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Jonathan Donald
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Jonathan Donald

Musings & Theorizing  - 
 
More story-graphing...
Graphic designer Maya Eilam has created a print of her infographic on The Shapes of Stories by Kurt Vonnegut. You can buy one in her Etsy shop.
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Thanks for sharing!  I was looking for something like that a while back and didn't find that one.  I got stuck instead on http://en.wikipedia.org/wiki/The_Thirty-Six_Dramatic_Situations.  Which could easily be combined with the shapes to generate loads of story ideas.
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Jonathan Donald

Free RPG's & Resources  - 
 
Something for arms and armour mavens - 77 free books from the NY Metropolitan Museum of Art.
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Jonathan Donald

Product Reviews and Recommendations  - 
 
Wondering whether Pelgrane Press's Hillfolk could be played solo. Anyone tried this system?
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Really cool.  It has me thinking, mainly about including inner desire into my stories.  I need to actually try all this out, but here are my initial ideas from a quick read through.  Also note that I allow for a lot of randomness to come into my games.

1) I have my cast of characters and their relationships, but I need to include their desires.  I can produce the desires from previous interactions, but will also create some randomly.  If I didn't have my characters already, I would probably use UNE or DCC funnel character generator to make a bunch and then randomly determine who is connected to whom and what their desires are.

2) I would then pull out about five characters to be the main characters of the session.  I would randomize their order and use the current character and their desires to produce scenes.  I would pick the obvious characters required for the scene, as well as allow others to be interjected randomly, especially if they have Drama tokens.  It could be interesting to be in situations where the obvious characters are not present.

3) Dramatic Scene resolution would be based on some probability that the granter submits to the petitioner, probably just an Oracle question including "... and" and "... but."  

4) For Procedural scenes, I would decide the GM's resolution at random (unless some difficulty level felt right).  I would also determine whether other characters participated based on their previous encounters with the subject matter and a random die roll.  The random roll would add nuance to the character.  For example, they could have supported the character in the past, but this time, choose not to.  I could then figure out why.  

To help with the scene development, I will use some type of random generator, maybe story cubes or zerodice.

I will also put my characters of 3x5 cards so that I can keep track of a) order, b) who is in the current scene, and c) how many tokens they currently have.  I'll have to do this at the table.  I also have a character web (example of page 16) to help me keep track of connections and relationships.  Page 57 has an example of note taking that seems pretty useful.
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Jonathan Donald

Musings & Theorizing  - 
 
The science of plot:

New research suggests that plots have only six archetypal shapes. Dan Piepenbring looks at the collision of data and fiction.
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Coming to a YouTube screen near you, this Saturday....
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Jonathan Donald

General Discussion  - 
 
In this episode, Robin chats with Moon Design’s Jeff Richard, who tells tales of the epic heroquest that brought the mammoth and jaw-dropping Guide to Glorantha project back from the mythic realm of Kickstarter.
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+Jeff Richard, great interview! Hopefully this podcast will get some more people interested!
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Jonathan Donald

Free RPG's & Resources  - 
 
Fodder for historical campaigns? Some interesting suspense-laden plot twists?


Here are fifteen mysteries that are still puzzling medieval historians.
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Jonathan Donald

commented on a video on YouTube.
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Tom Snyder always seems to be mainly earnest, but continually walking the edge of being an arrogant jerk.
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Jonathan Donald

Character Sheets  - 
 
My take on a Warhammer-flavoured RuneQuest 6 character sheet.

My personal twists in this particular character sheet are:

1. Like WFRP, all main and secondary attributes are in a single row. Also inspired by Warhammer, I added a second row where modified values can be kept (due to effects of injury, fatigue, disease, magic, etc).

2. The addition of the core characteristics from Ash's Guide To RPG Personality and Background (http://rpg.ashami.com/), which I've been incorporating into all my RP character sheets.

3. The hit location diagram is set up so you can easily record AP and HP for each location, and you can tick off which locations are covered by the shield (using the shield-shaped checkboxes )

If you're a RQ6 enthusiast who likes an "Olde Medieval" flavour in a character sheet, or if you use RQ6 rules in the Old World WFRP setting, give it a spin.

http://www.jonathandonald.com/blinddrop/rpg/rq6/charsheet/RuneHammer_Charsheet.pdf
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Jonathan Donald

Rules Discussions  - 
 
This is a rough first draft of my conversion guidelines for GURPS 3 to RuneQuest 6. Still sort of alpha stage, but may be of some use to those switching systems or adapting material.
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Thanks for your time and effort concerning this conversion project.
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Have him in circles
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