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John Berry
Works at Bedroom Wall Press
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John Berry

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'"Sex Sells" is a popular saying in advertising, but difficult to apply when you're trying to sell arguably the least sexy thing that has ever been created. That was the task undertaken by Gary Gygax, one of the creators of Dungeons & Dragons. Back in 1977, no one had heard of this delightful combination of board game and make-believe, so Gygax had to do everything in his power to get the public's attention. Would he appeal to their imaginations? Their sense of adventure? Their fear of outdoor hobbies? Or would he dress his 16-year-old daughter as a casino waitress and snap pictures of her perving out over a Monster Manual?

You already know what he picked. It was that last thing.

Monster Manual, the book young Miss Gygax is holding as if it contains Aphrodite's secrets of the sensual universe, is an encyclopedia of creature statistics. Basically, charts and numbers describing the attributes of fantasy monsters, otherwise known as "the exact opposite of sexy." It's several hundred pages of boner-quenching math and unintentionally hilarious illustrations.

To make matters worse, his marketing team, in fonts too ugly for an apartment community newsletter, complemented images of his little girl's barely covered body with suggestive slogans, like "What's in Demand Today" and "Where the Action Is," which, in retrospect, seems more like a question.'
Without nepotism, the world would have never known the brilliant acting career of Jaden Smith and the enduring wit and music of Paris Hilton. Sometimes, though, nepotism should probably be avoided.
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Yes, I'm retired.
Recently, and several times in the past, it's been asked whether there would be any further BWP products. The short answer is: no. I had intimated this in a previous post here, but I think I was perhaps not clear. I am retired as a tabletop game designer, a...
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John Berry

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Inventing a Thing: Heresy's new data structures described: http://jarcane.github.io/blog/2014/12/01/inventing-a-thing.html
One of the more ambitious features I decided to attempt for Heresy was to create a new kind of struct-like syntax that would be easier and faster to use in-place in a functional style. Racket has a very robust struct system which I was initially quite ena...
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I've just written mid$ in a Lisp.

Dear God, help us all.
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About a week ago, I had a ridiculous idea. I was in the process of learning some basic Racket macros, and also still following the progress of a couple vintage Lisp dialects for the Tandy Color Computer. Even played around a bit with XLISP in OS-9. And th...
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John Berry

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506 pages! The Star Wars Roleplaying Game Revised, Expanded, and Updated version is released! (also known as REUP) You can download the PDF here. This edition serves to collect many of the rules updates and rules options that...
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"Such gamers see our virtual world as a fragile and ephemeral one, perpetually under threat from outside forces. For the many gamers who lived through the 80s and 90s, growing up at a time when video games and Dungeons and Dragons were being scapegoated for mass shootings, suicide, and Satanism, the experience left a psychic scar that expresses itself as a violent reflex at the first sign of criticism."

Yes. This. I've been seeing this for years. There are still countless RPGers who're paranoid about a day when D&D et. al. will once again do something that draws the crosshairs on RPGs.

http://www.polygon.com/2014/7/29/5947661/the-nightmare-is-over-theyre-not-coming-for-your-games
Recently Gamespot Editor Carolyn Petit, speaking with me on a panel at the GaymerX2 convention in San Francisco, recounted a private message she received in response to a review of Gone Home.
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John Berry

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It turns out all those years you've been playing D&D, you've actually been practicing combinatorial mathematics.
http://en.wikipedia.org/wiki/Knapsack_problem
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Our algorithms teacher dubbed this the Skyrim problem.
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Awesome. I really do still believe that, in some ways, this was a far better time to learn computers. There was so little in the way, and so little distraction.

Also, those Tandy manuals were amazingly good.
Yesterday, Jacob (age 8) asked to help me put together a 30-year-old computer from parts in my basement. Meanwhile, Oliver (age 5) asked Laura to help him learn cursive. Somehow, this doesn't seem ...
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This is what I made this week. https://github.com/jarcane/heresy
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"Our equation should not be that math is hard, and so programming is hard. Rather, it should be that programming can be fun, and this means that math can be fun too."

http://comonad.com/reader/2014/letter-to-a-young-haskell-enthusiast/
The following letter is not about what "old hands" know and newcomers do not. Instead, it is about lessons that we all need to learn more than once, and remind ourselves of. It is about tendencies that are common, and understandable, and come with the flush of excitement of learning any new ...
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Sweet jeebus yes. This is what real pastrami looks like.
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It comes with fries, salad and a pickle. 
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Have him in circles
426 people
Thaumiel Nerub's profile photo
Jean-Christophe Cubertafon's profile photo
Brian Fitzpatrick's profile photo
The Matrix RPG's profile photo
Garrett Mecca's profile photo
Christopher Lawson's profile photo
E Zampieri's profile photo
Mike Piasta's profile photo
Matthew Abbott's profile photo
Basic Information
Gender
Male
Other names
J Arcane
Story
Tagline
"We must be able to grasp the world and reality, so we may complain of their monotony with a clear conscience." - Ingmar Bergman
Introduction
Designer of Hulks and Horrors, Heaven's Shadow, and Drums of War.
Work
Occupation
Game Designer. Author.
Skills
Writing. Game Design. Cooking. Being an asshole.
Employment
  • Bedroom Wall Press
    Founder/Sole Proprietor, 2012 - present
    Personal imprint for all of my self-published works.
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