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Johannes K
Technische Universität Darmstadt
Technische Universität Darmstadt

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A second chance to submit great demos to be presented at EC-TEL in September in Toledo, Spain. Beside the opportunity to attend the conference and gather feedback fro the community, a best demo award will be assigned based on the votes of participants.

Thus, submit your demo or poster proposal for the 2nd Call and join us at EC-TEL 2015
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How about having learners being more active than the teacher?

We are bringing "Quest to Learn" into a Social Learning Environment: Thanks to the excellent lab research students, the prototype of "Request 4 Learning" is presented at ECSM2015, 9th July, Porto, Portugal.
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Senioren und neue digitale Technologien - das passt nicht zusammen. "Doch!", meint +Johannes K von der +TU Darmstadt und präsentiert Konzepte und Lösungen, wie Senioren durch Smartphones und Co. mehr Lebensqualität und Sicherheit  in ihren Alltag bringen. *mb
Mobile Technologie unterstützt Senioren im Alltag
Mobile Technologie unterstützt Senioren im Alltag
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Technology Enhanced Learning?
The best conference on TEL just released it's Call for Participation.
Show your great demo, innovative work in progress or already finished scientific results.

Location: beautiful city of Toledo in Spain

The guiding question is: How do we design systems for teaching and learning in a networked world ?
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Doing research in 
social media / social networks 
and their use for learning or teaching?

Consider a submission to the Mini-Track
"Social Media Technologies for Learning and Teaching"
at 2nd European Conference on Social Media in Porto, Portugal, 9.-10. July 2015

Submission Deadline (Abstract): 15.12.2014

In detail:
Universities and other educational institutions are making use of social networking and social media technologies (SNT) for a wide variety of reasons, from marketing themselves to future students, communicating with the current student body and maintaining contact with alumni.
There is also a growing interest in how these technologies can be used to support learning, teaching and provide for an enhanced learning environment. From the use of SNT to afford communications and build social communities to supporting collaborative work and study, the applications for SNT to date have been many and various, combining pedagogical and information technology perspectives. There has also been an acknowledgment that the use of such technologies is not unproblematic, with concerns about how students and staff manage privacy and identity as private, public and institutional domains overlap in these virtual spaces.
The aim of this mini-track is to bring together researchers from different disciplines investigating the use of social networking and social media in learning and teaching.

Topics for this mini track might include (but are not limited to):
• Use of social media to support learning and teaching
• Facilitating transition to higher education with social networking
• Optimizing social connectivity, content recommendation and knowledge exchange
• Managing privacy and identities in educational settings
• Social networking and social media as a disruptive technology
• The alignment of pedagogical models, social media and information technology

Looking forward to see you at ECSM 2015.

PDF-Version for dissemination:
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International Journal Of Game-Based Learning (Call for Papers)

Dear colleagues and friends, please consider submission to our new issue of the IJGBL:

Authors are invited to submit manuscripts to be considered for inclusion in the first issue of the fourth volume of the International Journal of Game-Based Learning (IJGBL) ( to be published in January 2014.

Papers should be submitted on or before 8th July 2013 to Mission The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings.
The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games.IJGBL also identifies future directions in this new educational medium. Coverage Topics to be discussed in this journal include (but are not limited to) the following:
- Adaptive games design for Game-Based Learning
- Design of educational games for people with disabilities
 - Educational video games and learning management systems
 - Game design models and design patterns for Game-Based Learning
 - Instructional design for Game-Based Learning
- Integration and deployment of video games in the classroom
- Intelligent tutoring systems and Game-Based Learning
- Learning by designing and developing video games
 - Games for change
 - Games for health
 - Learning styles, behaviors and personalities in educational video games
 - Mobile development and augmented reality for Game-Based Learning
 - Motivation, audio and emotions in educational video games
 - Role of instructors
- Virtual worlds and Game-Based Learning
- Gamification

 Research papers submitted for this journal must be original submissions and should be between 5,500 to 8,000 words in length. Interested authors must consult the journal’s guidelines for manuscript submissions ( prior to submission. All submissions will be forwarded to at least three members of the Editorial Review Board of the journal for double-blind, peer review. Final decision regarding acceptance/revision/rejection will be based on the reviews received from the reviewers. All submissions must be forwarded electronically to no later than 8th July 2013.
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Johannes K changed his profile photo.
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