So this is why I think #Google
's " #material
" design language isn't just a fancy way of new graphical user interface design but maybe a revolution on how we really interact with future devices supporting it!+Matias Duarte
really understands what designing user interfaces mean! (Have a special look at the part of the attached video where he describes the metaphors of the "Desktop").
So why do I think that "material" is something bigger than only a new fancy design with drop shadows and animations? - I think with a new framework like this, it is possible to define depth in graphical user interfaces like an ordinary button on your phone, tablet, watch, whatever has. So it may be possible to produce a device in the future (to be honest: I think Google is working on that with partners!) that can take that information and maybe let a touch display somehow feature the height information for visually impaired persons or at least making inputs on your touchscreens more reliable and therefore enhance accuracy and speed on user input! How may that be done? Imagine a phone vibrating stronger if a virtual material object is closer to screen glass or the other way round. But that doesn't stop there: Imagine a display that really can let the user feel physical depth with micro steps between different pixels. The result may be a really touchable interface that follows human experiences of material interaction in the real world. #Google
even did announce this feedback indirect during their "material" introduction video when the "pixels" came out of the screen. Seriously that was the point that impressed me most about this whole shift and that was the point when most people in the room applauded without even knowing why they really applauded.
Not a big deal, but a logical step into modern touchable user interfaces and a big step into the real goal of touchscreens: Building real world user interfaces without the boundaries of real objects. So "material" can also be considered of a modern fresh way of skeuomorphism design principles.
What do you think +Roman Nurik
, +Matias Duarte
, +Adam Powell
. +Marcus Körner
, +Martin Gude
and all the other user interface interested followers? Am I right on that? Would be interesting to read a response on if I'm right or wrong with my estimation or my thinkings in the area of user interaction principles in "Material".