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Jon Shafer (Conifer Games)
72 followers -
Game designer. Owner & CEO of Conifer Games. Committed to crafting a new generation of games that are deep, meaningful and forever replayable.
Game designer. Owner & CEO of Conifer Games. Committed to crafting a new generation of games that are deep, meaningful and forever replayable.

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#AtTheGatesGame November 24 Update …

The long-awaited project roadmap update has been posted - and includes a release date!

- Jon

#AtTheGatesGame November 4 Update …

We've been busy getting a complete, finalized project schedule nailed down over the past couple weeks, and should have it ready to go to the presses soon. As such, the next big project update which will detail exactly that should be posted next week, so stay tuned!

- Jon

#AtTheGatesGame October 27 Update …

Finished writing a script which automates the process of building and deployment of new game versions - what used to be 19 tedious and error-prone steps now only requires a single click!

- Jon

#AtTheGatesGame October 16 update:

Just posted a new alpha build featuring 'weekly challenge' games, ala Spelunky!

Hey all, apologies for going dark over the past few weeks - Conifer HQ had to relocate on short notice and we're now finally getting settled back in. In case you're wondering we're now based out of Maryland, a place that very well might be the 'capital' of hardcore strategy game development. Not only that, but we happen to now be working out of the same office as our friends and brothers-in-strategy Stardock Baltimore, Oxide Games, and Mohawk Games!

As for the game, a new update detailing the production side (schedule, budget, etc.) of AtG's development will be going up in the next few weeks, so hang tight!

- Jon

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if you're a 4X fan make sure to vote in the latest poll from our friends at Explorminate​: "What Genre Would You Like To See 4X Developers Take On Next?"

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In a brand-new #AtTheGatesGame video + article combo update we show off AtG's user interface, including its revolutionary 'Adaptive Tooltips' system.

Working on a new written+video update detailing #AtTheGatesGame's revolutionary user interface. Should be up later this week or early next!

#AtTheGatesGame June 11 update:

Spent the last couple days working on the look of the paper 'fog of war' (screenshots coming soon).

Will now be shifting over to the economic AI in earnest, which was actually in pretty decent shape a while ago but later thrown into disarray when we ripped out the game's economic guts and replaced them with the clans system.

#AtTheGatesGame June 8 update:

Spent the past few days making tweaks to improve the pacing of the early game (e.g. increasing the number of deposits near starting locations and reducing the research cost of Tier 2 professions).
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