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Today we pay tribute to KSP Orbital Crew #4, who achieved an elliptical orbit around Kearth with an apogee of 9,477km from the surface. Contact was lost at 9:51AM launchpad time, when the RAM usage of the tracking and control program spiked to 1.4GB and promptly crashed. Current calculations based on speed and trajectory indicate that their orbit will eventually decay and and the craft enter the atmosphere somewhere between 7 and 102 days, however without computer control of the parachute system and at a speed of 3-6km/s the craft is expected to either burn up on re-entry, or impact violently somewhere in Northern Kerbalstan.

Enclosed is some photo documentation of their voyage. We salute those who sacrifice themselves for science!
Larry Lockyer's profile photoJohn Berry's profile photoTom Stoodley's profile photoDaniel Auchenpaugh's profile photo
This game looks like it takes way too much of a time commitment to get anywhere. I can't risk going anywhere near it, but enjoy the updates.
My kingdom for recreations of actual parts. I'd love to play with the Saturn's J-2. The Shuttle SRBs. The Delta's program's impressive, all-liquid heavy lift engines. Of course, can't forget the one of the single greatest inventions of the space age... the Space Shuttle Main Engines. (Seriously, go read about the SSMEs. What they do is amazing, then factor in the technological age when they were designed)
Fortunately mod support seems to be a pretty important thing for these guys, so I suspect given time and wider audience we'll see a lot more classic parts.

What's weird to me is the weights. According to the Wiki anyway, everything weighs way less than it should. The command module only ways 1kg, which by my guess means the Kerbals themselves are probably about the size of ants, which makes me wonder how they have a space program at all...
Yeah, everything is scaled way down. The KSP solid boosters produce a 130N of thrust (with no 'ramp up' time, amazing!) where as the ignition thrust of a SS-SRB is 12,500,000N with a max sustained thrust of 13,800,000N. They burn for two minutes and separate around 70km up.
The more I play, the more I realize the programmer(s?) are most certainly not rocket scientists. A lot of the physics seem off, but that might be because of scaling the math down to simpler numbers.
I blame you for getting me into this magnificent time-sink of a game. How are you establishing orbit, though (and how do you know you're there)?

I can get plenty of altitude on a straight ascent. I'm watching a capsule at 6200km and 2880m/s right now - and I don't think it's coming home - but it's not clear to me whether getting to a stable orbit is possible via anything other than trial, error, and luck.
A normal orbit is tricky. Its not some thing thats easy to accomplish manually which is why NASA does it with computers. The irregular orbit achieved in the events described herein were basically an accident, the combination of the way in which I failed and then abandoned my attempts at a normal near earth orbit, and simple gravity.

Remember, gravity never stops working on your craft, it will slow down eventually, it just might take quite some time. Earth gravity is a mere 9.8m/s, so if you're doing almos 3000 m/s it's gonna take along time to slow down.

What happened in my case was, I was attempting to follow one of the tutorials, but I didn't succeed in overcoming my vertical velocity with the horizontal, and so instead shot off into space at an angle. Gravity eventually overcame my velocity but because of my angle of escape, rather than falling down to the planet, I fell past, and slingshotted around the other side of the planet. I'm not sure I could replicate it because it wasn't entirely intentional on my part.

Plus, without time compression it takes an awful long time. 
I assume that it models the reduction in gravity as you leave sea level- if that's the case, I may still have plenty of go when the calculated gravity from the planet is effectively zero. (It's 2800m/s at 13,200km now, with my speed only dropping by about .05m/s^2) Considering my second stage was pretty ineffective, I'm surprised I made it this far.

Time compression would be on the feature list for upcoming builds, I suppose...
Yeah, Tom, I think you're well past escape velocity (the velocity needed to break from orbit of planet) or very close to it.
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