.

Rest in Peace
Llaras the Elf, killed by Captain Kaschei in the manor's throneroom, after throwing sorcerous fire at him and thus earning the knight's ire.

Kaschei in the Throneroom
The PC's found the population of the odd valley preparing to play Hunt the Stag. The watched in confused horror as a young soldier was given a hat with stag's horns and sent running while Kaschei chugged a wineskin. When the wineskin was firmly chugged, the soldiers, the ladies-in-waiting and their matron ran from the throneroom to hunt the stag, leaving the knight alone.

When Inez told the forelorn knight that his spear was magic and could probably kill him, the knight attacked, taunting everyone and taking it as a game. Until Llaras threw around magical fire, then Kaschei concentrated his attacks on the elf until the elf was dead, allowing the rest of the group to gang up and kill the knight.

Llaras had an odd spell side-effect where he fell unconscious and dreamed of warring gods but since he was in this strange pocket dimension floating in the phlogiston, he instead dreamed of the wizardly feud after a demon-summoning that caused this valley to fall off of the Prime Material Plane. Alas, the elf never awoke to tell his comrades his vision.

Ladies' Tower
The ladies in Waiting skulked by, with the stag's head in their hands, giggling and flushed from the hunt. The posse had found the secret door under the rug and realized that the ladies' keys were important.

Alright, time to come clean. I forgot to describe the keys, so I had them all make DC 5 Int checks and said that if they made them, they noticed the keys that aligned with the lock mechanism in the floor-plate.

They asked for the keys but didn't get them. Inez got a very snooty response to her asking for them. So, they all watched their jester's shadow puppetry. He was telling a lewd story of an elf getting killed by a knight with lots of dick jokes. He was clearly mocking the death of their recently deceased friend.

Jossi stole the keys off of their necks and then rolled a 20 to get the matron's necklace, thus no one noticed she even did it.

They went down into the secret door and that is where we ended it.

Good times.

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Harley Stroh's profile photoDyson Logos's profile photoMichael Markey's profile photo
3 comments
 
Love it! My players had a similar encounter with Kaschei. It was all fun and games until he mowed through their best fighter. After that they were all good manners and respect.
My favorite twist they threw me was killing the priest and burying him under rubble, once they figured out the resurrections each morning. 
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Judd Karlman

Module Advice/Conversion Ideas (modules or settings)  - 
 
Has anyone ever played The Cavers of Thracia in their DCCRPG game?

I'm considering using it for our 2nd level characters but also wonder how it would do as a funnel after reading the series of blog posts linked below.
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joe schwalb's profile photoMatthew Gagan's profile photoClaytonian JP's profile photo
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+joe schwalb
 Relevant save/ability vs 10+deed die roll or opposed check... I've just been following what page 88 told me. But perhaps I have given certain mooks too much of a chance. Food for thought.

I don't ever look at the book's example deeds, but I see now trip/throw is saying save vs attack total.
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Judd Karlman
moderator

Discussion  - 
 
In the Situations thread below, +Bret Gillan wrote this one:

The wizard who lives in a tower on the edge of the village and protected it has finally asked for a price that you are unwilling to pay.

I'd play the Village Born -> Conscript -> Village Guard -> Village Sergeant with the following beliefs, feel free to critique them and tighten them up.

B1
I will lead a group from our town to the city to hire a new wizard and help us get rid of the old one.

B2
While in town I will inconspicurously check in on my children; they must be huge by now.

B3
I will keep our locals safe from the dangers and temptations of the capital.
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Adam D's profile photoDavid Benson's profile photoJudd Karlman's profile photoTim Franzke's profile photo
10 comments
 
thinking more and more about this guy. He's a real ass. 
I sooo would want to play him...
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Judd Karlman
moderator

Discussion  - 
 
Situations

Write a situation in the comments, some imbalance or problem worth burning up characters, writing up beliefs and playing a campaign about.

If we get a bunch, we'll have a sibling thread about writing beliefs for those situations:

Tensions between the wilderland elves and the Elves in the Citadel are mounting as the number of remaining ships heading west dwindle and there is only so much room. Civil War among the First Children is all but inevitable.

The Dwarven Prince owes the Guilders a tremendous debt and it is time to pay.

Your ship has been impounded by the Sorcerer-King, tethered to the dock by magical chains until you procure your back-taxes.

You are a knight and tax collector in a quaint manor on the border of a few duchies when a war of succession breaks out. Now you must make difficult choices as the dukes choose sides.

The slave galley has ship-wrecked in a strange land and suddenly the line between those in chains and those with the whip is gone.

Several powerful orc want to claim become The Named but the Whisperer has not made a decision. The horde is in chaos as everyone tries to get behind the right monster.

You are a wolf pack running from the orc wolf-riders who would pair you with a hateful two-legged beast and tell you to be its steed. Their horns wail in the distance.

More!

The Wheel demands more!


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Jonas Matser's profile photoJoshua Ramsey's profile photoChris Chinn's profile photoMichael Hill's profile photo
32 comments
 
IN DEFENSE OF THE ALLIANCE: The Alliance lived in relative peace until attacked by the Empire of Khazad-dum. First, the Empire conquered the Fields and subjugated the Roden living there. The Dwarves and their client stocks, Elves and Men, have been absorbing the Fields over the last decade. Now, the rest of the Alliance is threatened as the Dwarves turn their eyes to the west. The Empire sends so called “adventurers” to attack the villages on the edge of Alliance. These adventurers attack without warning or mercy—killing and looting. A group of adventurers has established a base of operations in the Deep Woods. The adventurers have attacked several of the nearby villages of the Bloody Hand Orc tribe. You are part of a group chosen to defend the Alliance from the Empire’s adventurers.
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Judd Karlman
moderator

Discussion  - 
 
Paizo puts out these free PDF's for many of their adventure paths. They are chock full of art, ideas and a map or two.

With some digging, there is also a Situation. This one is about an adventure path called the Iron Gods, with lots of androids, lasers and other bits of science fantasy folks have salvaged from a spaceship that crashed in these lands hundreds of years ago, offering lots of odd artifacts and of course, the much sought after skymetal.

Torch is a small town in Numeria with a flame atop a hill that allowed its smiths to smelt and work skymetal. Through that industry, the town was able to scratch out a living in the shadow of the greedy Technic League, a confederation of sorcerers who profit off of all artifact salvage.

Torch's flame went out.

BAM

There's the Situation.

The town's flame went out. The wizard has gone missing and the Technic League will be coming before too long to collect taxes.

Add in science-fantasy craziness to taste and there you go. I'd make Brigh, the Goddess of Clockwork, an actual Clockwork Goddess. Yeah, the Technic Wizards made their own Goddess.

To Disregard

There is a bit about not allowing players to play members of the Technic League. I'd let it. Shit, I'd love it.

You say the organization is a bureaucracy of sadists and bullies? The structure of the organization is probably set up to allow the wizards' bullying and safeguard their position of power. That sounds like a great conflict to put the players in the middle of. Maybe the players are even bullies and are a little sadistic from having been brought up in the midst of this mess but then I'd encourage the players to make beliefs about where their lines are, about what they care about, not allowing them to be entirely evil.

How far will you go for your comrades in the league?

Who would you play and what would their beliefs be?

And of course questions, comments and thoughts are welcome in the comments.
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Chris McNeilly's profile photoAaron Berger's profile photoJudd Karlman's profile photo
8 comments
 
Thank you.

Skymetal like dwarven crafts...maybe! I'll have to reread Dwarven crafts.

I usually do put up belief guidelines or offer suggestions to things the players seemed interested in during the character creation process.
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Judd Karlman
moderator

Actual Play  - 
 
+Rachel E.S. Walton, +Drew U and I are still walking around in shock from this one.

A failed Orate roll, a lost eye, an oath, a demi-god dead and a demi-god born.

That'll do, BW. That'll do.
Watch the dominoes fall. We thought this was going to be a quiet game, in which Zora and Ivo either had a rift or made amends and maybe Ivo would purchase a writing kit/scribe's desk for his apprentices. We were wrong. Zora and Ivo were reading a scroll from the Ducal Council of Brevoy: She makes a speech to those in the trading post. Many in Olegton are gathered to listen to her, word having gotten around that a missive from Brevoy ...
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Rachel E.S. Walton's profile photo
 
Had an impromptu dance party after that session. Needed it. Geeze. 
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Judd Karlman
moderator

Discussion  - 
 
In the Situations thread below, +Michael Miller wrote:

After a battle hard-fought, the last fortress of the upstarts has fallen. Their fat, rich king-priest gutted. And the treasure of his vaults! So glorious. So much richer than even the wildest rumors. And every piece of it cursed by the king-priest's dying words.

Now the nobles who financed the war want their cut of the spoils. Victorious armies demand to be paid. Your liege demands her tribute.

Born City -> Clerk -> Conscript -> Foot Soldier

B1
The captain kept me alive and safe during the war for this very moment. I will do the book-keeping so the money goes to the men and women who fought and let the greedy nobles eat the curse.

B2
The knight's chaplain is watching me closely as I write the ledgers. I must distract him or kill him.

B3
My name won't be in any history books but I will have my say in how history is written. He who controls the accounting, controls the money and he who controls the money, controls how history is written.
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Drew U's profile photoJudd Karlman's profile photoMichael Miller's profile photoShervyn von Hoerl's profile photo
8 comments
 
I was thinking along the lines of

Freed Slave of the Priest-King:

B1: I am finally free, but freedom isn't enough I must avenge myself against the priests and servants of the fallen Priest-King.

B2: I am not strong or able enough to exact my revenge myself, but I am wily and will ingratiate myself with my liberators so they will carry out my revenge for me.

B3: The Priest-King's treasure was accumulated through plunder and doesn't belong to him, so some of it might as well belong to me.
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Judd Karlman
moderator

Discussion  - 
 
In the Situations thread +Christopher Kubasik

Expanding settlements of Man have torn down and pushed into ancient forests once ruled by Elves. Some of the remaining Elves, now living at the deep forest's heart, are now pushing back, attacking the human settlements, causing strife within then elvish community as well as within the ranks of men, as the hard heads on either side refuse to budge.

At first, I thought, I'm totally playing a human Strider with Fey blood, without a doubt.

No, no. I'm playing a pregnant human Strider, whose child will be the first half-elf child with fey blood.

B1
I will patrol the borders of elf and human, raining death down on those who would make war.

B2
The father of my child will name me Elf-friend and teach my son about his elf heritage.

B3
I will arrange a meeting between the mortal Duchess and the elf Princess so that peace might be brokered.

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Michael Miller's profile photoFrank Filz's profile photoNathan Roberts's profile photo
3 comments
 
And I would play the Elf Etharch that is your child's father....
B1: The mother of my child will never be elf-friend. I will steal my son away as soon as he is born and take him to safety.
B2: I will secure my people's freedom by deposing the vile human Duchess. First I will orchestrate 'slash and burn' raids of all nearby human settlements.
B3: The Princess is mislead, there can never be peace. I will convince her of our only course of action.
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Judd Karlman
moderator

Actual Play  - 
 
+Rachel E.S. Walton and I got together and played a one-on-one game set in the Swordlords world but from her character's brother's point of view. He was a wonderful way to show different parts of the world and see our setting with fresh eyes.
This was a game largely driven by successful and failed social rolls. It was about a character who can best manipulate the NPC's around him through seduction and telling them what he thinks they want to hear. It was also a solo game. Drew couldn't make it, so we played a game from Cyril's POV with his blessing. Cyrus was with Magnus Drazj, a punk-ass kid who watched Zorra kill his father, cut off his head, throw the head to the Drazj troops, o...
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Judd Karlman

Module Advice/Conversion Ideas (modules or settings)  - 
 
Preparing to run Fate's Fell Hand tonight.

Any tips, tricks for a Judge or stories of glorious past deaths to share?
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Harley Stroh's profile photoRichie Cyngler's profile photoDaniel Lofton's profile photoJulian Bernick's profile photo
9 comments
 
I really dug this adventure when +Gary Fortuin ran it.  Korkoth the Controller may have lost his eyes in the end, but he was later to emerge as a major bad guy in a Greyhawk campaign.
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