I'm going to take a minute to talk about Turn, +Brie Sheldon's game about playing a shapeshifter in a rural town.

I love the way the setting is a necessary reflection of the rules for changing shape. These characters live in rural towns, not just as a setting convenience, or for a particular flavor of story, but because the reality of their lives demands it. They can't run away to an urban jungle for long, nor can they live alone forever in the woods. They need to live part of their lives as a beast in the wild, and part of it among humans.

But can't I just, I dunno, not do that? Can't I just deny my nature and live full time as a human or as a beast? Well, you can try. Your nature will not change, though, and over time your other side will grow restless and demand to be heard. With each stress you encounter that could be solved trivially by a dose of your powers, or by simply assuming your other shape, or taking on your other way of thinking, you will be pulled closer to shifting involuntarily. And, once you change involuntarily, returning to your preferred shape is no simple feat.

The only way to avoid revealing your nature to others, and thus inspiring fear and rejection (and possibly violence), is to stay where you can both be human and be a beast: a rural town.
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