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John Payne
1,125 followers -
A Southern man living in the Midwest.
A Southern man living in the Midwest.

1,125 followers
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I'm not checking my email today.
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It's that time of year again when we travel all over the city for Irish Dancing.

Reposting from the Black Hack community, some ideas of my own hack.

Working on my current project and invoked a bit of True20 to add choice to character options without crazy bloat. I may not succeed, but it's worth a shot:

Characters will be created as Stats + Background + Class. Some of the options are specific to an implied setting.

Stats follow normal TBH rules. Backgrounds include race and occupation. Each background provides +1 to choice of two stats, a talent (like Darkvision or Wealth or resistance to cold), and a possible weapon proficiency.

Those with a magic will also have a type of magic available. Divine, Arcane Conjuring, Arcane Summoning, Alchemy, etc.

The classes are the standard four in TBH, but the Conjurer will be given a more generic name like Magic-User.

Example:

Roll using normal TBH rules:
6, 10, 12, 15, 10, 11
I switch the rolls two and three to provide STR 6 DEX 12 CON 10 INT 15 WIS 10 CHA 11

Looking through the backgrounds, I choose a Lizardman Wizard with the following info:

+1 to STR or CHA
Can cast spells in armor
Weapon Proficiency with daggers
Access to Arcane Dragon Magic

I'll take the +1 in CHA

For Class, I'll take the Magic-User. The description is the same as for the Conjurer, except the list of spells available will come from a Dragon Magic list. Dragon Magic features various offensive spells, but no protective spells with a few utility spells like Fly, Nearby Silence, and Shape Change.

Final Result:
STR 6 DEX 12 CON 10 INT 15 WIS 10 CHA 12
Starting HP: d4+4
HP Per Level/Resting: d4
Weapons & Armor: 1-handed sword, daggers, and staff
Attack Damage: 1d4 / 1 Unarmed or Improvising

Special Features
Roll with Advantage when testing INT to avoid damage or effects from spells or spell-like effects.
Access to Dragon Magic
Can cast spells in armor.

Leveling Up
Roll to see if attribute increase, roll twice for INT or WIS

Arcane Spellcasting
Dragon Disciples can cast a number of Dragon Magic spells per day per the Daily Spells chart.

Spellbook and spellcasting sections remain the same.


Working on my current project and invoked a bit of True20 to add choice to character options without crazy bloat. I may not succeed, but it's worth a shot:

Characters will be created as Stats + Background + Class. Some of the options are specific to an implied setting.

Stats follow normal TBH rules. Backgrounds include race and occupation. Each background provides +1 to choice of two stats, a talent (like Darkvision or Wealth or resistance to cold), and a possible weapon proficiency.

Those with a magic will also have a type of magic available. Divine, Arcane Conjuring, Arcane Summoning, Alchemy, etc.

The classes are the standard four in TBH, but the Conjurer will be given a more generic name like Magic-User.

Example:

Roll using normal TBH rules:
6, 10, 12, 15, 10, 11
I switch the rolls two and three to provide STR 6 DEX 12 CON 10 INT 15 WIS 10 CHA 11

Looking through the backgrounds, I choose a Lizardman Wizard with the following info:

+1 to STR or CHA
Can cast spells in armor
Weapon Proficiency with daggers
Access to Arcane Dragon Magic

I'll take the +1 in CHA

For Class, I'll take the Magic-User. The description is the same as for the Conjurer, except the list of spells available will come from a Dragon Magic list. Dragon Magic features various offensive spells, but no protective spells with a few utility spells like Fly, Nearby Silence, and Shape Change.

Final Result:
STR 6 DEX 12 CON 10 INT 15 WIS 10 CHA 12
Starting HP: d4+4
HP Per Level/Resting: d4
Weapons & Armor: 1-handed sword, daggers, and staff
Attack Damage: 1d4 / 1 Unarmed or Improvising

Special Features
Roll with Advantage when testing INT to avoid damage or effects from spells or spell-like effects.
Access to Dragon Magic
Can cast spells in armor.

Leveling Up
Roll to see if attribute increase, roll twice for INT or WIS

Arcane Spellcasting
Dragon Disciples can cast a number of Dragon Magic spells per day per the Daily Spells chart.

Spellbook and spellcasting sections remain the same.


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This is why I don't play Risk Legacy or Pandemic Legacy.

It leads to madness like this. (It seems the creators have a healthy attitude about their game. I appreciate that a lot.)

Having said all of that, I'm very curious how this would work. Maybe I should make my own.

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+James Shields has always been good people. Really.

Thanks to his efforts and the generous souls of the G+ RPG Community (who also helped me out a couple years ago), James Spahn gives back.

I now have my copy of the White Star Companion. Gets yours!

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They had me until subscription.

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Still 30% off, even after the GM Sale.

If you play Pathfinder, you need these books.
If you are a world builder, you need these books.

I have the Cleric and Polyhedral Pantheons books and they are fantastic.
I'm not very good at self-promotion. I announce when I have a new product out because it's usually pretty infrequent, but that's about as far as I go.

The GM's Day sale at OBS is over... but I had some new titles that weren't released before the sale, and thus weren't included in the sale. I had to set the discounted prices by hand.

What this means is that some of the last releases in the Echelon Reference Series spell book series (which includes the cleric, druid, wizard, summoner, and alchemist bundles and compilations) are still 30% off, and will be until I have time (I have stupid people tricks -- 'status meeting' -- starting in a few minutes) to revoke the discounts.

Anyone who wants these PDFs at a discount has a couple hours probably until I fix the prices. Or maybe a bit longer if I see a lot of people taking advantage of this, but I wouldn't count on it running any longer than that.

http://www.drivethrurpg.com/browse/pub/5592/Echelon-Game-Design
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