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Jose Garcia
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Jose Garcia

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Ford Shelby Cobra

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Víctor Sepúlveda Pérez's profile photo
 
Hola. Tiene una pinta estupenda...
He visto otras imágenes en tu blog del coche y ya estoy deseando ver el resultado final.
En general me gusta mucho tu blogo y en mas de una ocasión he buscado ayuda entre tus trabajos. Saludos. 
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Jose Garcia

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Neat little tip from +Blender Aid

"When using volumetric fog, in order to reduce fireflies drastically use emission only for camera" #b3d  

http://blenderaid.com/post/114062590134/when-using-volumetric-fog-in-order-to-reduce
When using volumetric fog, in order to reduce fireflies drastically use emission only for camera
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Thks a lot!
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Blender Tutorial - Creating a Basketball Part 2 by +CG Masters #b3d  
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Gracias por comentar, ya realice una nueva actualización de la imagen.
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Jose Garcia

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Buenas tardes, le dejo el inicio de un pequeño proyecto que estoy realizando en estos días. Los comentarios son bien recibidos.
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has descubierto el pequeño detalle del tornillo. la válvula. ya la tengo proyectada y le falta la marca de Rin o rueda. Si irán algunos. pero quiero ponerle algo de traspasos en los bordes como bien apuntas y un poco de suciedad. este es una parte pequeña del proyecto.
Saludos y gracias por Comentar.
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Jose Garcia

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Ford Shelby Cobra
Well, a very long time without starting a project. This time a car legendary and well known , I hope to live up to this challenge. I will not say which is my ultimate goal , little by little I'll leave them the progress of modeling.

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Blender Tutorial - Procedural Chrome by +3D Bandit #b3d  
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Thanks for sharing! Looks great!
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Otro avance en mi proyecto.
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+Hélio Lima
Si ese es parte del proyecto mayor. Poco a poco
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A model to keep the habit . Starting a Project
Comments are welcome. Los comentarios, son bien recibidos.
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Hi, guys! In the Blendiberia 2014, last november, I gave a class / conference about Baking Maps in Blender. Here is an interview (in spanish) that they recorded at the end of the festival. It was a great experience! Thanks to the organization (+diegofor allowing me to attend and have a nice time with them! :D

#b3d   #blendiberia2014  
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Budak Baong's profile photo
Marco Buono's profile photo
Patrick Depoix's profile photo
Iacopo Giannini's profile photo
Björn Schmitz's profile photo
N. Adamah HANVI's profile photo
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Jose Garcia's +1's are the things they like, agree with, or want to recommend.
Filtros de ar
heliolima-hdl.blogspot.com

Modelagem - Filtros de Ar Olá a todos, sejam bem vindos! Voltando com mais uma modelagem em 3D, desta vez preparando um tutorial de filtros

FOX Play
market.android.com

FOX Play tiene todo lo que te gusta de los canales FOX y FOX+: las mejores series, películas, deportes en vivo, documentales y mucho más. Ad

Small Blender Things: DryStone: create irregular stone walls
blenderthings.blogspot.com

It's been a while but I haven't been completely idle during the holiday season: In this post I am happy to present a small Blender addon tha

Flexaret automat VII - DarkBox Studios
darkboxstudios.over-blog.com

Hoy os traigo una práctica personal que me propuse para seguir intentando…

Canetas
heliolima-hdl.blogspot.com

Caneta tinteiro Esta é uma modelagem que sempre quis fazer, pois gosto muito desse tipo de caneta, fico observando os detalhes, como materia

Samples: Cycles + wave Textures = Perforated Screens
blender360.blogspot.com

In this post I will publish a series of works that will be carried out with procedural textures. Hope you like and comments are always welco

Blender Cycles: Making of a Cornell Box Scene
elbrujodelatribu.blogspot.com

Hi everybody. Today I'm going to show you the making of a Cornell Box scene. I will explain a couple of tricks and the compositing I have us

Cycles + Textures band = Perforated Screens
blender360.blogspot.com

You create a uv map; Then we define two mapping to establish the meaning of the bands. It adds two wave texture. And they only change the sc

File to download: Cycles + Textures band = Perforated Screens
blender360.blogspot.com

Having the good acceptance that has had the method for the preparation of perforated screens. Today I am leaving the file available to the g

sIBL for Blender – automated HDR environment generation
www.blendernation.com

sIBL GUI is a standalone application for managing a collection of image-based lighting setups in the Smart IBL format. It uses helper script

Simple markers (cycles)
blender360.blogspot.com

Today I bring you a little scene with a few simple markers. nothing special. Just that to place a chance and use the plane Rigid Body Tools.

Mapping node new options (texture)
blender360.blogspot.com

Today I bring a very interesting development of the mapping node. in revision 60371. In this case I used the new Texture option. In the old

Small Blender Things: Slope to vertex weights, a Blender addon
blenderthings.blogspot.com

As usual I enjoyed Andrew Price's tutorial on creating a cliff side quite a bit. Andrew is gifted when it comes to creating interesting Blen

Small Blender Things: Generate floor boards quick and easy, part VI
blenderthings.blogspot.com

An example (with a flat material to emphasize the subtle curvature) is shown below (click to enlarge): The option values used to create the

Small Blender Things: Generate floor boards quick and simple
blenderthings.blogspot.com

I am currently enrolled in Andrew Price's Architecture Academy and in one of his tutorials he mentioned how easy it would be to have a simpl