By the end of the first week of fighting, the Warsaw Pact was in trouble. By D+7 the first mountain passes should have been isolated by joint amphibious landings and air assaults on the important ports and airfields to the west & the overwhelming air assets should have pounded the defenders so that the attacking Category A divisions could smash their way through opposition.
Instead, a regiment of British Royal Marine Commandos were stoically holding up the Warsaw Pact advance - they literally hold the port they landed at - while Norway & their NATO allies managed to garrison the coastal ports and airfields, and begin to establish a defence in depth.
Losing the backfires and the flankers in the first few days meant the Warsaw pact lacked a force multiplier to dislodge NATO from their defensive positions. The storms that lashed the Norwegian sea also hampered the Warsaw Pact's ability to simply bypass strong-points through amphibious landings to isolate NATO positions.
Week two will be interesting...
The following is a letter from Olaf the spymaster to his Prince based on the first session we had. It is, by its very nature biased and only gives Olaf's perspective of the things the character is aware of, so there are things missing, but I think it gives a nice overview of the big things that happened in our first session.
Characters who have taken harm only take -1 forward if a first aid roll is 7-9. If they don't seek medical assistance, they don't get the -1?
He took 3 harm and rolled a disastrous 11 on the Harm roll. He picked that he was inconsolable on the floor with the synthetic white foam that acts as his blood pooling out of his back.
Simply getting up and not really bothering to deal with that didn't seem like an option in the fiction. The second PC also took a bit of a battering but in terms of the harm roll it was never that bad. For the first PC we decided that he basically had to stab himself in the arm with a trauma derm to fix his messed up synthetic skin. He rolled a 9 and limped his way out of the rest of the complex taking -1 for the rest of the mission.
Cue the team drawing heat from various factions including most of the big corps, some shady black-suited men in SUVs who'd been following their target, the major PMC in the sprawl, a local gang dealing in street drugs and the Turkish mafia who'd been operating a very profitable chopshop.
They did end up killing the mark, rescuing her kidnapped brother (long story) and grabbing the APEX cybertech. Then one of the team attempted a double-cross on the team for the anarcho-environmentalist terrorist organisation that owned him and who wanted the tech.
Poor rolls saw the botched attempted murder of his team mates and the men-in-black descending and grabbing the macguffin leaving them to explain to the fixer what happened. Of course, they then shot the fixer.
We're now looking at creating new characters for each of the players & having a pool of characters that can be drawn on for individual missions. No idea how it will go, but I'm sure it will not be dull.
Mid Spring 1985. Northern Front of the Third World War
Within hours of Warsaw Pact forces crashing into NATO armies in Western Germany, operation "They do what to fish?" kicks off.
Supported by WarPac air superiority over Norway, category A divisions of the Leningrad Front, 6th and 18th Armies begin their push to take Norway's ports & achieve Moscow's strategic goal of denying NATO control of the Norwegian sea.
Despite the storms lashing the region, a regiment of the 76th Guards Mechanised division (air mobile) lands unopposed at the port of Hammerfest, while the 63rd Marine Brigade makes an amphibious landing nearby in support.
With the main divisions lumbering into position, they manage to isolate the retreating Norwegian "Finn" Mountain regiment, and the Norwegians take their first ground casualties as the regiment is fixed and destroyed in place.
The good news for the Norwegians as NATO reinforcements hurriedly land at ports near the front and their own mobilisation kicks in, is the crushing defeat the Norwegian air force inflicted on the Warsaw Pact air during the first couple of days of the war.
While WarPac still controls the skies, they lost a huge number of their long range TU-22m backfires and SU-27 flankers to the outnumbered F16s in a huge yet ultimately futile air battle over the beleaguered Finn Regiment.
One of our players has kindly put together an AP of our first session.
The first act of the revolution featured exploding ships, Militias breaking heads, the singing of Glorious Revolutionary Songs, banner-waving strikers and Oppression of the People.
The Revolution will continue! Adghal for Adghalis!
A couple of players have had to drop out of our Monday game (UK time 1900-2300 on Roll20/Skype) so we're putting the call out for 1-2 reinforcements.
The game is largely an urban-based rebellion against the theocratic colonial overlords that have crushed the freedom-loving Adghali people under the jackboot of oppression.
Join the fight and restore Adghali to the Adghali people!
It will be a battle for the hearts and minds of the people of the capital city of the Imperial province of Adghali, an important port at the fringes of the monolithic Empire.
The player characters are part of the nascent rebellion, playing a cell trying to grow and spread their influence. We start with the act that will awaken the people of the city to the cause and start a fire within the Empire.
The last shipment of a strategic resource necessary for the Empire, a rare tree sap unique to Adghal, is being loaded onto a merchant ship bound for the Imperial core. The cell has gathered what supplies and support it has and will strike the opening blow against the oppressors by destroying the ship and its precious cargo. Where we go from there is anyone's guess.
Edit 1335 29/03/16.
Link to Google Doc for initial setup.
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