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John Payne
1,109 followers -
A Southern man living in the Midwest.
A Southern man living in the Midwest.

1,109 followers
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5e in space with a FREE basic ruleset like regular 5e. Woot!
Have you thought about or played sci-fi using 5th edition?

You can get everything you need for FREE to play 5e heroic science-fiction roleplaying with the Esper Genesis FREE Basic Rules and companion PDFs.

https://alligatoralleyentertainment.com/project-news/esper-genesis/esper-genesis-free-5e-science-fiction-roleplaying-game/
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Some time ago, I worked on a mecha game for Swords & Wizardry called Lorica. I avoided talking about heat because that was something that always frustrated me in Battletech.

Based on the inspiration from this post, however, I think I have a way to include heat. I haven't worked out the details yet, but I'm sure it will be heatsinks to heat production with each to hit roll adding to the heat meter. Go over the meter and roll a save to avoid overheating.

Hmmm.
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It's based on Swords & Wizardry with a skill system and a Whitehack inspired magic system. Since spellcasting is based on negotiation between the player and the GM, I want to create a more detail spell creation system. Bwa ha ha ha.

Anyway, I could see running the game with newer players or my kids. Thanks for +Juan Mejia for sharing the English translation. I tried to translate from Spanish, but my skill in Spanish is nowhere close to what it used to be. :)
I am proud to announce that my English translation of Vieja Escuela RPG ("Old School") from the amazing Bilbao Company Grapas y Mapas is now available for free download. Vieja Escuela is a rules light fantasy game that incorporates some of the better ideas of newer editions of D&D within an Old School framework. Clocking in at 16 pages, I invite you to read it.

Grapas y Mapas has also released some incredible expansions of Vieja Escuela for Pulp, Western and Cyberpunk settings (currently only available in Spanish).

http://viejaescuela.nogarung.com/vieja-escuela-the-role-playing-game/
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I'm working through writing the Samoora Sea setting and take a brief detour to explore how others do it. Specifically in this post, what's the right size of a quick overview to provide the flavor of a new setting?
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I want to write an overview of my Samoora Sea setting in a brief, but meaningful way. I look at a few different ways others handle this.

How do you present a new setting to your players?

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With the demise of G+, I am bringing back the blog. This is a long-ish post about how magic works regionally in my upcoming campaign.

I said this elsewhere, but the last paragraph was an unplanned addition. I think that a lot of my work has been an effort to create my own private Greyhawk.

To pull this off, I switched back to Swords & Wizardry. I hope this is the first of several posts about this world.

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Reviving the blog with a long post about magic in my next campaign world. The last paragraph about my own private Greyhawk is my favorite. I think it's the first time I've talked about why all my worlds connect together.

It's long, but I hope it is enjoyable.
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For reasons of insanity or an inability to let go, I am collecting all the 2e monsters in one personal database. I know about the lomion.de website, but it is missing creatures from Polyhedron, Dungeon, and a few from various Dragon magazines (according to DragonDex and other indexes I have found online).

I am also writing the first three episodes of a podcast. The first episode may not sound exciting, but the entire series will show that small tweaks in mechanics can have an impact on worldbuilding. I change the encumbrance system and then use that system for a world-specific spellcasting class.

All this leads to a world that I have been building and re-building for the past year.

I say all this, but I think I am running out of steam. This comes from the beginning of working a second job and from the G+ closing. (MeWe is great, but I don't enjoy reading it as much as G+.) Outside of the job, yesterday, today, and tomorrow are going to be very long days.

I may finish all this stuff, but my track record says otherwise.
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I know that there are many old-school equipment lists out there, but this one struck me because of one of the categories: Bug Spray. Below are some thoughts for my campaign, but do you have any different kinds of Bug Spray items?

I am doing some world-building and one of the notable features is the scarcity of undead. All items but wolfsbane (anti-werewolf) and belladonna (flying ointment) deal with undead creatures.

So now I am thinking of the Bug Spray items for my world. The one item that jumps to mind is wooden sling bullets. I have a variant rust monster that eats iron, copper, silver, and gold. (Yes, they are money eaters). I would even spread this out to wooden arrows/darts.

One threat is raiding parties of alien crabmen. After doing some research and creative fudging, I found that the natural ingredients of a substance that could warp/dissolve chitin could be made with urine, bone ash, sand, salt water and a bit of electricity. (Yes, this is a huge stretch to create a mixture of phosphoric acid and potassium carbonate).

There is lycanthropy, so I will keep wolfsbane and add tigersbane.

I asked at the top, but I'll ask again, do your campaigns have any different types of bug spray items?
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