Profile cover photo
Profile photo
Jon Kenkel
57 followers
57 followers
About
Jon's posts

Post has attachment

Post has attachment

Sometimes, when I'm all alone, I wrap in a sleeping bag, slather myself with butter, and crawl around on the floor pretending to be a slug!

Post has attachment
Week 19 Day 4 - Post Beta 1 Report, Preparations for Scholar's Day, and How Screwed We Are.
We are getting really bad about not consistently posting to this blog... Anyways, we did make progress since the last blog post.  All issues from the problem list have been solved, except for the following: Disconnecting from an unresponsive server takes to...

Post has attachment
Week 16 Day 1 - What we did, and what we didn't - Beta 1
We just realized that it's been about 3 weeks since our last update (below the goal of at least 1 post per week).  Break was a bit less productive than we had hoped, partly due to other obligations, and partly due to the difficulty of models/animations with...

Post has attachment
Week 12 Day 7 - Known Issues, and Preparations for Beta 1
The test this last weekend was very unhelpful.  Mostly in the sense that we didn't get any good information from the test, due to other issues with the game.  There were problems with maintaining a proper connection to the server, and the server handling us...

Post has attachment
Week 9 Day 7 - GitHub Troubles & Abilities
This week we hit some problems with GitHub.  Zach commited his first change, and we were nearly unable to merge the commit.  It appears that Git doesn't do things nearly as simply when it hits conflicts in files.  We spent half of Saturday trying to get his...

Post has attachment
Week 7 Day 4 - Odds, Ends and Abilities
Today we nailed down a complete list of abilities.  Obviously this will change as we try new abilities out, but we want to get as many of these implemented as possibly by Alpha 2, or at least 2 columns of abilities. Light Role Support (Builder) Role Heavy R...

Post has attachment
Week 6 Day 1 - Character Movement, Cone Push and Alpha 2 Prep
On Saturday, we had our first test, Alpha 1.  We had 10 players participating (Big thanks to all of you!), and got a lot of great information out of it.  Also the post-play questionnaires brought up some good points.  A few we already were aware of, in part...

Post has attachment
Week 5 Day 1 - NetworkViewIDs, Scorekeeping and Push ability
Today was spent adding a ScoreKeeper to the game.  Whenever a player is respawned, they tell the player, and the score is updated appropriately.  Right now we are only basing scores on when opposing players hit the edge of the map.  In post-Alpha 1 builds, ...
Wait while more posts are being loaded