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Josh Bycer
Works at Game-Wisdom
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Josh Bycer
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Game-Wisdom News  - 
 
For this play of Gemcraft 2, I started the second difficulty to see how things change and the rewards that come with it. https://www.youtube.com/watch?v=umIYvfGIpkU
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Josh Bycer
owner

Game-Wisdom News  - 
 
Her Story is a visual novel game that is actually visual: As you explore video footage related to a murder case. While I'm not a fan of visual novels in most cases, the use of video footage does help to elevate things. 
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Josh Bycer
owner

Game-Wisdom News  - 
 
For this video, I took a look at Doorkickers; a tactical strategy game built around SWAT operations. While I enjoyed the Meta-Game design, this is sadly an example of a poor UI sinking the experience which I'll have more to talk about in my upcoming analysis.
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Josh Bycer
owner

Game-Wisdom News  - 
 
Tutorial design is one of the hardest elements to get right with a video game. For today's post, I'm examining a trick that has been used since the days of Mario Brothers in order to teach players how to play a game without needing a separate tutorial.
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Josh Bycer
owner

Game-Wisdom News  - 
 
In this play of Gemcraft 2, I began to take on the Mid Game while making more use of the Meta-Game.
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Josh Bycer
owner

Game-Wisdom News  - 
 
Today's post breaks down a video game's pacing into three areas; each with their own challenges and considerations for a game developer to keep in mind.
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Have him in circles
215 people
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Josh Bycer

Shared publicly  - 
 
For this play of Gemcraft 2, I started the second difficulty to see how things change and the rewards that come with it.
1
Add a comment...

Josh Bycer

Shared publicly  - 
 
Her Story is a visual novel game that is actually visual: As you explore video footage related to a murder case. While I'm not a fan of visual novels in most cases, the use of video footage does help to elevate things. 
1
Add a comment...

Josh Bycer

Shared publicly  - 
 
For this video, I took a look at Doorkickers; a tactical strategy game built around SWAT operations. While I enjoyed the Meta-Game design, this is sadly an example of a poor UI sinking the experience which I'll have more to talk about in my upcoming analysis.
1
Add a comment...

Josh Bycer

Shared publicly  - 
 
Tutorial design is one of the hardest elements to get right with a video game. For today's post, I'm examining a trick that has been used since the days of Mario Brothers in order to teach players how to play a game without needing a separate tutorial.
1
Add a comment...

Josh Bycer

Shared publicly  - 
 
In this play of Gemcraft 2, I began to take on the Mid Game while making more use of the Meta-Game
1
Add a comment...

Josh Bycer

Shared publicly  - 
 
Today's post breaks down a video game's pacing into three areas; each with their own challenges and considerations for a game developer to keep in mind.
1
Add a comment...
People
Have him in circles
215 people
John Roberdeau's profile photo
James Marion's profile photo
Jason Townsend's profile photo
Brian Anderson's profile photo
Jamie Fristrom's profile photo
marci bycer's profile photo
Javier Azaret's profile photo
Chuck McMath's profile photo
Mona Jnu's profile photo
Work
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Game Theorist
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  • Game-Wisdom
    Owner, 2012 - present
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Introduction
Over the last seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra. My goal as a game theorist is to analyze past and present game design trends to better forecast and influence the future development of the industry .
Bragging rights
Holds world record high score for Captain America arcade game
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Male