The following is a letter from Olaf the spymaster to his Prince based on the first session we had. It is, by its very nature biased and only gives Olaf's perspective of the things the character is aware of, so there are things missing, but I think it gives a nice overview of the big things that happened in our first session.
England. The year is 1590 of our Lord, and the thirty first year of the reign of Queen Elizabeth I. The Watchers are the Elizabethan secret service, protecting the Kingdom from threats both abroad and within. Catholics and seditionists, the Spanish, the French and especially Rome; those who would see Elizabeth dead, and England destroyed. Within the Watchers is the Nightwatch, a secret group of men and women tasked with defending Britain’s shores from the threats beyond. The elder gods and their earthly agents who seek to bring about their return.
The Player characters are agents working for the nightwatch, acting as England’s secret guardians against the occult. Think the Four Musketeers versus Cthulhu.
A watcher operation in Southwark reveals a sacrifice and a book, ostensibly written by Spiritualist, Magician and Arcane Mathematician John Dee, captured by the Nightwatch and tried and executed for treason in 1555. Trouble is, the book states it was written just a year ago. It could be harmless, but if it is a Dee original, then that raises lots of questions and concerns. Questions your superiors would like you to answer and concerns to be quietly dealt with, all before some tentacled elder god makes their unwelcome appearance.
One of our players has kindly put together an AP of our first session.
The first act of the revolution featured exploding ships, Militias breaking heads, the singing of Glorious Revolutionary Songs, banner-waving strikers and Oppression of the People.
The Revolution will continue! Adghal for Adghalis!
A couple of players have had to drop out of our Monday game (UK time 1900-2300 on Roll20/Skype) so we're putting the call out for 1-2 reinforcements.
The game is largely an urban-based rebellion against the theocratic colonial overlords that have crushed the freedom-loving Adghali people under the jackboot of oppression.
Join the fight and restore Adghali to the Adghali people!
It will be a battle for the hearts and minds of the people of the capital city of the Imperial province of Adghali, an important port at the fringes of the monolithic Empire.
The player characters are part of the nascent rebellion, playing a cell trying to grow and spread their influence. We start with the act that will awaken the people of the city to the cause and start a fire within the Empire.
The last shipment of a strategic resource necessary for the Empire, a rare tree sap unique to Adghal, is being loaded onto a merchant ship bound for the Imperial core. The cell has gathered what supplies and support it has and will strike the opening blow against the oppressors by destroying the ship and its precious cargo. Where we go from there is anyone's guess.
Edit 1335 29/03/16.
Link to Google Doc for initial setup.
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