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Jerome Etienne
Works at Daqri
Lives in france paris
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Jerome Etienne

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"Now i accept to tab at 2… It is less readable than the classic tab but the ability to communicate with others overweight that" - heard thru the grapevines
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Jerome Etienne

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inbox is crashing chrome on maxosx... for at least 4 days. ironic because who wrote them and because inbox doesnt seems like a app which should crash a browser.

an inbox lover :)
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Tried disabling all your plugins?
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Why Using Jsdoced Javascript ? 

Here is the screencast i did this morning about "Why Using Jsdoced Javascript". I present why would you use jsdoced javascript for your own project. Check it out at http://jsdocedjs.org
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Jerome Etienne

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"Overengineering is the worst enemy of software. Let's keep it simple." - heard thru the grapewines

http://en.wikipedia.org/wiki/Overengineering
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jsdoced.js - test your code with jsdoc

http://jsdocedjs.org
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Have him in circles
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Jerome Etienne

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Very Nice!
 
We're excited to announce that as of today you can begin experimenting with WebGL 2.0 on Windows, Mac, and Linux Chrome Canary or Chromium builds. The process for accessing the feature is described on the Khronos Wiki "Getting a WebGL Implementation" page (https://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation) but the basic idea is:
Launch the browser from a command line with the --enable-unsafe-es3-apis flag (It's not in about:flags yet!)
Use "webgl2" instead of "webgl" when you call canvas.getContext();
If you want to test that it's working you can visit http://toji.github.io/webgl2-particles/ The particle cloud will spell "WebGL 2" if you are using a WebGL 2 implementation, and use the new transform feedback feature to drive the particles!

Please note that this is definitely a work-in-progress an there are some features, such as 3D textures, that we know simply don't work right now. The implementation also lacks a lot of the basic validation that we will eventually need to put in place before making the API more widely available. We want to start getting developer feedback right away, though, so that we can respond to concerns about performance, features, security, compatibility, or the general API early in the development cycle.

If/when you find bugs please report them at http://crbug.com, and make sure you attach the contents of your system's about:gpu page and, when possible, a minimal reproduction of the problem.

We've consistently been blown away by the creativity and talent of the WebGL community, and we can't wait to see what you do with these new features!

--The Chrome WebGL team
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getting webgl faster!
 
"Asynchronous" WebGL shader compiling. Taking advantage of the fact that Chrome compiles and links shaders in a thread. Will blog more about this if I get the chance, but the code should be helpful.
Asynchronous Shader Compilation. This test demonstrates two methods for compiling WebGL shaders. The exact same GL calls are made in both cases, only the order of operations is different. The primary code involved is here. The "Synchronous" method follows a common pattern for compiling and ...
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More Webvr!
 
In case you missed it (like I did): The WebVR spec draft now has a home over at mozvr's github:
Introduction. Hardware that enables Virtual Reality applications requires high-precision, low-latency interfaces to deliver an acceptable experience. Other interfaces, such as device orientation events, can be repurposed to surface VR input but doing so dilutes the interface's original intent ...
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question to chrome gurus, signin part: 

is that possible to get multiple chrome person profile with a single google account ?

maybe the gmail +trick ? like john.smith+mylabel@gmail.com?

i would need that in order to better controls the extensions permissions, especially the extensions which requires 'access your data on all website' ....

any help appreciated :) 
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Jerome Etienne

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Hey, just in case you missed it,  here is a new project im doing

"jsdocedjs" - test your javascript with jsdoc.  http://jsdocedjs.org


It is a compiler javascript to javascript to make javascript better.js :) it implement dynamic type checking and private visibility in javascript. cool no ? check it out :)
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IDEA: when my mouse over a function in my editor, i want a menu where i select 'who is calling this function'

It is feasible with current VMs. Why isn't it available ?
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Ricardo Cabello's profile photoSean McCullough's profile photoPaul Irish's profile photoJerome Etienne's profile photo
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+Paul Irish Good link! Theseus uses chrome debugger protocol to extract the info ?
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Have him in circles
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Work
Occupation
Three.js Team Lead Doing Augmented Reality at http://Daqri.com
Employment
  • Daqri
    three.js team lead, 2015 - present
    Doing Augmented Reality in three.js all day long :)
  • learningthreejs.com
    internet entrepreneur, present
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Male
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Keeping the latency low
Introduction
Around Javascript, node.js, WebGL and cool HTML5 game stuff - 8th most active user on github - Available For Hire
Bragging rights
i have broken OSPF cryprography (and 5other protocols)
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france paris