(I hope this post doesn't break community's nettiquete. I have no connection whatsoever with Battlestations or its publisher, other than being a happy player. And, its Kickstarter campaign is live, for another 18 days, but the game has already been funded.)
Vlaada Chvátil. It is also vaguely like Bulldogs!, but the ships are worse than rust-bucket ships, you have a mad scramble to make ships out of modular spare-parts from a junkyard, then you run the ships across a space gauntlet as you deliver cargo. Roll dice to determine meteor strikes and pirate attacks.
I'd like to ask for help from Aperita Arcana / Collectanea Creaturae experts about adapting giants (stone giants, most likely) as PCs. One of my players wants to play a semi-giantess (half-human, half-giant, that is). Any pointers or ideas?
Aún no tengo nivel para elegir color (me he instalado el juego esta mañana, con la versión oficial), pero ya soy rojo en lo profundo de mi corazón...
And suddenly I realized that FC does not forbid, I think, to succeed at a cost in a dice roll where you cannot succeed at all. I mean, if the difficulty is +10 and the character can only roll the dice and, at most, invoke a couple of Boosts or Aspects, so their maximum roll (taking everything into account: other player's help, advantages, etc.) is +8, what do you do, as GMs? Do you allow the player to "roll" (so to speak), or just rule that it is impossible?
I also think that clever solutions shouldn't be a narrow category; anything that could conceivably help the characters efforts based on the game's premise/genre should count, and thus allow a roll.
That also leads us back to the importance of discussion among the group as far as the game's assumptions/premise/genre. The sorts of actions that allow for a roll, and what sort of actions count as creating an advantage/overcoming an obstacle vary greatly by genre.
The basic Atomic Robo assumption is that all science works like archaeology does in Indiana Jones. Entomology leads to giant ants, computer science leads to A.I. or the end of the world, Egyptology leads to steam-powered pyramid tanks, geology leads to lost worlds at the center of the earth, and EVERYTHING leads to punching nazis.
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