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Jon Lemich
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A quick table of "levers" for NPCs that you roll on or choose. Deciding how an NPC can be manipulated gives you the seed you need to create an exciting and challenging social encounter.

If you're using just one random generator for your NPCs, use this one. The lever that will motivate the NPC to help the PCs is the core of the interaction -- more important than their name, description, quirks, or character class.
I like to run investigative RPGs, and one thing that happens a lot is that the players go talk to an NPC about secrets that they know, or get an unfriendly or hesitant NPC to help them. How do I make those encounters interest...
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I liked that guy a lot. Completely terrible person. :)
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102 degrees hot!
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I have not. This is awesome.
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5 minutes, 1 match. A dry, hot day makes for easy fire building.
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Last week, I wrote on Critical Hits! So this week, I had to publish on my own blog. It was feeling neglected. Today I propose a pretty simple taxonomy of modes of play, inspired by and expanding on Adam Lee's "DM and Player Experience" post on Wizards.com.

There is no badwrongfun - there are just different ways to play our games. And the game above the game is the mode we're playing IN. Some modes can achieve things others cannot. Being aware of what mode you're running will help you see why you're achieving some outcomes easier than others.

"So that's why I'm not making precise holes! I'm using a sledgehammer instead of a drill!" or "So that's why my horror games aren't scary to my players! I'm running in Author Mode instead of Theatrical Mode."

The actual modes are up for debate. Feel free to revise my taxonomy and link back.
Adam Lee wrote a fun piece for the D&D website called "DM and Player Experience" that describes two modes of play: Cinematic Mode and DM-as-Nature Mode. These are very good observations, and I think they can be applied more...
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View from the beach house. The only one out this morning was +Christiana Mercer Rigby​
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Have him in circles
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Jon Lemich

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Sebastian built the light and fan circuit FROM MEMORY. Age 5 and a few months and he remembered how circuits work and how to make one of his favorites.

I didn't coach him here. I was too busy making the RC rover and wasn't even watching. Good job kid!
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I'm not aware of any such LARP running at the moment, but a lot of LARPs in our area have used puzzles to represent things in the game world in a semi-diegetic fashion, like "build a circuit to light this light to hack this electronic lock" or whatever.
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Cookie thief
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Hunting ghost crabs!
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Have him in circles
187 people
Becky Duncan's profile photo
andrew canter's profile photo
Rita F's profile photo
Caelyn Sandel (inurashii)'s profile photo
Stephanie Olmstead-Dean's profile photo
Mary McProuty's profile photo
Phil Mershon's profile photo
German Kalinec's profile photo
Anna Bradley's profile photo
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I'm a nonprofit grants professional who's passionate about outcomes based program design. My hobbies are tabletop role playing games and playing with my kids.
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