Profile

Cover photo
John Faludi
17,845 views
AboutPostsPhotosVideos

Stream

John Faludi

Discussion  - 
 
Just in time for Christmas!  :)
27
Christopher Ruthenbeck's profile photo
 
Happy Christmas, +John Faludi!
Add a comment...

John Faludi

Shared publicly  - 
 
So many friends are entrenched in Facebook.. It would be nice if they'd give G+ a try and see just how much better it is. Sadly, we all resist change.
1
Chris Riga's profile photoKyle York's profile photo
2 comments
 
Well I'm here now so thhhhpt
Add a comment...

John Faludi

Shared publicly  - 
 
So my friend Chris got me in on this whole Google+ thingey. Looks okay so far. :)
1
Chris Riga's profile photoJohn Faludi's profile photo
4 comments
 
Well gosh, Ren's there too. :)
Add a comment...

John Faludi

Discussion  - 
 
Dear Evil Hat,
Thank you for being amazing and awesome.
Sincerely,
All Your Devoted Fans

(p.s. I just got my Core and FAE PDFs and they look incredible!)
44
Peter Grimvärn's profile photoFred Hicks's profile photoNathaniel Hull's profile photoJean-Christophe Cubertafon's profile photo
9 comments
 
Awsome!
Add a comment...

John Faludi

Settings, Worlds, Rules  - 
 
A few years ago when I discovered the Fate system, I ran a short-lived Diaspora campaign.  For the most part everyone enjoyed the game.  There was only one point of contention.

Ships in Diaspora are treated as their own character with their own fate points, but player character crew would use their own skills when manning the stations (piloting, gunning, etc.).  My players HATED that the ship had a set number of fate points and that they couldn't use their own character’s fate points during space battles to modify their skill rolls.

I agreed to a point, but I also saw it as a balance issue.  Yes, the PCs are supposed to be heroic, but if you had one NPC ship with only 3 fate points going up against the PC’s ship with however many numerous fate points all the characters had combined (rather than a set number like 5) the NPCs would never stand a chance.

In the end, nobody was happy with how the ship to fate point exchange worked and the campaign fell to the wayside.

I’m interested in working out a way to make starships (or mechs or other vehicles) work so that the players are happy using them and I’m happy challenging them.

Side Note: I’m also interested in ideas about the dynamics between large (battleship-sized) ships and small (fighter-sized) ships.

References for general setting styles and ship combat would be Cowboy Bebop and/or EVE Online.
1
1
R.S. Tilton's profile photoJason Kerney's profile photoTeo Tayobobayo's profile photoRichard Bellingham's profile photo
39 comments
 
I admit I don't like the idea of messing with the core mechanisms of FATE, such as changing the effects of a tag. I much prefer to store exceptions where exceptions go -- in the stunts.
Add a comment...

John Faludi

Shared publicly  - 
 
I think over my small adventures
My fears
Those small ones that seemed so big,
for all the vital things
I had to get and to reach
And yet there is only one great thing
The only thing
To live to see the great day that dawns
and the light that fills the world.
- Old Inuit Song
1
Add a comment...
Story
Tagline
Today is only yesterday's tomorrow.
Links
Basic Information
Gender
Male