Its like I realized somewhere between V20 Companion and the announcement of V:tM 4th edition that backing OPP Kickstarters doesn't necessarily improve their books in the way I'd prefer it ^^;
I really don't want to use cards for scripting, it's too slow face-to-face and it would be horrific over a VTT.
I'm coming round to the idea of providing cards that will help with the background stuff that goes on - wound penalties, stances, advantage and disadvantage dice to try and provide a quick reminder of some of the mechanical effects that occur during fight.
We're playing tonight, so I'll see how things go & either amend cards, ditch the whole idea or come up with something else.
Have I made any glaring errors, or is there anything that can be improved upon?
We have two of the four chaps with superficial wounds (a minor disagreement involving a knife, a cart mounted harpoon-gun & four goons - not all at the same time might I add.
The cards sat in their hands, but the fact they had a wound penalty was immediately obvious & the guys more often than not mentioned them.
Roll20 is a nice a easy VTT to use as player & GM, and the BWG character sheet is a godsend. However, because these are new guys, I wanted to have the guys roll dice and be able to hand dice to one another when they help, as well as have to work out the test logging for themselves.
I used rollable tables with different coloured dice for each player. All the players can roll all the different dice, and they have begun the time-honoured tradition of stacking their dice on the table. Overall, I think it worked well, the feedback was immediate, artha was spent, extra dice rolled and we could crack on straight away, without having to check the chat log (which we didn't open all evening).
The dice were adapted from the excellent http://game-icons.net/ website, and I can make them available if desired.
1: Not do anything substantial to combat that conspiracy, and
2: Fight to keep that conspiracy a secret, for 16 years no less
...and thus protect and enable the conspiracy by utilising the power of the state to do so, even if they are unaware of their role, or in this case do so out of a sense of protecting the status quo.
That is a powerful group of elements on a conspyramid; The Adams Family, The Head & The Suit (heads of an organised crime syndicate), Mr X at the Bank of England, the Metropolitan Police's Operation Beregon, and MI5.
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