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Jorge Ortiz
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53 followers
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Has anyone been having issues with Samsung Galaxies and GoogleVR?

I used Unity 5.4.0b17 to go around a worldscape canvas issue, and then upgraded to GoogleVR 0.8.5. On Samsung Galaxy S7 phones it shows this:

http://imgur.com/a/Okexf

...which is the splash screen (Canvas rendered on Worldspace as child of the camera) with all the UI elements not hidden (they're hidden by code, which makes me think there might be an error somewhere, although all animations work). I haven't been able to reproduce this on my Android smartphones/tablets. Unfortunately I don't have an S7 to debug errors so I'm a bit lost.

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Game review by Android Apps

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Seems like I need to improve the graphics of my game, but het, good review anyway :)

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First review of my game!

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Issues with GoogleVR for Unity v0.8.1 & v0.8.5

So I upgraded my Unity project to v0.8.1 to benefit from the drift correction, but then the stereo vision was completely off.

Essentially is used to look like this the first picture (Google Cardboard App) but now it looks like the second picture (No middle bar, looks like it either cuts off at the edges, or the proportions are all wrong and elongated at the left/right edges.)

Anyone else with this issue?

Of course this had to happen less than 24 hours before a VR meetup! >:(
Any help would be appreciated :D


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12/07/2016
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My game is live! Please share the news :)

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My new game!

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