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Joanna Piancastelli
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Indie tabletop RPG designer
Indie tabletop RPG designer

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The X-Men movie is a dumb fun geekfest with some hilarious shoutouts to longtime lovers of the series and not a huge amount to recommend it to non-fans.

It spends a lot of time rehashing plot beats with the older characters and origin-story-ing new characters in the most cursory fashion. On the plus side, Jean's sporadic American twang seems like a fitting revenge for all the off-kilter accents in First Class, and if you are into X-Men there are a lot of references to enjoy.

Ultimately, I'll watch this again when it comes out online and I need something to fill an evening, but I'm mostly looking forward to the next movie with the team they set up in this one.
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Stationery lovers - help me find a fountain pen for sketching with.

It needs to:
-- Use cartridges
-- Have a nice nib for varied line widths
-- Look "ye olde" so I can use it as a prop in a historical-ish larp. Actual period authenticity not required, but no lurid plastics
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Some days, I love London.
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At the end of our last session of Unbound, the three siblings in our young adult dystopia killed a man. Today, sixteen year old Mags rallied the Greybird resistance into fighting back against their Orpheus Corp oppressors to drive them out of their town in a badass montage. It was amazing, and increasingly dark and brutal as these idealistic children start to figure out what winning this war is going to cost them.

We only had one failure in the first seven draws of the session, but it was when we were trying to deceive the vicious shadowy agent who captured the kids' dad in the previous arc and ultimately led to his miserable (and still ongoing) fate-worse-than-death imprisonment. Now she's our prisoner after a hugely successful combat on our part. Wonder how that'll play out in next week's finale...
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So worth clicking through to see the rest.
Geek Time | Some 90′s X-Men cosplay
Geek Time | Some 90′s X-Men cosplay
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I've just found my notes from a playtest we played in December and realised I hadn't ever passed them on. We were playing a oneshot at an event just before Christmas so I gave it a Christmas theme, and our plucky operatives successfully stopped SANTA Corp from delivering toys with mind-control devices built in to all the good little girls and boys. Also one of them killed Santa and replaced him at the top of his global surveillance and distribution megacorp, which has happened in a frankly alarming number of Christmas-themed games that I've played in.

Everyone had a great time and the character and team creation in particular were extremely popular. It was for the most part a pretty experienced group of indie gamers and the consensus was that the creation of the agents and their shared backstory was one of the best pieces of character creation we've seen, although the subculture and look section probably doesn't need a sheet to explain it.

The game itself went really well and the corporation didn't get a single segment besides the starting allotment thanks to some extremely lucky dice rolls. Towards the end, the players started deliberately using headspace skills on poor stats in an attempt to fail more.

I love the auto-success mechanic in theory, but in practice I found I didn't know how to keep the challenge piling on within the rules. Possibly I missed something, but from my understanding the GM needs to wait for the players to fail a roll before they can escalate the situation against them, and because the players had so many options available to them without rolling they touched the dice pretty rarely.

Relatedly, it would be good to have some table-friendly, player-facing material for what the scope of the skills are, maybe in the blank space of the character sheet. In particular, at our table there was a temptation to try to use Coax like a Jedi mind trick, and Contingency to set up enormous, elaborate assists in the background.

The last thing that would have been useful in the quickstart is a little more indication of when to mark segments on the session objective clocks. It's not overly explicit at the moment and it's a fairly crucial part of running the game.

As I mentioned, this game was at Christmas so we weren't using the most up to date version of the rules, but hopefully this still helps. I'm really looking forward to getting Headspace to the table again.

You lot convinced me to go see Deadpool against my better judgement, so uh, cheers for that! I admit, I went solely to see Colossus and Negasonic Teenage Warhead, but I was genuinely surprised to find myself charmed by Deadpool himself. Some jokes hit a sour note and there were way too many bone breaking sound effects for me, but it appealed to pretty much all my nerd tastes.
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Had an amazing talk with the wonderful and supremely talented Seven Wonders team! +Cat Tobin​ at the helm, with +Stiainín Jackson​, +Becky Annison​, +Elizabeth Lovegrove​, +Tova Näslund​, +Lynne Hardy​, and +Alex Helm​ there in spirit. So excited for people to get to play the games in this book - Dragonmeet quite literally couldn't get enough of them!
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