Well, last night my copies of the Epic card game arrived in the mail. I've been looking through the cards and I like what I see. Decent art, clear text, and interesting looking critters and events. I like how they've structured the rules to prevent reactions - it not only simplifies the rules, but it also largely prevents counterspell decks.
I was surprised at how few cards are 0 cost, though. My impression was that most of the cards would be 0 cost so you could play them, but then the 1 cost cards would be the powerhouse card each turn - instead, I could see you going for a while without seeing a 0.
I wish there were more token cards. I figure I'll sub in with some old MtG lands, but it'd be nice to have more.
And, y'know, Kudos to White Wizard Games. Their kickstarter says they would deliver in September, and here it is September and I'm looking at my cards spread across the desk. Good job.