SELF2014: The Linux Game Industry
Be gentle, I had a cold and spent the prior week in crunch mode for two separate games, so I wasn't at the height of my powers here. Try to ignore when I say something obviously incorrect, like when I mention that the Humble Indie Bundle 5 was a week long (it was two)...I feel like there are a lot of flubs and other such nonsense in here.
Once I tell the story about Linus Torvalds saying "die, motherfucker!" I find myself cursing too much in this talk. The flood gates were open. Sorry.
This talk also has to ignore a lot of important stuff, like the arrival of Unity on the platform, or good work that other like and are doing to bring games to Linux, or Desura arriving long before Steam, etc. I decided to pick the biggest five events (Doom, Loki, Humble Bundle, Steam, and UE4) to illustrate the history and current status, but a lot of people did a lot of hard work to keep the ship afloat over the last 15 years.
Also, if I told a story about you that I shouldn't have: sorry!
First, no, it doesn't. Do I wish FNA developers updated more instead of making horribly hacked branches? Of course, but I don't think I've ever had FNA stripped of its trademark and coined as something written by someone else. Even FNA itself had the sense to change its trademark once the code was too different from MonoGame's, but was still getting bundled in MonoGame's advertising as the "same" thing. And as far as the FNA "business" is concerned, I don't think I've lost clients from such a thing (even if the number seems to be dwindling a bit).
Second, as we're seeing with Unity3D, UE4, and their attached code/asset marketplaces, where the whole point is to sell somewhat similar products as proprietary packages to the people that use them, it's pretty clear that the people who would rip things off so shamelessly (and that's not even factoring in asset piracy used in commercial titles, which is also a thing that I swear exists) wouldn't have the mental capacity to steal the sort of thing I work on anyway. So in a way, I actually appear to be better off than those making these half-proprietary-half-permissively-licensed assets.
Case in point: Everything in this video.
Contains spoilers aplenty.
- University of Wales, Aberystwyth, UK
The 4k re-rendered and re-graded version | Tears of Steel
We've uploaded the HD scaled down version to youtube now! All the frames (4k 16 bits tiff, HD png) are being uploaded now, will arrive in a
The Humble Frozen Synapse Bundle (pay what you want and help charity)
Pay what you want for some awesome games and help support two charities. All of the games are DRM-free and support Mac, Windows, and Linux.