Satellites (they work like stationary air units that affect tiles under them),
*quests* (two kinds: 1. do something, get reward; 2. we have this new building, would you like it to produce more something or something else or give you bonus to something something?),
*aliens,* that are not barbarians - they are neutral to you if you don't provoke them, hostile if you keep attacking them, and even friendly if you domesticate them)
tech web instead of tech tree (this is huge, you can no longer just constantly be ahead of everyone else if you have bonuses to science, because while you are researching something, your opponents can go in entirely different direction.
unit upgrade - you no longer select promotions for particular units (actually, there are only two choices on promotion - either make unit stronger or heal it), instead when you reach certain things you can upgrade the design of unit itself. For example, you can choose that your artillery units will be either more mobile or have increased range, or something else. Every such choice make your units look different.
affinities - this is fun, you can either focus on one thing or try to balance them - this affects your choices with diplomacy, unit upgrades, technologies, things you can build and what you should do with aliens (cooperation, neutrality, extermination).
In other words, in Civ5 everything is static. In CBE, you can customize everything, even starting races.
Luckily I'm a pretty lazy shaver so I could still join. No Hogan look this year, keeping it a little bit more traditional.
Are you growing a mo as well?
- Leiden University / Royal Academy of Creative and Performing ArtsMedia Technology, 2008 - 2010
- Haagse HogeschoolInteraction Design, 1998 - 2002
- User experience designer, 2011 - present
- FreelanceUser experience designer, 2008 - 2011
- MexxUser experience designer, 2004 - 2008
- ScixedPartner / Interaction designer, 2000 - 2004
- Datamex E-SitesInteraction designer (intern), 2002 - 2002
- BFB CommunicationsInteraction designer, 2000 - 2001
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