So, continuing with "John is bemused by a kickstarter", we've got "The Ninth World: A Skillbuilding game for Numinera". This game made by the folks at Lone Shark Games, just finished with a healthy $133k, which the back of my envelope says is 266% of the original $50k goal. This is a good result - a nice healthy pile of cash for the game.
But... it's not nearly as good as their last kickstarter did, "Apocrapha", which is a horror-based game of the same style (card adventure game) that they did last year, which blew up to about 500% of their original $66,666 goal.
There's a number of differences between the games that might explain why Ninth World didn't do as well as the first - for one, different genres, although I would have thought Numenera would have brought more folks to the table given how popular the kickstarters have been for the RPG. On the other hand, they were run at different times of the year - maybe January's still a bad month for Kickstarters? The other project took place during the spring.
The big difference for me, as far as backing, was that the other game hasn't shipped out yet, and I wasn't comfortable backing this game until the previous one shipped out. But then, I'm a curmudgeon.
Or... maybe people just don't know what a skillbuilding game is, and didn't want to gamble money on finding out they didn't like it?