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Juan Ramón González González
127 followers -
Android Developer in GoMore. Also founder of Quadbits.
Android Developer in GoMore. Also founder of Quadbits.

127 followers
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I have an issue with a project that has an app module and several library modules where the app module has an additional "internal" build type that is not present on the library modules.

This setup has worked well until now, but it is causing issues with Android Gradle Plugin 3.x since it tries to match the app build types with those of the libraries and there are no "internal" build types on the libraries.

Is there any way with the new Gradle plugin to tell it to pick the release build type of the libraries when they do not have the "internal" one?

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Gran iniciativa para ayudar a las personas invidentes
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Originally shared by ****
Had a great lunch last week in Palo Alto mentoring new designers +Val Lord  +Becka Lippert  (and 2 others that aren't on G+) from Tradecraft, on UX best practices, the importance of prototyping, and the awesomeness of Android! 

#gde   #uxdesign   #community  

 
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These horse sculptures by James Doran-Webb are made entirely of driftwood.

Please add +Amusing World to your Circle! 
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Originally shared by ****
Our attention is a finite resource. This is a fantastic TED talk about manipulating attention, and perception. I've always been fascinated by magic and misdirection, in how it manipulates our perception to deliver unexpected delight :). 

I think we can leverage the same mechanisms to deliver delight in software and hardware experiences. Eg: notifying a user after data has already been downloaded to a mobile device gives the perception that there was no load time. Removing a "refresh button" and replacing it with a SyncAdapter on Android also hides this load time in many cases.

Simple misdirection like that can be a very useful tool in delivering great UX, by managing attention and controlling perception. Another example is showing interesting loading messages in a loading screen (assuming you can't get rid of this loading screen alltogether). The user gets distracted by the interesting/random messages, and can't really keep track of time, and it seems to them that the loading process was pretty short. Sim City used to do this when the game loaded, and I used the same concept in apps that I built in 2008, where it would show messages like "Activating awesomeness", and "Starting up reactor core", etc, while displaying a progress bar :). 

On the flip side, this "magic" can "creep" users out as well :). So there has to be a balance that's struck between delivering unexpected delight, and scaring a user :). This is not a simple topic, and is very nuanced, and tied to different personas and use cases, that you're aiming to service with your UX. 

Ultimately when you do it "right" and put it all together, you can invoke (the desired) visceral emotional response in a user :). Pixar does this all the time :). Even their animated logo (http://goo.gl/CIBjRr) evokes a visceral emotional reaction in the viewer :). Storytellers and content creators have been doing this for a very long time :). The automotive industry is a great example of this as well; they manipulate user perceptions about the quality of their product in subtle ways. Eg: how matte the texture of the material of a dashboard is, is a subtle indicator about it's quality. The more shiny it is, the cheaper we think the dashboard is. Similarly, soft touch materials are perceived as higher quality. So when you touch a leather covered steering wheel, it feels more special that a hard plastic steering wheel. And so on. 

So much of delivering a good experience has very little to do with the actual technology that's leveraged. It has more to do with how a user's perception and attention are managed :). 

#ux   #attention   #cognitiveload   #perception   #magic  
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En Benijo, Taganana, Tenerife
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En defensa de los videos horizontales...
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