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Joshua Macy
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Joshua Macy

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We played our first #MutantCrawlClassics  funnel on Sunday, and I think it went reasonably well. We only had three players, thanks to the typical Summertime cancellations, running 3 characters each. As a result I toned down one of the encounters, halving the number of Screamers, but the rest was pretty much as written. They managed to get to the Museum at the End of Time, and explore enough of the first level to secure one ancient artifact for each of the five surviving characters before booking it back to the village, which we hand-waved since we were running late.

I only got to talk to one of the players afterward. He had lost all his characters until the other players forked some over to keep him in the game. His impressions were that A) the deaths seemed a bit arbitrary, B) having only Hunter or Gatherer didn't give you as much to work as DCC professions when it comes to giving your character some kind of spin... in prior games he'd had much more fun being an Urchin or a Cooper, and C) it seemed like the obvious optimal strategy was to let everybody else take the risks and never interact with anything, which isn't much fun.

A) is kind of true, but it's a funnel and you really should expect death almost out of nowhere... if it's actually directly a consequence of something you did that's about as good as it gets. It works best if you can relax and find the humor in it. B) I think is legit...I'm strongly tempted to create a bunch of sub-occupations or maybe random life events of your childhood just to give you something to hang some RP on. C) I think may be a bit colored by the fact they never succeeded on any Artifact rolls and eventually gave up trying; if they had gotten the Com Badge or Dazer Pistol to work they might have seen there was reward for the risk. A more mechanical fix would just be for the Elders to require you bring back a working Artifact, and not any old piece of junk. The group seemed very focused on how many bits of stuff they needed to pass the test, and at one point after they broke the Dazer Pistol into two parts they joked they now had two things to bring back! Maybe they should break them all! They didn't go through with it, but requiring them to sort of figure stuff out to make it count would maybe remove the idea they're getting penalized for experimenting.

Spoilers ahead

They lost one character to unwisely touching blast-glass bare-handed, two to the Silane Serpent, and one to rolling really terribly on the artifact check on the security guard's com-badge. Despite the fact that they'd all played DCC before, I probably should have reminded them that they could burn Luck on the roll... though honestly I'm not sure the character had enough Luck to save himself from the consequences of rolling a 2. Update Mike points out I forgot the character killed by the elevator. Really, the Artifact tables were just as deadly as the monsters.
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Christopher Weeks's profile photoChris L Sheppard's profile photoMike DeSanto's profile photoJoshua Macy's profile photo
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Oops, you're right. The elevator OF DOOM!
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Insta-back. Is it too soon to make a joke about a post-Brexit London game?
Triumph & Technology Won by Mutants & Magic! Return to the glory days of post-apocalyptic role-playing. Adventure like it's 1978 again!
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And something I picked up to thank the store for participating (and I told them that was why)...
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I killed some pc's with these, er I mean...
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My character Finley the 1st level Warrior died in the first roll of the first combat of the night. Never even got to swing his sword. Is that old-school or what? #DCCRPG
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Wendy Gale's profile photoKarl Stjernberg's profile photoJoshua Macy's profile photoElinor Gale's profile photo
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Poor Finley, we hardly knew ya!
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Me winning the "how many dice?" game at #LegaciesGameDay  (didn't get to keep the dice ;) )
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Grand DM's profile photoJoshua Macy's profile photoTheron Kuntz's profile photo
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But nowadays it is not only with how many, it is also with which ones. Polyhedral dice of more than six faces might rule!
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Judge +Matt Dymek leading us in the DCC adventure "The Jeweler Who Dealt in Stardust”  a level 3 adventure by Harley Stroh.  I played a Thief named Pepper, and a Warrior named Brawn (until +Eric Hoffman joined us halfway through and needed a character). My personal high point was saving the party from redacted by redacted while burning 5 points of Luck.  A fun adventure that I'll probably try to work into our my group's campaign if they ever hit the appropriate level.

(I'm the guy with his back to the camera, btw.)
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Ironically, I am currently missing my normal Monday night game...
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#LegaciesGameDay prize. I won this lovely box of zines, courtesy of Stormlord Publishing and Ultanya for guessing closest to the number of dice in a big ole jar. (I was off by 15, apparently.)
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I’m super-excited about this, as you can probably guess.
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This just arrived yesterday...
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Free RPG Day loot...and, yes, yes that is last year's DCC give-away as well. They still had some left over, so score!
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And the rest of my #LegaciesGameDay loot, from +Michael Pace​'s booth...  I was mighty tempted by the boxed sets of Purple Planet and Chained Coffin, but couldn't bring myself to spring for them after having bought the PDF versions, so I stuck to stuff I didn't already have.
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Grand DM's profile photoJoshua Macy's profile photoEdgar Johnson's profile photo
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I suppose you could do a one-off with pregens.
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Loot from #LegaciesGameDay
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Joshua's Collections
Story
Tagline
Husband of the world's most wonderful woman, programmer, RPG enthusiast
Introduction
You want to know what manner of man is Joshua,
What manner of man, you want to know....
A man of the moment is Joshua,
and when the moment leads, there do I go!
I live to love, I love to live!
Bragging rights
I write RPGs, play RPGs, and blog about RPGs at http://http://talesoftheramblingbumblers.wordpress.com/ My free RPGs Kapow!, Argh!, Zap! and Zounds! are available at http://www.rpgnow.com/index.php?manufacturers_id=3855
Basic Information
Other names
Mysterious J
Work
Occupation
I program computers, mostly to do electronic trading.
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