Hi Woodrow, I have been reading along with the DiD thread on WOFF forums (where you guys have convinced me by now that I should buy a copy) and I noticed that you were interested in a little advice about tactics so I hope you don't mind me offering some.
In this scenario you are attacked 3 E.IIIs and correctly you turn into their attack and dealing with one of them very efficiently (Congratulations) but then you make a very telling mistake of trying to climb up to another E.III who is much higher than you while you are on his low 6 and being pursued by the other E.III(Tsk tsk). This would only ever be a good idea if you had more energy than him or if he had not spotted you yet.
"Always from above, seldom on the same level and never from below." -Mick Mannock, or, if you prefer: "Try to secure the upper hand before attacking. If possible, keep the sun behind you" -Oswald Boelcke.
Your fixation on this E.III forces you into a bad situation because the other E.III gains an angle on you and you have to evade him which, leaving yourself exposed to the high E.III who quickly and easily gets on your tail and lands hits when he noticed that you had broken off.
If that E.III had been Immelman or Boelcke, (or a smarter AI) old bean, you'd be dead.
The lesson here is to only attack if you can follow through with your attack (Boelcke and "Sailor" Malan would agree with this) if you cannot follow through on an attack then either disengage or defend and build an advantage until you can follow through with an attack.
Fight the battle before you get the enemy in your sights, not after.
What I would have done was go defensive and increase my separation with these E.IIIs by merging when forced to but then keeping my 6 at their 6 after the merge for as long as possible, using our combined speed to separate and give myself room to climb. Your tactic then was to get into a tightening 1 circle fight with them which is brave and aggressive but not very clever since it gives one of them the initiative over you since you can only be on one of their tails at a time and the other can widen his turn and come in at you with speed. I would have sought a two circle fight with both opponents, coming at each E.III and then separating until I was far enough from both to be able to climb and then re-engage on better terms or building myself an opportunity to escape if things went badly.
The Strutter is reasonably quick compared to the E.III and I'm it is guessing more powerful so giving yourself breathing room and building an advantage is the safe way to go and makes life easier when attacking, even if you have to give a lot of ground (and height) to do it, it takes more time this way but, in DiD, you have the rest of your life, right?
Anyway, I'm enjoying the thread and the content you all post there. only another 300 or so pages to go. Good luck!