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Jorge Arango
Works at Futuredraft
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Jorge Arango

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A thought prompted by last night's Designer's Studio event at Futuredraft: Can simulations be dangerous for the psyche? http://www.jarango.com/blog/2015/07/31/dangerous-simulations/
Last night Futuredraft hosted a great conversation about video games and user experience design as part of our Designer’s Studio series. The speakers were Adaptive Path’s Jesse James Garrett, and Bungie’s Patrick O’Kelley, executive producer of Destiny, a major first-person console game. I was ostensibly moderating the discussion, but really I was just marveling as these two smart guys geeked out …
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Jorge Arango

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Tonight! Join Jesse James Garrett and Patrick O'Kelley in a conversation about video games and UX design. Very few spots left; RSVP: http://www.meetup.com/The-Designers-Studio-Design-Talks-Futuredraft/events/223816389/
A conversation with Jesse James Garrett, co-founder of Adaptive Path, and Patrick O'Kelley, executive producer at Bungie. Video games are an important art form and a huge business. Constantly evolving game technologies have resulted in increasingly sophisticated and engaging experiences, and a global industry that entertains millions of people and generates annual sales of $74 billion.  There is much that experience designers can learn from game ...
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Jorge Arango

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Are you a UX designer interested in video games, or a video game designer interested in UX? Join Adaptive Path's Jesse James Garrett, Bungie's Patrick O'Kelley, and myself for a conversation about games and UX design at Futuredraft on July 30. It's gonna be a blast!
An conversation with Jesse James Garrett, co-founder of Adaptive Path, and Patrick O'Kelley, executive producer at Bungie. Video games are an important art form and a huge business. Constantly evolving game technologies have resulted in increasingly sophisticated and engaging experiences, and a global industry that entertains millions of people and generates annual sales of $74 billion.  There is much that experience designers can learn from game...
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Jorge Arango

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A transcript of the keynote speech I delivered at the 2015 Information Architecture Summit in Minneapolis, MN.
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After 15 years after Cluetrain, (16 if you have the math), +Doc Searls and I have posted New Clues. In 1999 we were driven to post (along with +Christopher Locke and +Rick Levine ) because the media and businss were getting the Web so wrong. This time it's as a response to the somber-to-depressed mood even among Net optimists. 

We've done this as an open source publishing project: it's in the public domain and we've posted the clues at GitHub in application-friendly formats, including JSON, XML, and OPML. We're thrilled that +Dave Winer has already created a "listicle" version. And Medium has taken all the text, redesigned it, slapped on a new title, and posted it. 

Curious to know what you think of it.
Hear, O Internet. It has been sixteen years since our previous communication. In that time the People of the Internet — you and me and all our friends of friends of friends, unto the last Kevin Bacon — have made the Internet an awesome place, filled with wonders and portents.
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There's more important considerations than placing actions above the fold.
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I increasingly find upgrades to be overrated. Many newer devices are better in some ways, but not better overall. As with so many things, it’s a matter of tradeoffs.
Caught this little fellow eating our neighbor’s apples while I was holding a camera. Lucky! The photograph was taken with a Canon PowerShot G10 (released in 2008) and processed and uploaded with an iPad 3 (released in 2012). Both of these devices have been superseded by newer/faster/better versions — seven generations in the case of …
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And we are ready for tonight!
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I am very excited to talk video games + UX tomorrow night with Jesse James Garrett and Patrick O'Kelley. We still have some spots left, join us! https://lnkd.in/bDncTYz
A conversation with Jesse James Garrett, co-founder of Adaptive Path, and Patrick O'Kelley, executive producer at Bungie. Video games are an important art form and a huge business. Constantly evolving game technologies have resulted in increasingly sophisticated and engaging experiences, and a global industry that entertains millions of people and generates annual sales of $74 billion.  There is much that experience designers can learn from game ...
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I was interviewed in the O'Reilly Radar podcast on the evolving role of information architecture in UX design.
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When your business is a place made of language, the precision of language matters. Facebook defines “nudity”: http://money.cnn.com/2015/03/16/technology/facebook-nudity/index.html
Facebook updated its 'community standards' to clarify exactly what it means by 'nudity' and 'hate speech.'
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Passed this handsome engine house on the way to the office today.
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People
In his circles
355 people
Have him in circles
562 people
Eric Reiss's profile photo
Dinah Bee A. Menil's profile photo
Eli Faskha's profile photo
Kersten Vogel's profile photo
Ian Fenn's profile photo
Michael Magoolaghan's profile photo
Walsh Jas's profile photo
BK OM DATT Dwivedi's profile photo
Danielle Flowers's profile photo
Work
Occupation
Information architect
Employment
  • Futuredraft
    Partner, 2014 - present
  • BootStudio
    Founder, 1994 - present
  • Cable & Wireless
Story
Tagline
Information architect. Fighting entropy with empathy.
Introduction
I'm an information architect: I make the complex clear, and help others find their own paths to knowledge using digital media. I have 20 years of experience designing digital products that put human needs first. My background is in architecture, and architectural thinking has greatly influenced my work and approach to experience design.
Bragging rights
Founded BootStudio, the first UX consultancy in Central America. Former president, Information Architecture Institute. Former managing editor, Boxes and Arrows magazine. Program chair, 2008 IDEA Conference. Thematic chair, World IA Day 2012
Basic Information
Gender
Male