- unobtrusive overlays on the "welcome video" https://youtu.be/TDRGJzoNbAc that allow people to click to Peeragogy.org or to subscribe to our channel -- and more clear instructions about what people can "do next" if they want to get involved.
- More clarity about what peeragogy actually is, i.e.
Peeragogy is a flexible framework of techniques for peer learning and peer knowledge production.
(That comment also applies for visitors to peeragogy.org -- with the new layout, it's not easy to see what's going on in one glance).
- Since Peeragogy is more of a "meta-level" toolkit than a set of specific resources for learning XYZ topics, it would be good to point more clearly to some more concrete toolkits for learning those topics. So, for example, where can we find (or help build) a workable peeragogical toolkit for learning mathematics or Spanish or auto repair or creative thinking etc.?
- more prominent mention of peeragogy.org from the channel page, e.g. in our "About" https://www.youtube.com/channel/UCAQ5TpUxKrsVfWtIHMaDh5A/about
- a few videos with some responsibly-sourced clickbait ("Top Tips for Learning That Your Teacher Doesn't Want you to Know" etc.)
"The book argues that the most effective response to a growing addiction problem is a social and political one, rather than an individual one. Such a solution would not put the doctors, psychologists, social workers, policemen, and priests out of work, but it would incorporate their practices in a larger social project. The project is to reshape society with enough force and imagination to enable people to find social integration and meaning in everyday life. Then great numbers of them would not need to fill their inner void with addictions."
flexible deadlines: start early, finish late
existing projects allowed
It's really interesting to see that musicians... emphasize valuing each others work; local connections (e.g. if you're in the same town as someone else you're more likely to like their stuff); don't necessarily worry about who is top rated because there are so many genres to get interested in... People also have different ways of talking about the things they like.
It seems to me that measuring (or understanding) "cultural value" is important for us here too.
I read this book cover-to-cover on my flight from LHR to SFO yesterday. I initially saw it as a recommendation in the Amazon reviews of a book by Linda Hill (http://collectivegeniusbook.com/) -- one reviewer of that book said the Pixar example was the most interesting case study. (Cf. https://plus.google.com/u/0/+JoeCorneli/posts/Lfv86BxMQ5T for a TED talk from Prof. Hill.)
Indeed, the "Creativity, Inc." book was a good read, and I noticed some commonalities with what we do here in Ed Catmull's description of Pixar's Braintrust -- where directors, producers, and other people involved with creating Pixar's movies meet to workshop works-in-progress. He talks about how any complex problem is way beyond what any one person can deal with -- for one thing, we just don't see all the sides of the issue.
The most interesting thing is how Catmull is continually trying to step up the game at Pixar, by applying the same ideas to critiquing and improving its culture. I think we try to do that here too -- it's good to learn what we can from the pros.
Lots of interesting practical examples about how this sort of view clashes with more typical hierarchical corporate culture. you might enjoy it.
this is another piece of material I plan to filter into my WOW5 work in progress. Another older piece of input data is here:
has some related notes here: http://wiki.planetmath.org/cgi-bin/wiki.pl/Peak_Commons_Production and he and I had an interesting, long conversation about this stuff today - in particular, about the idea of people moving away from forums and wikis, to blogs and social media -- compare http://ceur-ws.org/Vol-739/paper_7.pdf
I suggested that rather than just critique free/open source licenses "on their own terms" as Ray and did in First Monday, http://firstmonday.org/ojs/index.php/fm/article/view/1368/1287 we also need to critique them in terms of their general insufficiency for free culture. In brief, we need a better understanding of the extra-legal mechanisms for creative, adaptive cultural development -- and we need to understand more about when and why that is "shared".
Ray pointed out that of the three examples I talk about in my WOW abstract (PlanetMath, FKI, and Peeragogy), only PlanetMath has ever had to do significant custom software development. In more recent years, although we have continued to put a lot of energy into software, we've moved to a more "common" platform, Drupal. I think Drupal is a good example of a software-oriented metacommons.
Another random factoid to bring into the mix is that more bots edit Wikipedia than humans: https://email@example.com/msg02809.html; see also http://www.bbc.co.uk/news/magazine-18892510 - Our creativity commons should take this account.
Escape from Peeragogy Island
The Definition: The Peeragogy project is a co-created virtual community for facilitating reflexive peer-defined and peer-produced outcomes. We’ve created an evolving narrative creed (the Peeragogy Handbook) using distributed platforms. The project coordinates and coalesces contributions from globally distributed members with diverse backgrounds.
The Problem: Traditional approaches to knowledge production and collaboration impose built-in constraints and limitations on possible community engagement (including oppositional practices) and on productivity/outputs.
The Solution: By contrast, peeragogy as a methodology for peer production and peer learning aims to support emergent collaborative structures that are responsive to the changing requirements of the virtual community of participants and the developing subject matter. This process is mediated by revisions to the Peeragogy Handbook and spin-off and “spun-in” collaborations.
Challenges Arising in Practice: Conflicts that arise are often rooted in differences in contributors’ style and differing perspectives. At the same time, this diversity of outlook and our shifting, polycentric leadership structure are part of what makes the project strong. Operating within an environment of mutual respect, we apply creative collaborative problem solving to develop transferable patterns and practices.
What’s Next: In order to balance priorities of “people,” “product,” and “process,” our vision for Year 3 of the Peeragogy Project is to:
Refine and articulate principles and practices for inclusion and adoption; Aggregate and curate case studies reflecting a diversity of contexts and outcomes; and, Establish a peer produced Peeragogy Accelerator as a resource for those seeking assistance with applying Peeragogy practices.
- Goldsmiths College2013 - presentResearcher in Computational Creativity
- PlanetMath.orgBoard Member, present
- Knowledge Media InstituteResearch Assistant, 2013 - 2014
- The Open University2010 - 2014
- New College of FloridaMathematics, 1998 - 2002
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